Harle
Susan wrote:
> I just finished BG2--absolutely great game. I finished it without the
> most recent patch too and very little cheating except for health potion
> management which I can't stand so I used Ctrl-R and through away _all_
> potions.
>
> I would like to sell the game but I'm going to hang on to it long enough
> to determine if there is going to be an add-on/expansion requiring it still be
> loaded? If no add-on/expansion I will sell BG2 and wait for a BG3 sequel. I
> would prefer the later--I still have Torment and Icewind Dale to finish and
> play and IWD I'm putting off until its expansion comes out if I can.
>
> And then there is Neverwinter Nights? My primary interest is Single
> Player and being able to pause and leave a _huge_ game any time I choose.
> Also, PKing totally spoiled me to Multiplayer gaming ever since Diablo--I
> abhor the concept and won't argue it.
>
> So, will Neverwinter Nights have any connectivity/path with BG
> add-on/expansion or sequels? Will it come with a rich Single Player story or
> is it dependant solely on joining in someone's multiplayer NWN module?
>
> Thank you. If someone from BioWare or Interplay would respond it would
> be most appreciated. I'm interested in definitive answers and not "maybe" or
> "no one knows". Someone has got to know what is going to happen next with BG!
>
> *Susan* 66x geek marbles in 1.02 years
> Remove DAM SPAM if present in my email address
> and join CAUCE, The Coalition Against Unsolicited
> Commercial Email at www.cauce.org -- fight SPAM
Susan <Susa...@DAMearthSPAMlink.net> wrote in message
news:l58l2tkafp70k0fbq...@4ax.com...
Terraism wrote:
>
> Personally, I'd never sell any of my Infinity Engine games, but, hey, your
> loss.
> I'm not a representative of Bioware, or Black Isle, but I think that I can
> answer your questions pretty definitively. Here goes.
> No one (as of yet) has any inkling of whether Bioware/Black Isle are
> planning on making BG3. We do know, however, that you will be able to
> import your character from BG2 into Neverwinter Nights. (Yes, BG2 uses 2nd
> Edition rules and NWN uses 3rd Edition rules... we can just assume that
> they'll convert them, following the same rules for converting characters
> that TSR has released for PnP D&D.) We can expect (big leap here) an
> expansion for BG2, though I won't make any assumptions.
> As far as Neverwinter Nights, there WILL be a single player mode. Bioware
> states that the single player adventure which will come with NWN will be as
> large as BG1, at the smallest. We don't know if it will continue the BG
> storyline. (Since we'll be able to import our character, though...) It
> will NOT use the Infinity Engine, and we will NOT be able to pause it and
> issue commands, as we're all so used to.
What? Then there's no point in playing the thing then. The non-turn
based system is bad enough in the BG games without making it even more
difficult.
Graeme Dice
--
British Left Waffles on Falkland Islands
>that TSR has released for PnP D&D.) We can expect (big leap here) an
>expansion for BG2, though I won't make any assumptions.
Here's what Scott Grieg said to a talk that I attended when asked if
there will be an expansion for BG2:
"I can neither confirm nor deny an expansion for BG2. Besides, we
don't have a name for it yet."
I think the interpretation is clear.
JS
--
====================== j...@cs.ualberta.ca ======================
Jan Sacharuk President, Undergraduate Association of CS @ UofA
Turn on viewing of the X-Geek-Code header to see my Geek Code
----------------------------------------------------------------
"Surviving is instinct.
Living takes guts. "
- Lance Armstrong
Remember too, that you are supposed (well that's what they said after BG1
anyway) to import your *BG1* characters into NWN too. That's the main reason
I don't think the story will have anything to do with BG. (Except for some
cameo appearences maybe? ;)
I am fairly confident that there will be a BG3, probably with NWN's engine.
As Harlequin said, everything is made in Trilogies.. especially if they sell
good enough ;)
/S
Different strokes for different folks... I have the opposite experience
really; I have totally stopped playing D2 after I got BG2, since D2 is so...
plain and simple compared (I am a lvl 31 Barbarian in D2). I just got
toootally bored of the same thing over and over and over again.
I am just not motivated to play with the same character thru the same thing
3 times!! to beat the game.
