Here's what I'm thinking:
Human Fighter
Dwarf Fighter/Cleric
Human Theif
Human Druid
Human Specialist Mage
Human Specialist Mage
This is just for the purpose of playing through Baldur's gate and TOSC
and I don't want any cheats. I think this would be a pretty good
party, though I may need another healer, perhaps a druid and a
fighter/cleric? I would like a couple of good archers as well...
Thanks,
Brantley
-------------------------------
Windows NT crashed.
I am the Blue Screen of Death.
No one hears your screams.
-------------------------------
P.S. Please remove anti-spam *'s when replying via e-mail!
Sounds good, but make the fighter an elf and make sure he gets the maximum
19 starting dexterity. Elves get THAC0 bonuses in both Bow and Large Sword
proficiencies, and the extra dexterity boosts your AC.
Incidentally, I've been considering, for the fun of it, putting together a
'celebrity' fake multiplayer party to play through BG with. The best set
I've thought of yet is an 'Austin Powers villains' team:
PC: Dr. Evil; Human Abjurer, Lawful Evil.
Number Two; Human bard, Lawful Evil
Mini-Me; Halfling fighter/thief, Chaotic Evil
Fat Bastard: Human fighter, Chaotic Evil
Frau Farbissina; Elven Cleric, Neutral Evil
Scott Evil; Half-Elven mage/thief, Neutral Evil
Of course, for the full effect I'd have to assemble a full set of portraits
and preferably sound-bites.
Can anyone else think of any good 'celebrity' teams?
--
Mark.
mar...@cwcom.net
To e-mail me, remove the 'spamoff.' from my e-mail address.
* Reality's leaking again
>Anyone have any thoughts on assembling a powerful "fake" multiplayer
>party?
Yes, I have tried a few things.
>Human Fighter
>Dwarf Fighter/Cleric
>Human Theif
>Human Druid
>Human Specialist Mage
>Human Specialist Mage
No! No! No! No! No! No!
Excuse me.
Allright, I'll explain.
NO DRUIDS! THEY S*CK! They can't get the good spells! They can't use
most weapons! They can't use good armour! No druids! Please!
Two mages? Why the hell two mages? Isn't one more than enough?
Only one thief? You have a choice and pick only one thief? Then you
can't get all thief abilities maxed, can you?
OK, here are my suggestions:
Pick a bard. I know, bards aren't that good in BG, but if you can roll
the stats yourself, you can get a pretty good character. 18 in STR,
DEX, CON and CHR, maximum what you can in INT and WIS, at least 13.
This sounds as a difficult roll, but bards get a lot of positive
adjustments, and you can easily roll this bard with at least 14 in
both INT and WIS. Really. Weapon proficiencies in bow and large sword.
Now, what can such a bard do? He is great in identifying stuff. He
develops a pickpocket skill quickly, and gets 100% in that long before
the end of the game. Equip him with the Short Bow+1, later on with the
Eagle Bow and he is a mean arrow shooter. Give him Drizzt's armour and
he can even pickpocket while wearing it. Let him learn defensive
spells and other spells you don't need in combat, and he can assist
your mage and cleric in preparing for a fight. And he can use all
wands, except the wand of Heavens! And on top of that, he can also
help the party with his bard song. Yes, I was very satisfied with my
bard.
Now you've got a bard, one thief will do. The thief doesn't need to
develop pickpocketing, and since stealth gets boosted a lot by boots
of stealth and the shadow armor, the thief can concentrate on opening
locks and detecting traps. Pick a halfling as thief, and he gets many
racial bonusses. Give him 19 in DEX, 17 in STR and 18 in CON. Weapon
proficiencies in bow and short sword (best for backstabbing). This
will be a dream-thief. Incidentely, if you don't like backstabbing,
pick large swords.
OK, get one mage. Pick a gnome for that, with 19 in INT, and 18s in
STR, DEX and CON. Put his weapon proficiencies in missiles and after
that in short sword. Make him either a conjuror (since you don't need
divination now you've got a bard) or an illusionist (missing out on
the, rather limited, necromancy spells).
Very well, now you need a cleric. Actually, a cleric is not really a
necessity, but they can be nice. Don't multi-class the cleric, because
you want to get the higher level spells quickly. I would pick a human,
so you can still dual class later on if you want, when healing is not
so much of a problem, and put 18s in STR, CON, DEX and WIS. If you
want to dual class to a mage, put 18 in INT. Oh, well, since this
won't be the party leader, you might as well put 18 in INT even if you
don't want to dual class.
Still two slots to spare. Fill one with a melee fighter and one with
an archer. Both fighters need 18s in STR, DEX and CON. The melee
fighter will be party leader and needs therefore 18 in CHR. The rest
doesn't really matter. I would make both fighters human to allow for
dual classing, and move extra points to INT and WIS, depending on what
you want to dual class to. However, personally I wouldn't dual class
these fighters but get the melee fighter up to 4 stars in large
swords, and the archer up to 4 stars in bows (which means you
shouldn't pick a paladin or ranger, but a straight fighter). Make sure
the strength is at least 18/91 of both these fighters.
