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If you were creating 6 characters; What should they be/look like?

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Charlie Lownoise

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Sep 16, 2001, 1:01:45 PM9/16/01
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I'm gonna play for the first a multiplayer game with 6 character, or 5 own
made and a place for npc... Now i did like to know how your 5/6 characters
should be and what their abilites are.... (Baldurs Gate 2)


Charlie Lownoise

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Sep 16, 2001, 12:13:53 PM9/16/01
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Moonfruit

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Sep 16, 2001, 1:52:05 PM9/16/01
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1. Conjurer - 18 INT and CON is a must
2. Monk - 18 DEX (no armor), high STR & CON
3. Ranger dual Cleric at lvl 8 or 9 - 18 WIS high STR, DEX & CON
4. Bounty Hunter - 18 DEX, high STR & CON

This is more or less a "balanced party" with 1 Mage, 1 Fighter, 1 Thief and
1 Druid/Cleric.

The rest depends on you style-of-play. (ie. more magic, or more melee)


"Charlie Lownoise" <webcr...@home.nl> wrote in message
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Mark Blunden

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Sep 16, 2001, 3:31:05 PM9/16/01
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"Moonfruit" <moon...@webonline.co.za> wrote in message
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> 1. Conjurer - 18 INT and CON is a must
> 2. Monk - 18 DEX (no armor), high STR & CON
> 3. Ranger dual Cleric at lvl 8 or 9 - 18 WIS high STR, DEX & CON
> 4. Bounty Hunter - 18 DEX, high STR & CON
>
> This is more or less a "balanced party" with 1 Mage, 1 Fighter, 1 Thief
> and 1 Druid/Cleric.
>
> The rest depends on you style-of-play. (ie. more magic, or more melee)

If it's not your first time through, you should definitely take the
opportunity to include a Sorcerer. If you know which spells are most useful,
they're excellent - my party wouldn't feel complete without one.

--
Mark.
mar...@bigfoot.com

* Hex 'em till they glow, then curse them in the dark

Bob Macfie

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Sep 16, 2001, 3:52:21 PM9/16/01
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Moonfruit wrote:
>
> 1. Conjurer - 18 INT and CON is a must

There is no benefit to an 18 CON for a wizard (or any class
except fighter, ranger, paladin, or barbarian) in BG or BGII
- their HP bonus maxes out at +2. A 16 CON will do the
trick, if you're trying to get the best hp for a wizard.
Bob Macfie

chocobo

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Sep 16, 2001, 4:17:01 PM9/16/01
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> > 1. Conjurer - 18 INT and CON is a must
> > 2. Monk - 18 DEX (no armor), high STR & CON
> > 3. Ranger dual Cleric at lvl 8 or 9 - 18 WIS high STR, DEX & CON
> > 4. Bounty Hunter - 18 DEX, high STR & CON
> >
> > This is more or less a "balanced party" with 1 Mage, 1 Fighter, 1 Thief
> > and 1 Druid/Cleric.
> >
> > The rest depends on you style-of-play. (ie. more magic, or more melee)

Dual class a mage is better I think. More hp and more stars on weapons.


Barbarian X

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Sep 16, 2001, 4:22:44 PM9/16/01
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"Bob Macfie" <bma...@home.com> skrev i meddelandet
news:3BA4FE71...@home.com...


I never set 18 con on ANy character. To my experience, 18 DEX is much more
important, even for a fighter.

/S


Chris Newton

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Sep 16, 2001, 6:31:32 PM9/16/01
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Charlie Lownoise <webcr...@home.nl> wrote...

Well, this one has obviously been asked before, so you might want to
look up old threads on the subject for ideas.

Personally, I go for mixed-skill parties rather than specialists, i.e.,
lots of dual-class and multi-class characters, and use of the more
unusual classes. I find (personal opinion) that it makes for more
interesting gameplay options. Dual-classing particularly makes for
interesting options as you try to keep a balanced party throughout.

Some class combinations I'd suggest for a "good" party are below, based
on personal experience of which characters played well.