/S
The hacking problem was irremediable for Diablo 1, but to my knowledge,
closed battle.net on D2 can't be hacked, and it sure is a hoot to
play. (Not saying PK'ing is impossible, but a rare occurrence.)
Let's hope NWN will be as secure: online BG2 can be quite the test of
patience. But boy, those times that you _do_ get into a good game...
the 'true PC' BG2 experience beats single play by far!
James
Sent via Deja.com http://www.deja.com/
Before you buy.
I feel the same way about D2: each character is a lot of fun, and the
realms are a blast to play... but after you've beaten Diablo once and
explored the whole skill tree, going on through Nightmare and Hell
difficulty gets boring fast. All in all, good for a month's play or so.
Online BG2, on the other hand, is keeping me enthralled (and keeping me
off completing my single play game :)... there's just no beating the
AD&D mechanics.
James
Level 36 Paladin
Level 27 Sorceress
Level 24 Hardcore Necromancer [deceased]
Time in BG is compressed 10X compared to PNP AD&D. If they reduce that
compression (say, 5X) and make the interface sufficiently quick to use,
there would be ample time for issuing orders. Also, IIRC, in NWN you only
directly control your own character, not a party of six.
--
Mark.
mar...@bigfoot.com
* They felt, in fact, tremendously bucked up, which was definitely several
letters of the alphabet away from how they normally felt
I don't think I've played that class. Do they get enchanted spanners? What
are their special skills?
;P
--
Mark.
mar...@bigfoot.com
* Stoke me a clipper - I'll be back for Christmas
<snip>
> >
> > What? Then there's no point in playing the thing then. The non-turn
> > based system is bad enough in the BG games without making it even more
> > difficult.
>
> Time in BG is compressed 10X compared to PNP AD&D. If they reduce that
> compression (say, 5X) and make the interface sufficiently quick to use,
> there would be ample time for issuing orders. Also, IIRC, in NWN you only
> directly control your own character, not a party of six.
Of course, then you run the problem of how slowly you walk around again.
Graeme Dice
--
The more complicated the law the more opportunity for scoundrels.
-- Robert A. Heinlein ('The Door into Summer')
We seem to get a lot of ignorant people coming in here who want to
argue that the game they like is the best one and that all the other
games that all the other people like are absolute crap.
Simply put, I have no patience for such attitudes.
Some people simply will not allow other people to have a different
viewpoint than their own - god they can all go to hell.
Unless you use a different time-compression in combat than in normal walking
mode.
Incidentally, does anyone know if 3rd-edition rules do anything about D&D
walking speeds? It always seemed rather ridiculous to me that each species
in AD&D is restricted to a single speed (Haste and Slow effects excepted) -
doesn't anyone ever run?
--
Mark.
mar...@bigfoot.com
* There are scenes in this story which may not be suitable for adults
In 2nd Edition PnP AD&D characters have a base speed modifiers to that speed
for jogging, running, sprinting, and various levels of encumbrance.
Sorry, I was assuming that BG2's rules reflected those of AD&D in general in
this case.
I did like Planescape: Torment's feature of letting you run, though I don't
suppose it's all that realistic to let characters run all the time.
I thought it was very well done in the Bethesda Software game Daggerfall.
You could run as much as you wanted, but you got tired faster. Once you got
exhausted you fell down and slept for an hour. If any enemies came by in
that time you were auto-dead.
That would be easy to adapt for BG2; just make running characters fatigued,
say, 10X faster - e.g. every minute spent running brings you ten minutes
closer to being fatigued.
--
Mark.
mar...@bigfoot.com
* There's Klingons on the starboard bow - scrape 'em off, Jim!
Didn't Torment have the option to choose between walking and running?
I seem to recall that TNO jogged about at a fair old rate of knots.
Of course that may just have been the game taking liberties with AD&D,
I'm not at all sure myself. But to throw in my 2d here, I wouldn't
like to see differential walking speeds in a computer game, mainly
because they play havoc with my formations. The monk I'm running at
the moment sprints off ahead into position, and then gets jostled for
position as the other 5 members of my party all arrive together (or
not, as the pathfinding takes effect). Perhaps a toggle button for a
character to enter run mode would be interesting, but until I can see
the pathfinding systems improving by at least 300% from BG2,
differential speeds would be set to be the bane of my game playing
life.
--
P.
(Remove 'your.inhibitions' to reply)
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