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BGII map.

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Patrick R. Weaver

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Mar 25, 2001, 7:01:02 PM3/25/01
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You know what I would like? A map that actually provided some useful
information. Like what building you're standing right in front of. Hell half
the locations you just wander in and out of without even a clue to what it
is! This is taking the "Real men don't ask directions" to a crazy extreme.
If you had business you think you would at least put up a sign to let people
know what it was. Disneyland has better maps than this place. How about an
option to ask people where am I?


jess

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Mar 25, 2001, 8:05:20 PM3/25/01
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i dont know, i kinda like exploring strange new worlds
"Patrick R. Weaver" <zymur...@citlink.net> wrote in message
news:2Fvv6.126$td2....@news-west.eli.net...

Arfmoo

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Mar 25, 2001, 8:32:55 PM3/25/01
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Brace yourself, I talk too much. Well, I type too much, anyway. :)
Well, I will assume that you speak of the cities and villages. And in
this case I will say that the maps (not just in towns, but wherever it's
important) DO, in fact have markers as to where the important buildings are.
If you aren't seeing them, go to the map screen. If the markers are not
visible, you may have to click that big button that looks like it has a ball
in the middle. For example, the inns are marked on your map from the start
of the game (or once you emerge from underground, anyway).
Now, to address all those not-so-important locations. It doesn't make
sense to have people's private houses marked on your map to start with
(there are some marked, which is silly, but what can I do about that?). If,
however, someone gives you a reason to go to a building which isn't marked
on your map, they usually do tell you where it is, with varying accuracy.
You being the possessor of the map, it is your responsibility to find this
place, and mark it if you need to. Also it is your responsibility to mark
any locations you discover randomly or by accident, if you really do WANT to
mark them. The choice is, of course, yours... But as someone else has stated
in this thread, a lot of the fun in the game comes from exploration, so if
every single location in the game was marked for you already, there would be
that much less point to actually playing the game. And furthermore, it's
just more realistic that way.

On perhaps a simpler note, if you don't want to use your map screens
much (I would strongly advise using them though), you can usually (not
always) tell whether there is an inn or a shop in front of your face. Inns
tend to have signs advertising that they are in fact inns, though they may
not be the neon-lighted displays you're expecting. You have to keep in mind
all they have to work with in these games is boards and paint. Don't expect
something to jump out at you. Shops and vendors can usually be recognized
too. Street vendors tend to stay in one spot, usually near a "goods stand"
or some such thing. And shops, well, let's just say that since there aren't
many big enterable buildings around, you've got good chances of just
stumbling into a shop. I don't know, I tend to notice when something's a
shop, but I don't think it's a uniform code for the appearance of a shop.
Sometimes there's nothing more but water troughs outside the windows...
evidence of a smithy, perhaps? Sometimes there are signs depicting swords or
shields. That's a good hint.
Anyway, if you've read this far you're probably wondering why you did, so
I'll stop. And I've had pretty good luck on this group having people
understand my intentions. When I give my long-winded speeches it's because I
am feeling helpful, nit-picky, and/or argumentative (in a good-natured way,
of course). I think in this case it's all of the above.

Wasn't I just saying I was going to shut up....?

"Patrick R. Weaver" <zymur...@citlink.net> wrote in message
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Jason E. Hubred

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Mar 26, 2001, 2:04:09 AM3/26/01
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IIRC, you can add text to the maps by right-clicking on them. I haven't
done it yet, as I am only in the first dungeon, but I expect to use it quite
liberally later on.

Patrick R. Weaver wrote in message
<2Fvv6.126$td2....@news-west.eli.net>...

bob

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Mar 26, 2001, 4:39:19 AM3/26/01
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If you want to see a game with bad maps, try Fallout (hell, try
Fallout (after bgate, o' course) anyway, its probably on par if not
better then bgate).


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