Kangaxx is impossible and I refuse to move on without destroying him.
I can lick him ok while he's a lich. When he turns to demilich,
forget about it. He imprisons EVERYONE (how many does he have?)
and I can't afford or find all the Freedom scrolls needed.
I have: Me (dual wielding fighter), Minsc, Jahiera, Jan, Viconia, and
Keldorn (without the carsomyr).
Has anyone beaten him? Can Power Word Kill work on him (since he's
undead)?
Please advise on strategies, techniques, and other relevant
information.
Thank you in advance
# I've tried everything. I know this NG is full of experts and can help
# me.
#
# Kangaxx is impossible and I refuse to move on without destroying him.
#
# I can lick him ok while he's a lich. When he turns to demilich,
# forget about it. He imprisons EVERYONE (how many does he have?)
# and I can't afford or find all the Freedom scrolls needed.
#
# I have: Me (dual wielding fighter), Minsc, Jahiera, Jan, Viconia, and
# Keldorn (without the carsomyr).
#
# Has anyone beaten him? Can Power Word Kill work on him (since he's
# undead)?
#
# Please advise on strategies, techniques, and other relevant
# information.
#
# Thank you in advance
#
Scroll of magic protection and +4 weapons. I used one scroll on Jaheria
and with the Staff of Rhynn she alone kicked hes ass while the other
stayed back and enjoyed the show. Ring of Ram worked on him to.
--
http://medlem.tripodnet.nu/johnandersson/
"kish" <rm...@mindspring.nospam.com> wrote in message
news:3a9162a3...@news.mindspring.com...
>I can lick him ok while he's a lich. When he turns to demilich,
>forget about it. He imprisons EVERYONE (how many does he have?)
He has an infinite number :)
>and I can't afford or find all the Freedom scrolls needed.
The better solution is not to be imprisoned in the first place...
The key to Kangaxx is cheesy tactics. He always imprisons the closest
creature, so you need to work out a way to make sure that the closest
creature to him is either immune or expendable. Try:
(spoilers)
1) Protection from Magic scroll. These are *way* overpowered: there are
only two, and they're in the Adventurer's Mart.
2) Imprisonment is an Abjuration. Two words: Spell Immunity.
3) Summon a Wizard Eye and stick it next to Kangaxx. It can't be
imprisoned, but Kangaxx is too dumb to realise this.
4) Summon *lots* of assorted creatures, and get them to surround Kangaxx
while you blast him from a distance. This is tricky :)
This protects you from his attacks. To damage him, try
1) +4 or better weapons (dangerous, and only does 1-2 pts damage). If
you have the bonus disk merchants, try the +5 sling, which is safer.
2) Melf's Minute Meteors
3) Ring of the Ram.
--
Mark Mackey http://www.ch.cam.ac.uk/MMRG/people/mdm/
"Ignorance is no excuse!"
"What about stupidity, then?"
bart
"kish" <rm...@mindspring.nospam.com> schreef in bericht
news:3a9162a3...@news.mindspring.com...
AFAIK, there are only 6 weapons in the game that can harm Kangaxx - staff of
the magi, staff of rynn, Everard's sling, carsomyr, mace of disruption +2
and crom faeyr. Anyone know of any others?
David
"kish" <rm...@mindspring.nospam.com> wrote in message
news:3a9162a3...@news.mindspring.com...
Flametongue.
I haven't tried most of these, but they're all +4 or better:
* Flame Tongue
* Wave
* Dragon's Breath
* Darts from the Cloak of the Stars
* Melf's Minute Meteors
* Boneblade
* Cutthroat
* Spear of Withering
* Warblade
BTW, how can the Mace of Disruption hit him? It's only +2...
OTOH, the arrows of piercing (+4 THAC0) are reported not to work...
and finally, the "best" way to kill him:
* Slayer claws
1. First you kill Kangaxx (not demi-lich yet) Just before he dies
summon a creature to stand fairly close to him.
2 As soon as the demi lich abppears, run upstairs and leave the house.
The demi-lich should now be doing something unpleasant to the creature
you summoned and leave you well alone.
3. Save your game ;-)
4.Get down into the lich's lair - he should still be standing in the
space where he first appeared (nice floating skull, eh?). Summon a
wizard's eye and move it close to the demi-lich. Keep standing at the
exit of the tomb. The demi-lich will now try to imprison the eye
(without any chance of success though) and you can finish him of with
Minute Meteors. I used 3 casters and they had to cast the spells
twice. About 80 to 100 meteors should finish him off. Move the casters
in until they are able to hit the demi-lich. If you get too close you
will be imprisoned instead of the eye.
> AFAIK, there are only 6 weapons in the game that can harm Kangaxx - staff of
> the magi, staff of rynn, Everard's sling, carsomyr, mace of disruption +2
> and crom faeyr. Anyone know of any others?
+5 darts (you can find a cloak that produces these), and
IIRC the Gesen Bow. Melf's Minute Meteors also, if you
count the meteors as weapons.
There may be other weapons that work, but I haven't tried
them yet - Silver Sword, perhaps?
