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The most useless spell

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Astorian

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Oct 27, 2001, 9:29:43 PM10/27/01
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.................is vocalise, picture this, you're mage has just been
silenced, and to be able to cast spells again he needs to cast vocalise, but
can't because he's been silenced. Great spell.

--
Astorian

Matt

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Oct 27, 2001, 1:35:48 PM10/27/01
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Infravision

That is all.


b

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Oct 27, 2001, 1:46:33 PM10/27/01
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In D&D, Vocalize doesn't have a verbal component, so it can be cast
when silenced.

Not sure if BG2 implements that or not.

bruce

Mitchell Chapman

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Oct 27, 2001, 2:47:41 PM10/27/01
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"Matt" <ryow...@home.com> wrote in message
news:UfCC7.160623$5A3.57...@news1.rdc2.pa.home.com...
> Infravision
>
> That is all.
>
>

I tend to agree whole heartedly..... Maybe if they made some creatures
unable to be seen unless someone has infravision.. but then again.. why
would you go through the game with a whole human party? =] dullsville

Who has infra anyway?

Elves, Half-elves, Dwarfs, Gnomes....

do halflings have infra?


artian

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Oct 27, 2001, 3:11:35 PM10/27/01
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"Astorian" <ste...@parker56.freeserve.co.uk> wrote in message
news:9reqsb$p6g$1...@news7.svr.pol.co.uk...

It's useful when you cast it on clerics or other mages in the party.


Mike Schneider

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Oct 27, 2001, 5:25:20 PM10/27/01
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In article <3BDAF34B...@alumni.princeton.edu>, b@h.c wrote:
> Astorian wrote:
> > .................is vocalise, picture this, you're mage has just been
> > silenced, and to be able to cast spells again he needs to cast vocalise, but
> > can't because he's been silenced. Great spell.
> >
> In D&D, Vocalize doesn't have a verbal component, so it can be cast
> when silenced.
>
> Not sure if BG2 implements that or not.


It does, which is why Vocalise is one of the MOST useful spells,
especially if your protagonist is a mage. Cowled Wizards, for instance,
cast Silence several times during the course of a battle; it's difficult
to beat them up without Vocalise. It's manditory if you're a sorcerer.


> "Matt" <ryow...@home.com> wrote in message

> > Infravision
> >
> > That is all.
>
> I tend to agree whole heartedly..... Maybe if they made some creatures
> unable to be seen unless someone has infravision.. but then again.. why
> would you go through the game with a whole human party? =] dullsville


If the game settings are defaulted to "party infravision", then
Infravision is indeed a useless spell. Otherwise, the human members of
your party (Minsc, etc.) are at a disadvantage in numerous dungeon
settings; the limitation primarily effects ranged-weapon users who can't
see opponants at long range -- you can manually direct them to fire at a
red circle that *you* can see, but after a shot or two they lose them in
the dark again if on auto-script.

--
http://groups.yahoo.com/group/American_Liberty/files/al.htm

Reply to mike1@@@usfamily.net sans two @@, or your reply won't reach me.

John Viveiros

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Oct 27, 2001, 7:19:57 PM10/27/01
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mi...@SPAMKILLERusfamily.net (Mike Schneider) wrote in
news:mike1-27100...@c7-135.xtlab.com:
> It does, which is why Vocalise is one of the MOST useful spells,
> especially if your protagonist is a mage. Cowled Wizards, for
> instance, cast Silence several times during the course of a battle;
> it's difficult to beat them up without Vocalise. It's manditory if
> you're a sorcerer.

That's strange, because in my playing (obviously using a different
style) I have never been silenced (played through BG2 about the
equivalent of three times). I don't do the mage vs. mage thing much -
I scout, prepare, summon or cloudkill/acid fog/incend. cloud, and then
mop up.

In my monk solo game, I didn't really worry about enemy spells, because
I was essentially completely resistant to magic before too long.
--
John Viveiros
xxjj...@prodigy.net
remove the x's to reply

Wong Kam Chuen

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Oct 27, 2001, 11:40:35 PM10/27/01
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> > Infravision
> >
> > That is all.
> >
> >
>
> I tend to agree whole heartedly..... Maybe if they made some creatures
> unable to be seen unless someone has infravision.. but then again.. why
> would you go through the game with a whole human party? =] dullsville
>
> Who has infra anyway?
>
> Elves, Half-elves, Dwarfs, Gnomes....
>
> do halflings have infra?
>

IIRC all standard race except human has infravision 60'. Not sure about orcs
and half-orcs, but I think they don't have it. (Orcs don't have infravision
right?)


KC


Kish

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Oct 28, 2001, 1:03:04 AM10/28/01
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Wong Kam Chuen wrote:

> IIRC all standard race except human has infravision 60'. Not sure about orcs
> and half-orcs, but I think they don't have it. (Orcs don't have infravision
> right?)

Half-orcs have infravision.

--
Kish
ICQ# 28085879
AIM Kish K M

Astorian

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Oct 28, 2001, 1:50:18 PM10/28/01
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Mike Schneider <mi...@SPAMKILLERusfamily.net> wrote in message
news:mike1-27100...@c7-135.xtlab.com...