1. Bounty Hunter -> Fighter

The BH provides the almost-essential thieving skills (detect traps, pick
locks) with the bonus of setting awesome traps as well. Dual around
level 11 for the most useful special traps. (You then have the
interesting period while you try to get a low-level fighter with
not-so-great HP through the game alive, and possibly don't have access
to those key thieving skills...) The Fighter then gives you a solid
front-rank character for the rest of the game, and has a pretty mean
backstab, too.

2. Cleric/Mage

The coolest of multi-classes if you're a fan of magic. These characters
level up slowly, but develop some of the best spell-casting options in
the game. Don't forget you can use mage-like sequencers with cleric
spells for some simple but very effective combinations.

Surprisingly, late in BG2/early in ToB, my cleric/mage is turning into a
pretty good supporting melee fighter, too. Armed with Crom Faeyr and a
good shield, she's about 3-4 points off the big boys' AC and THAC0
before magical assistance, though of course they get many more attacks.
Throw in Stoneskin and Blade Barrier (or better) and she's pretty nifty
with that hammer, though. }:-)

(Sort of makes you wonder just exactly how awesome a Fighter/Mage/Cleric
would be if well developed...)

3. Ranger/Cleric

Another cool multi-class (or dual-class) for those who like magic.

4. Fighter -> Mage

This is a classic dual class. Starting as a Fighter provides invaluable
extra HP for a magic-user, and provides a good front-row character
earlier in the game. Use the proficiencies well. Top options:
Kensai->Mage (go for proficiency in katana and dual-wield Celestial Fury
and Dakkon's Zerth Blade), straight Fighter->Mage (proficiency in
quarterstaff and go find the Staff of Rhynn and Staff of the Magi) or
straight Fighter->Mage (proficiency in bow style of your choice) for a
character who's a useful archer at the start, and provides useful ranged
support later in the game even after dualling.

5. Monk

This one's a fun class to play. Not strong at the start, but turns into
an interesting and powerful variation on the fighter theme later on.

6. Paladin (Inquisitor or Undead Hunter)

These also make for interesting variations on the fighter theme.


I've had an interesting time developing all of the above, several of
them in the same parties. BTW, I'd always go for 4-5 PCs and 1 or 2 NPC
slots. Never create 6 PCs if you want to do any side quests...

Enjoy,
Chris


Kathrin14177

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Sep 16, 2001, 8:33:41 PM9/16/01
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in IWD i used a group of shorties whot held their own very well.
2 dwarf fighters
2 dwarf fighter/clerics
1 halfling fighter/thief
1 gnome fighter/illusionist.
but that might only work in that lame game.

in BG2 i would still use something similiar.
2 berserkers as frontline fighters. best dwarfes or humans. max stats to str,
dex and con.
at least one fighter/cleric. or two.or maybe one fighter/druid. max stats to
str, dex, con, wis. i like the idea of support fighters. and even though they
level slower they would still be good spell casters.
a thief/mage as second spell caster. max stats to str, dex, con, int.
one straight mage, since mages are very powerful in this game. max stats to at
least dex, con, int.
one can always use the 'ring of human influence' to boost charisma on any
charakter.also this group would be able to use almost all magic items.
therefore the alignment should be a good mix. good, neutral, evil should all be
there. ok, they can't use carsomyr. but there is no real need for that anyway.
again i have left the bards out. gee, i just have no use for them.

Colin E

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Sep 17, 2001, 6:40:50 PM9/17/01
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"Mark Blunden" <mar...@bigfoot.com> wrote in message
news:9o2unb$ag9h0$1...@ID-36588.news.dfncis.de...

> If it's not your first time through, you should definitely take
the
> opportunity to include a Sorcerer. If you know which spells are
most useful,
> they're excellent - my party wouldn't feel complete without one.
> --
> Mark.

I'm planning to do exactly that as I restart with ToB installed
:-)

Rhianna Ravenlock - Human Sorceress (12, 18, 16, 18,12, 12).

She'll be taking along :
Suren Soundforge - Dwarven Fighter (18/94, 17, 19, 11, 13, 10) and
Cailean Kythorn - Human Ranger (18/72, 18, 16, 11, 18, 10) - also
the group leader since I missed completing the Jaheira romance
option.

Jaheira will have a permanent place.
Nalia might get keep Imoen's place warm since I didn't get on with
Jan or Yoshimo - oh for a 'remove trap' spell.
The sixth slot will only be occupied during specific NPC quests.