Geoffrey Brent
I could well be wrong here, but I think I heard someone say that the +4
hammer against Giantkin actually works on Kangaxx in demi-lich form, due
to some weird and bizarre glitch somewhere along the line. But wouldn't
any weapon which normally strikes as +4 or better (Wave halberd, +5
darts, that +4 two-handed sword whose name escapes me) harm ol' Kangaxx?
--
P.
(Remove 'your.inhibitions' to reply)
Read the alt.games.baldurs-gate Usage FAQ:
www.demonspawn.net/bg/usage.htm
David
"Derville" <ph...@your.inhibitions.gledson.fsnet.co.uk> wrote in message
news:973okm$man$3...@newsg1.svr.pol.co.uk...
True, since the items you get from these battles are of greater benefit
the earlier you get them (even though I still hold that the SotM is so
ridiculously overpowered as to be unbalancing - still can't get rid of
it though ;-)). Working on that premise, I list;
* Carsomyr.
* Staff of Rhynn
* Sling of Everard (bonus CD)
* Staff of the Magi
* Melf's Meteors (spell effect - attack rolls made as per a +5 weapon)
Daystar and the Mace of Disruption may well work as well (I think I've
heard that Daystar doesn't but the Sunray effect does work), and Arrows
of Piercing by rights should work, but aparently that +4 to hit doesn't
count against Kangaxx. Flametongue may work, but I can't recall what it
hits as a +4 weapon against, and whether that +4 actually counts for
Kangaxx. Overall, I'd say that there's still an argument for waiting
until later in the game when you can afford to buy the Staff of Rhynn
etc, and have all the parts for From Faeyr, before trying anything too
flashy on Kangaxx. Still, it's obvious why the scrolls of Magic
Protection and the +4 staff are available straight off the bat for
anyone who wants Kangaxx's head on a stick (now, parading enemies' heads
on the end of spears ought to be an option - bonuses of up to +2 to
reputation, depending on the level of the enemy displayed ;-)).
Flametongue *does* work; it's what my character used. It's +4 vs.
undead.
Ryan
When using Flametongue, my character dealt 2 points of damage, 4 with a
critical hit.
Ryan
(By the way, I have found that Azure Edge works against some undead, but
for some reason not all. I've seen it work against vampires, skeletons,
and IIRC zombies, but not mummies or skeletal warriors. Don't know why.)
On Wed, 21 Feb 2001 00:18:05 GMT, bga...@aol.com (Thief of Dreams)
wrote:
Where does one find these elusive items?
Ring of Ram?
Staff of the Magi?
I've completed the game once but never found either of these items.
Location spoilers are greatly appreciated!!!
Thanks
<to...@one.net> wrote in message news:3a9c4104...@news.one.net...
Nobody mentions that bow that doesn't need ammo (damn, i need to remember
that name, i'm using it numerous times in my postings!). It also damages it.
For me, it's probably the bast ranged weapon in the game! Give it to mazzy
and fire away!
See ya...
There are actually three that don't require ammo... two
Tansheron's Bows and the Short Bow of Gesen. Gesen hits him, but I'm
not sure about Tansheron's.
Also, I believe that aerial servants can hurt him. Are there
any (other) summoned creatures that can?
You can also use Everard's sling.
David
"Jeremiah" <br...@spam.to.dev.null> wrote in message
news:fsgn6.321583$w35.52...@news1.rdc1.nj.home.com...
If he's got less than 50 hitpoints, then surely a couple of Lower
Resistance spells followed by Power Word:Kill should polish him off too?
It was said on this NG that a mage casting PW:K from an ethereal plane
is one of the few ways to get rid of a demi-lich for good, so the spell
may well inflict harm even when cast on the same material plane as
Kangaxx. I suppose there's also the Silver Sword (can't think of it as
Vorpal, as it doesn't go thwicker-thwack ;-)), which could kill him
outright, assuming Kangaxx is forced to actually make saving throws.
A vorpal sword is actually supposed to cause damage against a demi-lich
when being used by a fighter, ranger or paladin, I can't remember if
it's normal or 1 or 2 damage however.
Graeme Dice
--
Panda Mating Fails; Veterinarian Takes Over
Tansheron's Bow wouldn't hit, as it's only a +3 weapon.
As for summoned critters, I'd guess Pit Fiends are the only real choice,
since anything summoned in can be killed off with Death Fog. PF's are
Gated, so can survive that instant death. I'm not sure if a PF hits as
a +4 or +5 weapon, but they have phenomenal magic resistance (don't know
if they could make all their saves against Imprisonment) and can hit
hard, assuming Kangaxx isn't Protected from Evil. Since he's still
undead, though, I'd assume that fire elementals could hurt him (what
with the undead's general vulnerability to fire based attacks), although
I doubt if the attack would class as +4 or +5 to actually hurt Kangaxx.
Not by the Demilich... he can't cast Death Fog. Of course,
he can imprison the summoned creatures one by one, so you'll need a lot
of them to get the job done, but it at least might buy you time to
cast protection from magic or spell immunity on someone...
