SPOILERS BELOW (about weapons and stuff):
For me personally, the best weapon in the game is Carsomyr+5. It doesn't
have a TON of damage, but the damage is still quite good. Also, the dispel
magic and 50% magic resistance is priceless, especially for a non-Inquisitor
Paladin.
The Crom Faeyr is sweet, but it comes into play a bit too late to be that
useful. Sure, you get what is a basically a +5 hammer that gives you THAC0:
+9, Damage: 2D4+11 (assuming 18/00 strength), but spells and magic defense
are more important than pure firepower by the time you get the Crom Faeyr.
Anyhow, it's still a great weapon for a Fighter/Cleric.
The Equalizer is decent, and so is the Wave Halberd, but neither is really
outstanding, which leaves 2-Handed Sword and WarHammer the only really good
weapon proficiency choices (among melee weapons that is, I never got any
great bows though).
Last point, I don't see what is so great about Katana's! Sure they are a
bit faster and do a little more damage than a long sword, but only 2 points!
Plus, there are really just 2 good magical katana's in the game (well, there
is only ONE great Warhammer, but it's a "+5er"). Celestial Fury is nice,
but it's still nothing compared to Carsomyr or Crom Faeyr.
Just my opinion, feel free to agree, disagree, or flame. I am, however,
intrested in your opinion.
--
DizzyOrange
My characters two favorites thus far are both axes, Stonefire +3 and
AzurEdge +3. I've run into all sorts of magical slings (dragonsbane, sling
of seeking). I received a darn nice bow for Minsc to use when completing the
Beastmaster quest,and there was another bow in Nalia's castle. Just got the
flail of Ages for Anomen and he is quite effective with it. We got jumped by
vampires upon our return to Waukeeen's Promenade,and two out of three were
killed, the third one turned into fog and vamoosed. The only good sword I
came across has been Sarevok's +2 Sword of Chaos..IMHO.
Grinch
DizzyOrange <dizzy...@earthlink.net> wrote in message
news:rZMa6.3152$165.2...@newsread2.prod.itd.earthlink.net...
It does more damage than any other weapon besides Crom Faeyr.
> The Crom Faeyr is sweet, but it comes into play a bit too late to be that
> useful. Sure, you get what is a basically a +5 hammer that gives you THAC0:
> +9, Damage: 2D4+11 (assuming 18/00 strength),
It sets your strength to 25, so it gives you +12 to-hit, +17 to damage.
> but spells and magic defense
> are more important than pure firepower by the time you get the Crom Faeyr.
> Anyhow, it's still a great weapon for a Fighter/Cleric.
It's one-handed and it can hit all golems, so it's definetly useful.
> The Equalizer is decent, and so is the Wave Halberd, but neither is really
> outstanding, which leaves 2-Handed Sword and WarHammer the only really good
> weapon proficiency choices (among melee weapons that is, I never got any
> great bows though).
The dragon's breath halberd does 1d10+4 plus one for each of five
elements.
> Last point, I don't see what is so great about Katana's! Sure they are a
> bit faster and do a little more damage than a long sword, but only 2 points!
> Plus, there are really just 2 good magical katana's in the game (well, there
> is only ONE great Warhammer, but it's a "+5er"). Celestial Fury is nice,
> but it's still nothing compared to Carsomyr or Crom Faeyr.
Carsomyr can only be used by paladins. You need a lot of +3 weapons to
deal with all the golems you have to fight.
> Just my opinion, feel free to agree, disagree, or flame. I am, however,
> intrested in your opinion.
--
"Physicists use the wave theory on Mondays, Wednesdays, and
Fridays, and the particle on Tuesdays, Thursdays, and Saturdays."
-Sir William Henry Bragg
-- Todd
It can turn a mage invisible by equipping it, can cast all manner of spells
(spell trap, lightning and fireball combined etc). Protects against Evil on
equipping.