--
Colin E


Derville

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Sep 17, 2001, 10:04:53 PM9/17/01
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"Charlie Lownoise" <webcr...@home.nl> wrote in message
news:5d4p7.18112$J7.2...@dbsch1.home.nl...
> I'm gonna play for the first a multiplayer game with 6 character, or 5 own
> made and a place for npc... Now i did like to know how your 5/6 characters
> should be and what their abilites are.... (Baldurs Gate 2)

I've just rolled up a new 6 man group for BG2. They look a lot like this:

Kensai, to be dualled to Mage at 9th level. I have fallen into the Dark
Side, and I want to play with one of these guys ;-). A human wrecking
machine, if most accounts are to be believed. Strong as an ox, with 18 Int
and Dex, and that's all she needs. Mind, I don't think I've got a custom
portrait which is really 'right' for her yet - I'm making do with Safana's
image at the moment.

Inquisitor - again, another guy who gets a lot of praise. Seeing as I'm
getting lazy, I took him along to do the dispelling for the team, instead of
hurling Breaches hand over fist at the enemy. He's got 18 Charisma, so does
all the talking for us. Proficiencies in 2-handed sword and axe (for
Azuredge). Naturally, he has a He-Man portrait (the original, not the newer
version).

Ranger, to dual to Cleric at 9th level. Yup, my favourite BG2 character has
to get a place here. I find this gives me enough Clerical power to get by
(Pallies can help out with the Prot from Evils), and she can tank a bit if
need be. Using flails (FoA) primarily, with a point in sling, and to work
on her ability with a thwacking stick (club or mace, haven't decided which
yet). I'm using a portrait from IWD for her (the blonde lass with the mace
slung over her shoulder).

Elven Fighter/Thief. I was thinking of a plain Swashie, but decided to give
the nod to this guy instead. Pips in Short Bow (Tuigan/Tansheron's Bows)
and Long Sword will let him attack from range and backstab, while I'm
working on his set snares skill, and for stealth I'll get him lots of
invis-inducing items. I was using Coran's portrait for him, but now have
Bruce Campbell employed as the on-screen alter ego, in his role as
Autolycus.

Skald. Yes, that's right, I'm taking a Bard along. He's a bit of a wuss,
with pips in Spears (Impaler), Scimitars (Belm) and Long Bow (whatever I can
find - Heartseeker, probably). He just stands and sings, but the silly
blighter keeps hiding at the back, so his song doesn't affect my front line
warriors. Still looking for a decent portrait for him - at present I'm
using Eldoth.

Elven Sorceror, another top notch class. 18 Strength for Tenser's ;-), and
19 Dex to sit tight with a sling on the back row. She does my general
spellcasting duties until the Kensai duals to Mage (Skald works wands, and
the odd Magic Missile). She was using Imoen's BG1 portrait, but I swapped
that for Alyssa Milano, who knows a thing or two about witchcraft ;-).

--
Phil on his new pooter; cursing Word, enjoying BG2 at more than 1fps
(remove "your.inhibitions" to reply)


Mark Blunden

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Sep 18, 2001, 4:47:03 PM9/18/01
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"Colin E" <co...@c-elliott.fsnet.co.uk> wrote in message
news:9o5u83$3u2$1...@news8.svr.pol.co.uk...

Interesting - that's quite similar to my party 3rd time through. I'm using a
half-elven Fighter/Thief and keeping Jaheira for the romance - haven't
bothered with any romances till now. I've also got an elven Sorceress, plus
Keldorn, Anomen and Nalia, who I'll be swapping for Imoen ASAP. This will be
my first time right through BG2 with any of those characters except Nalia,
who I'm dumping, so it should be a little different.

