Bill Balmer
How many spell slots do you have per casting level, I wonder?
--
J.C. Bengtson - "Makoru"
* http://home.ptd.net/~golbez
* http://sailorscout.redversusblue.com
Bill Balmer
"J.C. Bengtson" <gol...@ptd.net> wrote in message
news:3D28FFFD...@ptd.net...
Either way, their is a way to become an upstanding member of the community
again. (Not Fallen) If you'd like to know, read below the spoiler space.
Oh and you become fallen if your Reputation gets below 9. (8 is disliked and
then you fall).
So yeah, after doing the Umar Hills first quest with the Shade Lord, the
people of imnesvale will let you become their ranger protector. When you
become their ranger there are three ranger specific quests. Once you finish
them the spirit of the forest forgives you for past transgressions. And you
get everything back.
Now, I'm not sure though whether the people of Imnesvale will give you the
job if you're fallen when you get there but there's no harm in trying.
The quests in question show up several days apart in game time. 3-5. So do
some travelling.
JB
=\=
William Balmer <billb...@worldnet.att.net> wrote in message
news:GQgW8.85748$UT.57...@bgtnsc05-news.ops.worldnet.att.net...
Hmmm.. perhaps some fiddling around with the Feedback options.. watch
your "to-hit" rolls against your favored enemy, compared to one that
isn't.
P.S. You can stealth wearing Drizzt's chainmail, as well as in the
various elven chain mails that are available in BG2. It does have it's
uses, that's for sure..
<snip>
which reminds me of another fallen question... do fallens become fighters,
so to speak, or just similar? could you allocate more than two proficiency
points in a weapon as a fallen? are there any advantages, or does it just
take the unique abilities away?
jesse
there should be no advantages.
in fact, in BG1, there are some advantages - they forgot to forbid
Fallen Paladins (as compared to normal Paladins) from dual-classing, or
remove the special abilities they had already gained before Falling: so
you could make a Paladin, take him up to a reasonable level (say, 5 or
6, maybe even 7), then have him Fall, then dual-class him to another
class, and keep all the paladin abilities he had up to the level at
which he fell.
this is, however, a bug, known and acknowledged, but for some reason not
fixed in Baldurdash, most likely due to Kevin Dorner's loss of interest.
Fallen Paladins and Rangers should *not* retain their class abilities,
or be able to dual-class, nor gain the ability to put three or more
stars of weapon proficiency in any weapon: there should be no advantage
to being fallen.
in BG2, a Fallen paladin still goes by most of the rules of paladins
(e.g. two weapon stars, but no more, no Grand Mastery in any weapon) but
does not get their bonuses too (e.g. turning undead, priest spells, lay
on hands, detect evil, protection from evil.) This is as it should be: a
fallen paladin is a paladin (not a plain vanilla fighter) who no longer
receives the powers his god used to grant him.
A paladin who Fell in BG1, but still retained the abilities due to the
bug that retained the abilities of a paladin at the level you were when
you fell, might still retain those abilities upon importation into BG2,
in which case you might be able to retain those abilities, or lose them
at the next level-up when the game catches on. Or not. I don't know,
I've never tried - Falling is not something that a Good paladin or
ranger should be doing.
Jonathan.
The BG series isn't quite that harsh, luckily. Rangers fall when your rep
hits 4 (Paladins fall at 6, reflecting their stricter alignment
considerations - yeah I know, reputation and alignment in BG go together
like Batman and the Penguin, but this is one time the two do try to link
up). As far as BG1 goes, you ought to keep all accumulated Ranger abilities
(Charm Animal etc) up to the level at which you fell; thereafter you will be
treated as a normal Fighter by the game engine. For BG2, if and when you
fall in that game, I believe you end up losing the total of all your Ranger
abilities, regardless of level. I can't confirm this, not having
deliberately tried to fall yet in BG2.
--
Phil
(remove 'your.inhibitions' to reply)
> Hmmm.. perhaps some fiddling around with the Feedback options.. watch
> your "to-hit" rolls against your favored enemy, compared to one that
> isn't.
I haven't ever looked at the feedback options. I didn't know you could see
things like that. I'll check it out, but I chose mind-flayer as my racial
enemy, and I've already killed all of the ones on the "blind beholder"
quest. Are there any more?
>
> P.S. You can stealth wearing Drizzt's chainmail, as well as in the
> various elven chain mails that are available in BG2. It does have it's
> uses, that's for sure..
>
Yes, but since falling I've been treating my PC as a straight fighter,
pretty much. I've got him pretty well pumped up for melee combat and I have
others in the party who are more set up for stealth. I don't want to lose
his shieldless/pre-spell AC of -7. Going two-handed and hasted can be
mighty fun!
Bill Balmer