As you can see: no multi-classed characters since they develop too
slowly and can't excel in both their classes. Everyone uses bows if
possible, missiles if bows aren't possible. For melee weapons,
everyone uses large swords, except the thief who uses short swords,
and those that can't use either large or short swords and therefore
must be satisfied with something else. You might choose the axe
proficiency for one character so he can make use of the Throwing Axe+2
when you find it in chapter 6.
Having said all this, I must also add that such a party isn't that
much fun. BG becomes very easy with this group. They are far too
strong. Even the mage kicks b*tt in the early chapters. And you miss
out on the fun NPC interaction.
-------------------------
Scarlet Herring
scarlet...@yahoo.com
1) Elf Fighter
2) Dwarf Fighter/Cleric
3) Gnome Thief/Illusionist
4) Human Fighter(5)->Conjurer
5) Human Fighter(6)->Thief
6) Human Fighter(7)->Druid
1) Tank
2) Regeneration (Great with Draw Upon Holy Might).
Early priest spells (Clerics can't make it to level 5 spells anyway,
so multi-classing isn't a problem here.)
3) Early spells/thieving
4) Late mage spells (lvl 5 spells)
5) Late thieving (4x backstab)
6) Late priest spells (lvl 5 spells)
The great thing with this party is that most of them fulfill two roles
because they are of two classes; the trick is to balance the early
usefulness of the multi-class characters (2,3) against the ultimately
greater power of the dual-class characters (4,5,6).
With 5 Fighters, everyone has high HP. Only the Gnome needs to stay
in the back.
That said, such a team takes away the NPC interaction, and a lot of
the challenge too. (For that, play true multiplayer!)
James.
Sent via Deja.com http://www.deja.com/
Share what you know. Learn what you don't.
If you are looking for "maximum overkill" type parties you want to:
1. Don't multiclass. Multiclass characters won't reach their max level in
any of their skills.
2. Dual class to an insane level. The net effect of dual classing gives your
party the skill set of a normal 6 person level 7/8/9 party + the skill set
of a 4 person level 5 party.
That is: Start all characters that will become mages as fighters and dual
class at level 5. This gives them a triple specialzation in a selected
weapon such as bow - this makes for great ranged fighters - they can use
magic, and fire arrows of all types with devestatingly low thac0's. They
also have lots of hitpoints due to their fighter heritage.
An alternative is to start mages out as clerics and then dual class. Having
two spell books at your disposal, plus the ability to wear armour and use
all the wands & scrolls in the game. Your weapon choices are somewhat
restricted though.
A fighter/druid has potentially the greatest hitpoints in the game making an
excellent tank. Triple spcialize in large sword - there are some kick arse
scimtars in the game. Not counting Drizzt I think the best is +2, but its
one handed and can thus be used in conjunction with a large shield.
I took a character like this against the Tanarri and attacked it with my
_fists_ to keep it occupied and avoid killing it while the rest of my party
destroyed the cultists.
A thief and Bard I recommend - I did not dual class either of these, as they
can reach level 10 if you don't. The bard specializes in pick pocket (their
only option) and before the game has gone too long can identify everything
you encounter. Also the bard can use long bows, bard song etc, and acts as a
low level mage with some level 1 2 and 3 spells. I don't use backstab a lot
so my thief specialized in open locks and detect traps. A mage thief is
however an interesting DC combo - I have heard (but not personally tried)
that magic gets the backstab bonus - a lighning bolt cast into the back of
somebody can do something in the order of 100 points of damage.
I suggest - get gatekeeper and manufacture fake characters importing them
into the game to test their attributes.
Run BG and pre-roll 6 fighters.
Run gatekeeper and up their stats to 18' and give them enough exp to reach
level 5.
Start a MP game and import them.
Level up.
Dual class each one to a diffrent class as available.
Export them.
Gatekeeper them enough exp to reach level cap.
Re-import them.
Level them up.
Examine the results carefully and see what you like.
Repeat with the other classes.
Now you should have a good idea of what each Dualled type is capable of.
Now comes the hard part. Making a party that start with 6 characters of one
class, and becomes a party of 6 characters of another class halfway through
the game (of low level)!
hmmm, there is a faq posted here quite regularly - currently at version 1.70
at the moment it has a good chapter describing some good dual class combos'
Chris.
--
Brantley Jones wrote:
> Anyone have any thoughts on assembling a powerful "fake" multiplayer
> party?
>
> Here's what I'm thinking:
>
> Human Fighter
> Dwarf Fighter/Cleric
> Human Theif
> Human Druid
> Human Specialist Mage
> Human Specialist Mage
>
> This is just for the purpose of playing through Baldur's gate and TOSC
> and I don't want any cheats. I think this would be a pretty good
> party, though I may need another healer, perhaps a druid and a
> fighter/cleric? I would like a couple of good archers as well...
>
> Thanks,
> Brantley
> -------------------------------
> Windows NT crashed.
> I am the Blue Screen of Death.
> No one hears your screams.
> -------------------------------
> P.S. Please remove anti-spam *'s when replying via e-mail!
Consider an elf thief. Elves get a +1 dex bonus, the prime req
for thieves.
Rich in Denver