--
Mark.
mar...@08002go.com

* Stoke me a clipper - I'll be back for Christmas

Camaro1k95

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Sep 19, 2001, 3:04:22 AM9/19/01
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Yeah, I think you'd have some trouble using a "shorty" party in BG2. I'm still
playing through my first game but recall some valuable objects high on shelves
on the wall. Now who would get them for you? Unless ya wanna polymorph into a
troll. And then there are the Goloms. I guess there's nothing like a good
fighter to look 'em right in the toe and "give 'em hell"

JR

freshie

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Sep 19, 2001, 3:06:46 AM9/19/01
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On Sun, 16 Sep 2001 16:13:53 GMT, "Charlie Lownoise"
<webcr...@home.nl> composed a work, of the following which is an
excerpt:

>I'm gonna play for the first a multiplayer game with 6 character, or 5 own
>made and a place for npc... Now i did like to know how your 5/6 characters
>should be and what their abilites are.... (Baldurs Gate 2)

Beserker
Ranger
Assasin
Cleric
Sorcerer

Allen

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Sep 19, 2001, 3:11:53 PM9/19/01
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>I'm gonna play for the first a multiplayer game with 6 character, or 5 own
>made and a place for npc... Now i did like to know how your 5/6
>characters should be and what their abilites are.... (Baldurs Gate 2)

Here is the PERFECT 5 characters I'm playing right now. Started in BG2
now they're almost done with TOB. They're totally kicking ass.

Paladin Inquisitor as party leader uses Carsomyr
Dual-Class Kensai / Mage dual wields Celestial Fury and Equalizer
Multi-Class Ranger / Cleric dual wields Flail of Ages and Crom Faeyr
Dual-Class Swashbuckler / Mage dual wields Daystar and Dragonslayer
Multi-Class Cleric / Illusionist uses Staff of Magi

I LOVE the Inquisitor. Having lots of True Seeing and Dispel Magic helps
alot. I built my Kensai and Swashbuckler up to level 12 (tho I wish I had
waited till level 13) before dualing them to mages. With this lineup I
have 1 Paladin, 1 Kensai, 1 Ranger, 1 Thief, 3 Mages, and 2 Clerics, and
everybody can fight up close with melee effectively, or cast nice spells.
I like having room for 1 occasional NPC, and I can't think of a better 5
char multiplayer party.

allen

Colin E

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Sep 22, 2001, 10:24:43 AM9/22/01
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"Kathrin14177" <kathri...@aol.com> wrote in message
news:20010916203341...@mb-ff.aol.com...

> in IWD i used a group of shorties whot held their own very well.
> 2 dwarf fighters
> 2 dwarf fighter/clerics
> 1 halfling fighter/thief
> 1 gnome fighter/illusionist.
> but that might only work in that lame game.

The difficulty about 'holding their own' is that it's difficult to
wield an axe at the same time :)
--
Colin E


Joe Blevins

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Oct 6, 2001, 8:19:00 PM10/6/01
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Charlie Lownoise <webcr...@home.nl> wrote in message
news:5d4p7.18112$J7.2...@dbsch1.home.nl...
> I'm gonna play for the first a multiplayer game with 6 character, or 5 own
> made and a place for npc... Now i did like to know how your 5/6 characters
> should be and what their abilites are.... (Baldurs Gate 2)
>
>

Paladin, Undead Hunter, or Cavalier--The Inquisitor is a bit too "drastic"
for me, and I really like Carsomyr. Has a few personal enhancement spells
(such as Draw Upon Holy Might) for extra oomph. I would probably choose the
Undead Hunter, just because of the immunity to level drain.

Mage/thief--Multi-class. Dual-classing, while powerful in its own right,
does not go well with me. The best multi-class in the game, in my opinion;
most thief abilities are important outside of combat, so armor isn't an
issue. Using Tansheron or Gesen bows makes them MUCH more powerful than a
standard mage, as well.

Ranger/Cleric--Again, multi-class. This highly acclaimed combination rolls a
cleric and druid into one, and can serve as a back-up tank if needed. He
could dual-wield the mace of disruption +2 as well as the Crom Fayer.

Half-Orc Kensai--As I've said before, I don't like dual classing, but the
Kensai is still a great kit. As the second primary tank, he can entirely
desimate enemies. Either dual-wielding katanas and longswords, or grand
mastery in two-handed swords, with pips in two-handed style.

Sorcerer--I like two or more makes in a party, and the sorcerer is unmatched
in power and versatility. No longer limited by your planning skills, you can
fit any situation. You can launch magic missile and chromatic orb all day,
and with items like the ring of wizardry etc, you become even more powerful.