What's the exact enchantment of the Silver Sword? AFAIK it's only a +3,
so may be coded to not hurt Kangaxx. As I recall some of the PnP
requirements stated a while ago, some weapons only function in the hands
of certain individuals (such as Defenders only working if wielded by
rangers or paladins, as opposed to mere fighters or bards). In any
event, from the sound of David's post, +4 and +5 both hit for such small
amounts that there's no real discernable difference between the two, so
the only advantage the Silver Sword may have is forcing that save
against death.
Derville wrote:
<snip>
>
> As for summoned critters, I'd guess Pit Fiends are the only real choice,
> since anything summoned in can be killed off with Death Fog. PF's are
> Gated, so can survive that instant death. I'm not sure if a PF hits as
> a +4 or +5 weapon, but they have phenomenal magic resistance (don't know
> if they could make all their saves against Imprisonment) and can hit
> hard, assuming Kangaxx isn't Protected from Evil. Since he's still
> undead, though, I'd assume that fire elementals could hurt him (what
> with the undead's general vulnerability to fire based attacks), although
> I doubt if the attack would class as +4 or +5 to actually hurt Kangaxx.
>
Fire Elementals definitely hurt him, and doing (comparatively) lots of
damge. I had one do at least 5 damage a strike. It got killed pretty
quickly though.
Johan
I guess it depends on what he can Imprison, then. Assuming most
summoned critters are vulnerable, I can only think of Ras and
Mordenkainen's Sword as possible survivors (not being "creatures" per
se). The spell description says Imprisonment has no saving throw, but I
still assume that magic resistance can defeat it (unless Kangaxx uses
the 10th level spell Cheesy Imprisonment), so Pit Fiends would again
have an advantage with their innate resistances. There's also the Horn
of Valhalla, which summons a berserker, and if he is in Rage mode, he
should be immune to Imprisonment.
> I guess it depends on what he can Imprison, then. Assuming most
> summoned critters are vulnerable, I can only think of Ras and
> Mordenkainen's Sword as possible survivors (not being "creatures" per
> se). The spell description says Imprisonment has no saving throw, but I
> still assume that magic resistance can defeat it (unless Kangaxx uses
> the 10th level spell Cheesy Imprisonment), so Pit Fiends would again
> have an advantage with their innate resistances. There's also the Horn
> of Valhalla, which summons a berserker, and if he is in Rage mode, he
> should be immune to Imprisonment.
I don't think MR has any effect on imprisonment. Also, while Mordy's Sword
and Ras aren't really creatures, they are creatures as far as the game is
concerned (they have *.cre file, and you can even pick Mordy's Sword's
pocket for a greenstone amulet. :-).
Berserker rage does work, however... I think. :-)
GB
M.
Johan Parin <Johan...@abc.se> skrev i
meldingsnyheter:3AA24349...@abc.se...
OK, let's run with this one. Did he get killed, or merely Imprisoned?
Providing you have a stream of other fodder to get Kangaxx's attention
(or a Wizard Eye), you could try distracting him with those to let the
elemental get to work. I considered the possibility of Kangaxx being
unable to Imprison what he can't see - how about casting Improved Invis
on the elemental to make him disappear from sight?
Another thought; the spell description for Tenser's says that the spell
"causes the caster to become a berserk fighter". Well, I wonder if this
would mean the caster gets the benefits of the immunities from the
berserker rage ability, or if that is just poetic licence on the part of
the manual writers?
<snip>
>
> I guess it depends on what he can Imprison, then. Assuming most
> summoned critters are vulnerable, I can only think of Ras and
> Mordenkainen's Sword as possible survivors (not being "creatures" per
> se). The spell description says Imprisonment has no saving throw, but I
> still assume that magic resistance can defeat it (unless Kangaxx uses
> the 10th level spell Cheesy Imprisonment), so Pit Fiends would again
> have an advantage with their innate resistances. There's also the Horn
> of Valhalla, which summons a berserker, and if he is in Rage mode, he
> should be immune to Imprisonment.
There's no magic resistance against imprisonement according to the PHB.
--
A random number table, once created, requires no errata.
since you then have control of him, you have access to his spells. he only
has one spell - imprisonment. have him cast it on himself. you won't get
the xp points, but at least you'll get the ring!
i've got his ring (via a unique technique), so i don't feel a pressing need
to kill him.
Absolute immunity wouldn't work, as it only protects against weapons.
>
> i've got his ring (via a unique technique), so i don't feel a pressing need
> to kill him.
>
> >
> >There's no magic resistance against imprisonement according to the PHB.
> >
--
"No, it is a very interesting number, it is the smallest number
expressible as a sum of two cubes in two different ways."
— Srinivasa Ramanujan (1887-1920), Indian mathematician. The
mathematician G. H. Hardy had referred to the number '1729' as
'dull'.
No, it has more than 0% resistance. It must be immune to imprisonement,
much like berskerkers in their rage.
>
> >I really had a hard time killing him then I changed into a slayer...No
> >match then as I took him down by myself.
> >
--
"Engineers think that equations approximate the real world.
Scientists think that the real world approximates equations.
Mathematicians are unable to make the connection."
my party's reputation declined by 2, but i got $9 and a gem out of the
deal.
Very clever! You are my hero of the week. :-)
GB