With the invisible thing, you can simply walk up to an enemy, equip it to
turn invisible, smack the enemy, and then re-equip to turn invisible
again....they don't stand a chance.
"Htn963" <htn...@cs.com> wrote in message
news:20010122011047...@ng-fl1.news.cs.com...
True, but I doubt any starting party has a chance in snowball's hell of
winning the Twisted Rune Battle right off the bat (though some superpowergamer
may prove me wrong in subsequent posts). Daystar, OTOH, as I mentioned in an
earlier post about killing vampires, is pretty easy to grab right away...
(Spoilers...
(with a thief, just ignore the guardian lich, run behind him, lockpick the
chest, grab the sword, and run back out while he's still busy setting up all
his spell defenses. It's also fun to come back several hours later to finish
him off (for another good weapon, the Rod of Terror) with just +1 or +2
missile weapons because by then he'll have wasted most of his spells but
maybe that's verging on cheating.)
"Htn963" <htn...@cs.com> wrote in message
news:20010122055353...@ng-fm1.news.cs.com...
(Spoilers...)
With a rogue stone in your possession, disarm, unlock, and go through the
door of one of the buildings in the southwest corner of the Bridge District.
You will be teleported to a chamber where you'll be facing a lich, vampire,
mage (she has the staff), beholder, and warrior. It's usually considered the
toughest battle in BG2.
I'd always give some points to the weapons available early on. Hence
Lilarcor, Azuredge, Daystar, Flail of Ages etc are all powerful weapons,
all available early on (if you know where to look) and can all be used
against 99% of baddies (Kangaxx and the odd other mutant uber-baddies
excepted). Plus, 2-handed swords and long swords are both pretty common
weapon picks, but by giving magical axes and flails, it encourages a bit
of mixing and fiddling with proficiency choices. However, if I had to
pick a 'best' weapon, it would probably be Lilarcor, simply because I
haven't laughed at an inanimate object this much in a long time ;-). It
even beats the Justifier mace from Torment, which was a pretty cool
piece of equipment.
--
P. (wishing Final Judgement could have made it into BG2)
(Remove 'your.inhibitions' to reply)
Read the alt.games.baldurs-gate Usage FAQ:
www.demonspawn.net/bg/usage.htm
Grinch
Nope, Lilarcor can be found in Athkatla.
Graeme Dice
--
Q: Did he kill you?
>> For me personally, the best weapon in the game is Carsomyr+5. It doesn't
>> have a TON of damage, but the damage is still quite good. Also, the dispel
>> magic and 50% magic resistance is priceless, especially for a non-Inquisitor
>> Paladin.
>
>It does more damage than any other weapon besides Crom Faeyr.
Bear in mind you have to compair Carsomyr's damage to a person dual
wielding. I've given up on trying to comapir that whole shibang, but I
wouldn't want to bet my house on the big C outdamaging a pair of +4
longswords......... um... not that I think there are any proper ones
in BG2, but you get my drift. Oh well, lets have a go.
Big C = {(6.5 + 5 + 5) + bonus }x 3 (4 with haste) = 76.5 (102)
+3 Eq and CF = [4.5 + 6 + bonus]x 4 (5 with haste) = 78 (97.5)
Where bonus = roughly, 9 for 19str and 2/3 stars.
{Celestial Fury = 5.5 + 3 + 20/20 = 9.5}
{Equaliser = 4.5 +6 = 10.5}
Hmm. Looks about even.... but thats before you think on the loss of
the thaco..... and the fact you need to use more proficiency stars for
dual wielding. And crits on 19. And not all enemies are CE etc... (for
other weapons like Impailer).
Actually, the impailer spear does quite abit of damage, though again
has the thaco diassadvantage over big C...... or does it??? Remember
some enemies have lesser Piercing resistance than Slashing. Ie, going
up against an enemy in full plate, you would have a better thaco with
Impailer than big C.