Priest of Helm or Totemic Druid--I'd like a pure healer class, just because
the ranger/cleric won't level up fast enough. Totemic Spirits are quite
powerful, at least earlier on, and some extra fodder never hurts; and since
when is shape shifting so useful? Priest of Helm because of seeking sword,
when we need an extra-front liner, and true sight is nifty. I would pick a
priest of talos, for storm shield, but then you couldn't use one of the most
party-friendly spells in the game, holy smite. C'mon, when is unholy blight
useful?


chocobo

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Oct 7, 2001, 12:23:39 AM10/7/01
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> > I'm gonna play for the first a multiplayer game with 6 character, or 5
own
> > made and a place for npc... Now i did like to know how your 5/6
characters
> > should be and what their abilites are.... (Baldurs Gate 2)
> >
> >
>
> Paladin, Undead Hunter, or Cavalier--The Inquisitor is a bit too "drastic"
> for me, and I really like Carsomyr. Has a few personal enhancement spells
> (such as Draw Upon Holy Might) for extra oomph. I would probably choose
the
> Undead Hunter, just because of the immunity to level drain.
>

But when you have a party of 5 or 6, getting level drain is not a big deal
at all.

> Mage/thief--Multi-class. Dual-classing, while powerful in its own right,
> does not go well with me. The best multi-class in the game, in my opinion;
> most thief abilities are important outside of combat, so armor isn't an
> issue. Using Tansheron or Gesen bows makes them MUCH more powerful than a
> standard mage, as well.
>
> Ranger/Cleric--Again, multi-class. This highly acclaimed combination rolls
a
> cleric and druid into one, and can serve as a back-up tank if needed. He
> could dual-wield the mace of disruption +2 as well as the Crom Fayer.

Multi-Class and dual class is great for small party, because they can level
fast. But again in a party of 6, maybe I'll only dual class one character.

Since you're creating all 6 of you're character, I think it's better off
making them a 100% in one class, ie a Gnome mage with int 19.

And if you dual class a Berserker, you'll lose his advantage of saving
throw, and thac0.

Also if you have a pure Half-Orc Berserker, or Kensai, and a Inquisitor
fighting at the front line, I don't think you want to stick another dual
class cleric, druid or mage in the front. They're just better of casting
spells safety at the back.

> Half-Orc Kensai--As I've said before, I don't like dual classing, but the
> Kensai is still a great kit. As the second primary tank, he can entirely
> desimate enemies. Either dual-wielding katanas and longswords, or grand
> mastery in two-handed swords, with pips in two-handed style.
>
> Sorcerer--I like two or more makes in a party, and the sorcerer is
unmatched
> in power and versatility. No longer limited by your planning skills, you
can
> fit any situation. You can launch magic missile and chromatic orb all day,
> and with items like the ring of wizardry etc, you become even more
powerful.
>
> Priest of Helm or Totemic Druid--I'd like a pure healer class, just
because
> the ranger/cleric won't level up fast enough. Totemic Spirits are quite
> powerful, at least earlier on, and some extra fodder never hurts; and
since
> when is shape shifting so useful? Priest of Helm because of seeking sword,
> when we need an extra-front liner, and true sight is nifty. I would pick a
> priest of talos, for storm shield, but then you couldn't use one of the
most
> party-friendly spells in the game, holy smite. C'mon, when is unholy
blight
> useful?


If I have to create all 6 of my characters:

-Inquisitor (do I need to say more for this class).
-Bounty Hunter (he can set special traps DURING a battle).
-Shapeshifter (insect plague make him a wizard slayer, and werewolf and
greater werewolf can protect your cleric or mage if someone get pass your
fighter.
-Half-Orc Berserker(a pure frontliner. even deadlier when Enrage).
-A gnome mage or kit depends on the spells you wish to use.
-A Ranger/Cleric (I explain this one in one of the ealier post, a dual wield
fighter, a wizard slayer and undead slayer).

As for weapons:
.two handed sword as major, and whatever two handed weapon you wish.
.crossbow if you have TOB install, if not go for short bow).
.quaterstaff
.axe/warhammer, shield ( or dual wield him if you wish)
.sling
.flail, long sword.

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