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Fallen Ranger?

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William Balmer

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Jul 7, 2002, 9:27:46 PM7/7/02
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My PC started out BG1 as a ranger. At some point in BG1 I must have done
something to anger the gods, and now he's listed as a "fallen ranger". I
honestly don't remember what I did to cause this, but now that I'm part-way
through BG2, I'm wondering if it matters. I haven't noticed anything
negative. I can still cast cleric spells, I'm advancing normally, etc. So
can somebody explain what it means to be a fallen ranger? Thanks.

Bill Balmer

J.C. Bengtson

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Jul 7, 2002, 11:06:03 PM7/7/02
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You lose your charm animal, racial enemy and stealth abilities. You
probably didn't notice the loss of stealth since it's grayed out if
you're wearing armor heavier then studded leather.

How many spell slots do you have per casting level, I wonder?

--
J.C. Bengtson - "Makoru"
* http://home.ptd.net/~golbez
* http://sailorscout.redversusblue.com

William Balmer

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Jul 8, 2002, 9:54:46 AM7/8/02
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Okay, so stealth isn't an issue for me, you may be right about charm animal,
but I have others that can do that for me. As for racial enemies, is there
any way to verify this? On my info screen, it still lists my racial enemy,
but I don't know how to see if there's any actual effect.

Bill Balmer


"J.C. Bengtson" <gol...@ptd.net> wrote in message
news:3D28FFFD...@ptd.net...

Jeremiah Brightmoon

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Jul 8, 2002, 11:49:34 AM7/8/02
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Oh it's gone.
Your Cleric spells should be gone too.
Maybe because you became fallen in BG1 you kept em.
I "fell" in BG2 as a Ranger and I lost everything Ranger like.

Either way, their is a way to become an upstanding member of the community
again. (Not Fallen) If you'd like to know, read below the spoiler space.

Oh and you become fallen if your Reputation gets below 9. (8 is disliked and
then you fall).

So yeah, after doing the Umar Hills first quest with the Shade Lord, the
people of imnesvale will let you become their ranger protector. When you
become their ranger there are three ranger specific quests. Once you finish
them the spirit of the forest forgives you for past transgressions. And you
get everything back.

Now, I'm not sure though whether the people of Imnesvale will give you the
job if you're fallen when you get there but there's no harm in trying.

The quests in question show up several days apart in game time. 3-5. So do
some travelling.

JB
=\=

William Balmer <billb...@worldnet.att.net> wrote in message
news:GQgW8.85748$UT.57...@bgtnsc05-news.ops.worldnet.att.net...

J.C. Bengtson

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Jul 8, 2002, 2:46:19 PM7/8/02
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William Balmer wrote:
> Okay, so stealth isn't an issue for me, you may be right about charm animal,
> but I have others that can do that for me. As for racial enemies, is there
> any way to verify this? On my info screen, it still lists my racial enemy,
> but I don't know how to see if there's any actual effect.

Hmmm.. perhaps some fiddling around with the Feedback options.. watch
your "to-hit" rolls against your favored enemy, compared to one that
isn't.

P.S. You can stealth wearing Drizzt's chainmail, as well as in the
various elven chain mails that are available in BG2. It does have it's
uses, that's for sure..

Jesster

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Jul 8, 2002, 7:52:57 PM7/8/02
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"William Balmer" <billb...@worldnet.att.net> wrote in message
news:mU5W8.12800$Iu6.7...@bgtnsc04-news.ops.worldnet.att.net...

<snip>

which reminds me of another fallen question... do fallens become fighters,
so to speak, or just similar? could you allocate more than two proficiency
points in a weapon as a fallen? are there any advantages, or does it just
take the unique abilities away?

jesse


Jonathan Ellis

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Jul 8, 2002, 8:09:14 PM7/8/02
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Jesster wrote in message ...

there should be no advantages.

in fact, in BG1, there are some advantages - they forgot to forbid
Fallen Paladins (as compared to normal Paladins) from dual-classing, or
remove the special abilities they had already gained before Falling: so
you could make a Paladin, take him up to a reasonable level (say, 5 or
6, maybe even 7), then have him Fall, then dual-class him to another
class, and keep all the paladin abilities he had up to the level at
which he fell.

this is, however, a bug, known and acknowledged, but for some reason not
fixed in Baldurdash, most likely due to Kevin Dorner's loss of interest.
Fallen Paladins and Rangers should *not* retain their class abilities,
or be able to dual-class, nor gain the ability to put three or more
stars of weapon proficiency in any weapon: there should be no advantage
to being fallen.

in BG2, a Fallen paladin still goes by most of the rules of paladins
(e.g. two weapon stars, but no more, no Grand Mastery in any weapon) but
does not get their bonuses too (e.g. turning undead, priest spells, lay
on hands, detect evil, protection from evil.) This is as it should be: a
fallen paladin is a paladin (not a plain vanilla fighter) who no longer
receives the powers his god used to grant him.

A paladin who Fell in BG1, but still retained the abilities due to the
bug that retained the abilities of a paladin at the level you were when
you fell, might still retain those abilities upon importation into BG2,
in which case you might be able to retain those abilities, or lose them
at the next level-up when the game catches on. Or not. I don't know,
I've never tried - Falling is not something that a Good paladin or
ranger should be doing.

Jonathan.

Derville

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Jul 8, 2002, 1:52:03 PM7/8/02
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"Jeremiah Brightmoon" <Jerry...@hotmail.com> wrote in message
news:9XiW8.559$KY6.3...@news20.bellglobal.com...

> Oh it's gone.
> Your Cleric spells should be gone too.
> Maybe because you became fallen in BG1 you kept em.
> I "fell" in BG2 as a Ranger and I lost everything Ranger like.
>
> Either way, their is a way to become an upstanding member of the community
> again. (Not Fallen) If you'd like to know, read below the spoiler space.
>
> Oh and you become fallen if your Reputation gets below 9. (8 is disliked
and
> then you fall).
> <snip>

The BG series isn't quite that harsh, luckily. Rangers fall when your rep
hits 4 (Paladins fall at 6, reflecting their stricter alignment
considerations - yeah I know, reputation and alignment in BG go together
like Batman and the Penguin, but this is one time the two do try to link
up). As far as BG1 goes, you ought to keep all accumulated Ranger abilities
(Charm Animal etc) up to the level at which you fell; thereafter you will be
treated as a normal Fighter by the game engine. For BG2, if and when you
fall in that game, I believe you end up losing the total of all your Ranger
abilities, regardless of level. I can't confirm this, not having
deliberately tried to fall yet in BG2.

--
Phil
(remove 'your.inhibitions' to reply)


William Balmer

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Jul 10, 2002, 11:12:22 AM7/10/02
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"J.C. Bengtson" <gol...@ptd.net> wrote in message
news:3D29DC5A...@ptd.net...

> Hmmm.. perhaps some fiddling around with the Feedback options.. watch
> your "to-hit" rolls against your favored enemy, compared to one that
> isn't.

I haven't ever looked at the feedback options. I didn't know you could see
things like that. I'll check it out, but I chose mind-flayer as my racial
enemy, and I've already killed all of the ones on the "blind beholder"
quest. Are there any more?


>
> P.S. You can stealth wearing Drizzt's chainmail, as well as in the
> various elven chain mails that are available in BG2. It does have it's
> uses, that's for sure..
>

Yes, but since falling I've been treating my PC as a straight fighter,
pretty much. I've got him pretty well pumped up for melee combat and I have
others in the party who are more set up for stealth. I don't want to lose
his shieldless/pre-spell AC of -7. Going two-handed and hasted can be
mighty fun!

Bill Balmer

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