>> The Crom Faeyr is sweet, but it comes into play a bit too late to be that
>> useful. Sure, you get what is a basically a +5 hammer that gives you THAC0:
>> +9, Damage: 2D4+11 (assuming 18/00 strength),
>It sets your strength to 25, so it gives you +12 to-hit, +17 to damage.
Actaully, for comparisons sake, it only raises the users strength from
21 to 25 (only... :) and reduces another party member's from 18x00 to
<18. 21 -> 25 gives +3 thaco, + 5 damage. Jaheira gains 3 thaco and 6
damage with the ogre gauntlets....... But of course its often better
to put all your eggs in one basket to maximise tactically.... often.
>> The Equalizer is decent, and so is the Wave Halberd, but neither is really
>> outstanding, which leaves 2-Handed Sword and WarHammer the only really good
>> weapon proficiency choices (among melee weapons that is, I never got any
>> great bows though).
>The dragon's breath halberd does 1d10+4 plus one for each of five
>elements.
iirc I was dissapointed to find it did d10 + 5, not d10 + 9. But that
was a while ago.
Where can I find the rogue stone, I don't have the power to take them as yet but
I want to see what I will up against.
The quickest , easiest way I know to get a rogue stone is to go up to the
second floor of the Shadow Thief guild in the Dock district (the one held by
Maevar, assuming you have been granted access to it after accepting an
espionage quest from Renal Bloodscalp.) It's in one of the trapped and locked
compartment on the far right side of the testing room, and shouldn't pose a
problem for a good thief like Jan Jansen, or Yoshimo and Nalia with the potion
of master thievery.
I'm just wondering why the Impaler didn't make this list. It has got to be
one of the most underrated weapons in the game. You just pick it up,
without sacrificing any items and do 1d6+13 damage. It just kicks arse.
Well, Long Swords is not a bad option by any means. There are plenty
of them about, in early parts fo the game, and though they may be
specific, they do offer great flexibility. To name but a few: Daystar,
Dragonslayer, Adjatha, Namarra and Ras, The Dancing Blade. Even a
humble Flaming Sword has served me well to finish Trolls.
The top of the line of Long Swords, is, of course, Blackrazor. After a
couple of hits, your strength soars up there with the Crom Faeyr
slingers - but on top of that you're Hasted, regenerating, getting
insta-healed and immune to fear and charm. In my view, Blackrazor
ranks right up there with Crom Faeyr and Carsomyr.
When I get through my solo F/T/M game, I'm removing the xp cap and
continuing on in the higher difficulty settings. Blackrazor and Belm
should make for a nice combo (since Belm's extra attack actually goes
to your main hand).
I say Long Swords rule!
James
Sent via Deja.com
http://www.deja.com/
Appropo nothing in particular....
Does anyone remember an old D + D scenario called S1: Tomb of horrors.
There were three uber-weapons in there, Wave, Black Razor and
Whelm....
Remind you of anything? (Well, like it says in the song, 2 out of three
ain't bad...)
This old timer was nostalgic for a moment or two....
>Does anyone remember an old D + D scenario called S1: Tomb of horrors.
>
>There were three uber-weapons in there, Wave, Black Razor and
>Whelm....
Actually, these three were in S2: White Plume Mountain :)
--
Mark Mackey Author of XQuest: An arcade game for the PC!
XQuest Home Page: http://www.ch.cam.ac.uk/MMRG/people/mdm/xquest.html
"I detect an illogical sequence of events which included a violence"
I've no experience with table top D&D... The song has a more familiar
ring to it tho ;)
James, medium timer
>ha...@camdesign.co.uk writes:
>
>>Does anyone remember an old D + D scenario called S1: Tomb of horrors.
>>
>>There were three uber-weapons in there, Wave, Black Razor and
>>Whelm....
>
>Actually, these three were in S2: White Plume Mountain :)
I didn't remember them from S1. Glad to hear they were in S2 (which I
never DMed).
RagManX