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Temp removal of party member...

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Daniel

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Apr 13, 2003, 6:56:00 AM4/13/03
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If I just for a short time remove a party member (either tell them to meet
me back at Copper Cornet or tell them to wait right there), will they
continue to hold ALL items they are both equipped with & carrying in their
inventory?

I'd like to be sure they'll just venture off on their own for a short time
or just hang out there until I return...& won't drop/sell/lose/give away any
items/armor/weapons.

Also will they gain any EXP or heal up any or learn any new spells ever or
remain exactly as I left them (as if put on pause)?

And is there a chance they could die or even be injured on their way back to
CC or just waiting for my return?

Will they ever get tired of waiting & give up on me or will they be loyal &
wait for me?

Any other helpful info/warnings about this? I'd do this if all was
well...for temporary quests (Vallen & his sphere or others).


Message has been deleted

sqweek

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Apr 13, 2003, 11:10:39 AM4/13/03
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"Daniel" <daniel_h_wATyyahooDOTccom> wrote:
> If I just for a short time remove a party member (either tell them to meet
> me back at Copper Cornet or tell them to wait right there), will they
> continue to hold ALL items they are both equipped with & carrying in their
> inventory?

Mostly. There are some items (which are important to the plot) they will
give back to you before they leave, for example the portal key from the
first dungeon.



> I'd like to be sure they'll just venture off on their own for a short time
> or just hang out there until I return...& won't drop/sell/lose/give away any
> items/armor/weapons.

But yeah, you've got nothing to worry about here :)

Kish

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Apr 13, 2003, 1:08:48 PM4/13/03
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Daniel wrote:
> If I just for a short time remove a party member (either tell them to meet
> me back at Copper Cornet or tell them to wait right there), will they
> continue to hold ALL items they are both equipped with & carrying in their
> inventory?
>
> I'd like to be sure they'll just venture off on their own for a short time
> or just hang out there until I return...& won't drop/sell/lose/give away any
> items/armor/weapons.

They'll either keep or give back to you all their items. None will be lost.

>
> Also will they gain any EXP or heal up any or learn any new spells ever or
> remain exactly as I left them (as if put on pause)?

Remain exactly as you left them.

>
> And is there a chance they could die or even be injured on their way back to
> CC or just waiting for my return?

No.

>
> Will they ever get tired of waiting & give up on me or will they be loyal &
> wait for me?

They'll wait. Korgan will expect money to rejoin the party.

>
> Any other helpful info/warnings about this? I'd do this if all was
> well...for temporary quests (Vallen & his sphere or others).

It will break a romance if you ask that character to leave the
party--they don't like being told you don't want them around. Jaheira,
even outside of romance, will throw a major tantrum if removed, and may
leave the party forever (definitely will leave the party forever if you
keep removing her).

m...@tadyatam.invalid

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Apr 13, 2003, 1:56:49 PM4/13/03
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Kish wrote:
>
> Daniel wrote:
> -snip-

> >
> > Also will they gain any EXP or heal up any or learn any new spells ever or
> > remain exactly as I left them (as if put on pause)?
>
> Remain exactly as you left them.
>
> -snip-

As implemented in BG1:

When a character in the party goes up-level while an NPC is
"off-party," the re-joined NPC will have different number of
XP's (and possibly different level, weapon specialization,
etc.).

Is that not the case in BG2?

--J
Replies to: jNpolak(at)Ojuno(dot)Tcom

Daniel

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Apr 13, 2003, 1:57:23 PM4/13/03
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"Kish" <Kis...@pacbell.net> wrote in message
news:AQgma.924$Yd4...@newssvr16.news.prodigy.com...
Is there any other ways to make Jaheira leave forever? I'm considering
trying an evil party next time & will keep Jaheira around as my cleric slave
(thats not nice of me...so good evil personality). I'd like to be mean to
her if it won't risk her leaving (revenge for what I'd like to say to her
this first time around) but I'd also settle for just using her (act like I
enjoy her when its really her magic that I enjoy).


Daniel

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Apr 13, 2003, 1:58:40 PM4/13/03
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"sqweek" <sqwee...@yahoo.com> wrote in message
news:MPG.1903fecc6...@news.cis.dfn.de...

So is this a potential exploit? If you feel a certain character (not being
romanced) may die on your way back to copper cornet or on a temporary side
quest you can remove them & use that as a way to keep them safe (or teleport
them back to the CC for you in 100% safety)?


sqweek

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Apr 13, 2003, 2:46:30 PM4/13/03
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"Daniel" <daniel_h_wATyyahooDOTccom> wrote:
> So is this a potential exploit? If you feel a certain character (not being
> romanced) may die on your way back to copper cornet or on a temporary side
> quest you can remove them & use that as a way to keep them safe (or teleport
> them back to the CC for you in 100% safety)?

Yep, pretty much.
*mull*
It might be possible for them to be killed while they are leaving the
area (after they have left the party and gone blue circled). I'm not
sure what would happen there. But they won't die outside your presence.

Kish

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Apr 13, 2003, 6:14:13 PM4/13/03
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Daniel wrote:

>
> Is there any other ways to make Jaheira leave forever?

Yes. I don't /think/ any of the nasty dialogue options will chase her
out, but I'm not sure. I don't know how far you've gotten into the
game, but:

I think, though I'm not sure, that she may leave forever if you make a
deal with Firkraag and/or attack Valygar. She will leave if you attack
Drizzt. (But I believe she can be picked up back at the Harper Hold in
Athlatka afterward, if you attack Drizzt. The other ways of making her
leave take her out of the game.) If your Reputation falls to 6 or below
while she's not in the party and she's on good terms with the Harpers,
she'll call a band of other Harpers and attack when you approach her,
instead of rejoining.

Spoilers for Jaheira's quest.


If your Reputation is 6 or lower when you face Galvery, Jaheira will
leave unless you're romancing her.

Spoilers for the Druid Grove.

Predictably, Jaheira will leave the party and attack you if you poison
the Druid Grove.

Spoilers for the end of Chapter Five.


Jaheira will leave and attack you if you hand Adalon's eggs over to the
Lesser Demon Lord.

Arian Hokin

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Apr 13, 2003, 7:50:11 PM4/13/03
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m...@tadyatam.invalid wrote:

It's not the case in either game, to my knowledge. An NPC whom you've never
addressed before has a few different "incarnations" depending on when you pick up
him or her, but once you've had someone in the group, they stay at that same level
thereafter.

For example, if you pick up Xzar and Montaron (at level 1) on your way to the
Friendly Arm Inn, immediately put them down again, and come back when you're level
8, they will still be level 1. OTOH, if you evade them, and speak to them for the
first time when you're at level 8, they'll be level 6 (because BG1 NPCs don't
start any higher than 6.)

Arian
--
The above address no longer accepts email,
but it makes a very nice spam block. So to reply,
please dispense with the Christmas decorations.

Patrick Dobson

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Apr 13, 2003, 8:23:44 PM4/13/03
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"Kish" <Kis...@pacbell.net> wrote in message
news:Vilma.1852$Dh7.18...@newssvr14.news.prodigy.com...

> Daniel wrote:
>
> >
> > Is there any other ways to make Jaheira leave forever?
>
> Yes. I don't /think/ any of the nasty dialogue options will chase her
> out, but I'm not sure. I don't know how far you've gotten into the
> game, but:
>
> I think, though I'm not sure, that she may leave forever if you make a
> deal with Firkraag and/or attack Valygar. She will leave if you attack
> Drizzt. (But I believe she can be picked up back at the Harper Hold in
> Athlatka afterward, if you attack Drizzt. The other ways of making her
> leave take her out of the game.) If your Reputation falls to 6 or below
> while she's not in the party and she's on good terms with the Harpers,
> she'll call a band of other Harpers and attack when you approach her,
> instead of rejoining.
>
> Spoilers for Jaheira's quest.
>

(Many cases of Jaheira being Good not Neutral snipped.)


Well, I suppose they have implemented some of the 3e rules, so why not
allowing druids to be other than true neutral?

It does seem ,however, that an awful lot more time was spent on Jaheira than
any other character. I blame the new portrait, it's obviously extra
seductive to programmers ;)


Patrick


m...@tadyatam.invalid

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Apr 13, 2003, 9:19:37 PM4/13/03
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If you can, see what happens to, for example, Branwen.

(Just to be sure, take the PC up-lev -- I don't remember if I
tested this w/ an NPC.)

--J
Replies to: jNpolak(at)Ojuno(dot)Tcom

GuruTech

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Apr 14, 2003, 11:56:37 AM4/14/03
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> It's not the case in either game, to my knowledge. An NPC whom you've
never
> addressed before has a few different "incarnations" depending on when you
pick up
> him or her, but once you've had someone in the group, they stay at that
same level
> thereafter.
>
> For example, if you pick up Xzar and Montaron (at level 1) on your way to
the
> Friendly Arm Inn, immediately put them down again, and come back when
you're level
> 8, they will still be level 1. OTOH, if you evade them, and speak to them
for the
> first time when you're at level 8, they'll be level 6 (because BG1 NPCs
don't
> start any higher than 6.)
>
> Arian

This is incorrect, I know for a fact that I picked up Xzar and Montaron,
dropped them off at the Nashkel carnival, went into the mines (where I
leveled up), came back to the carnival, and they had changed to level 6,
lost all the equipment I gave them, and Xzar learned completely different
spells (lost the spells from read scrolls).


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