> In article <3BDAF34B...@alumni.princeton.edu>, b@h.c wrote:
> > Astorian wrote:
> > > .................is vocalise, picture this, you're mage has just been
> > > silenced, and to be able to cast spells again he needs to cast
vocalise, but
> > > can't because he's been silenced. Great spell.
> > >
> > In D&D, Vocalize doesn't have a verbal component, so it can be cast
> > when silenced.
> >
> > Not sure if BG2 implements that or not.
>
>
> It does, which is why Vocalise is one of the MOST useful spells,
> especially if your protagonist is a mage. Cowled Wizards, for instance,
> cast Silence several times during the course of a battle; it's difficult
> to beat them up without Vocalise. It's manditory if you're a sorcerer.
>

BG2 may implmement it, but I'm sure BG1 doesn't, which is what i was playing
when i noticed it. Stinking cloud is also pretty useless, since it doesnt
do any damage.

--
Astorian


Mike Schneider

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Oct 28, 2001, 6:10:44 AM10/28/01
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In article <Xns9147A5F0919C...@207.115.63.150>, John Viveiros
<xxjj...@prodigy.net> wrote:


I didn't really notice Silence in my first trip through, but I was a dwarf
and shit just bounced off. I paid off the Cowled Wizards too, because
they're impossible at low-level without Jaheira's Insect Plague. In my
second game, I tackled them with a sorceror protagonist, Jareira, Aerie,
Nalia and Anomen (five spellcasters). If I hadn't taken Vocalize as one of
my sorcerer spells, they would have shut down my party (Silence was the
first offensive spell the CWs cast, after all their screens went up).

Mike Schneider

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Oct 28, 2001, 6:18:59 AM10/28/01
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In article <mike1-27100...@c7-135.xtlab.com>,
mi...@SPAMKILLERusfamily.net (Mike Schneider) wrote:

> > "Matt" <ryow...@home.com> wrote in message
> > > Infravision
> > >
> > > That is all.
> >
> > I tend to agree whole heartedly..... Maybe if they made some creatures
> > unable to be seen unless someone has infravision.. but then again.. why
> > would you go through the game with a whole human party? =] dullsville
>
> If the game settings are defaulted to "party infravision", then
> Infravision is indeed a useless spell. Otherwise, the human members of
> your party (Minsc, etc.) are at a disadvantage in numerous dungeon
> settings; the limitation primarily effects ranged-weapon users who can't
> see opponants at long range -- you can manually direct them to fire at a
> red circle that *you* can see, but after a shot or two they lose them in
> the dark again if on auto-script.


If you want to see lack-of-Infravision influence your party, send some
low-level guys into the sewers under the Temple district toward those
tough guys (with the axe-thrower) at the top of the map. If they engage
you in the northeast corridor away from the light, some of their thieves
will hide in shadows and murder you to pieces while your humans stand
around with their thumbs up their butts. Yoshimo, for instance, if
directed to shoot at one, will do so once and then shift his target to
another enemy that HE can *see*!

Mark Blunden

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Oct 28, 2001, 7:20:09 AM10/28/01
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"Astorian" <ste...@parker56.freeserve.co.uk> wrote in message
news:9rgnr8$vnc$1...@newsg3.svr.pol.co.uk...

> Stinking cloud is also pretty useless, since it doesnt do any damage.

Stinking Cloud is mostly useless in BG2, since everyone seems to save
against it, but it's great in BG1 - more than half your opponents collapse,
then you either shoot them with ranged weapons from outside the cloud, or
send in some skeletons, who ignore the cloud and kill the downed enemies.

--
Mark.
mar...@btinternet.com

* You must be out of your brilliant minds

CCF

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Oct 28, 2001, 8:56:22 AM10/28/01
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Astorian wrote:

BG2 is rife with worthless spells rather becuase the spell inherently sucks or
BG2's design makes them useless...and vocalize isn't one of them.

Chill Touch- yeah, my mage is gonna touch someone (for 1-8 pod?)
Friends- more charism, so what.
Infravision- yawn
Knock- I've got a theif for that (with apologizes to the solo types).
Know alignment- really and totally useless.
Enchanted Weapon- my mage NEVER needs a +3 weapons since everyone else has one
in the game.
Phantom Blade- see Enchanhted weapon's issues.
Sunfire- again, if not soloing, my mage is never alone enough to drop this one
on anyone.
Tenser's Transformation- I needed a mage, not a fighter, when I chose/rolled
this character.
Modenainen's Sword- see Enchanted weapon.
Black Blade of Disaster- see Enchnated WEapon

I'm assuming in a non-CRPG these spells might have some use but they really
don't in the BG2 world.


Artur Sobczyk

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Oct 28, 2001, 10:30:00 AM10/28/01
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"CCF" <c...@sprintmail.com> wrote in message
news:3BDC0EEC...@sprintmail.com...

> Astorian wrote:
>
> > .................is vocalise, picture this, you're mage has just been
> > silenced, and to be able to cast spells again he needs to cast vocalise,
but
> > can't because he's been silenced. Great spell.
> > Astorian

> BG2 is rife with worthless spells rather becuase the spell inherently
sucks or
> BG2's design makes them useless...and vocalize isn't one of them.
>
> Chill Touch- yeah, my mage is gonna touch someone (for 1-8 pod?)
> Friends- more charism, so what.

So cheaper items in shops

> Infravision- yawn
> Knock- I've got a theif for that (with apologizes to the solo types).

usefull in solo

> Know alignment- really and totally useless.
> Enchanted Weapon- my mage NEVER needs a +3 weapons since everyone else has
one
> in the game.

not early in the game

> Phantom Blade- see Enchanhted weapon's issues.
> Sunfire- again, if not soloing, my mage is never alone enough to drop this
one
> on anyone.
> Tenser's Transformation- I needed a mage, not a fighter, when I
chose/rolled
> this character.

fighter/mage anyone?
very good

> Modenainen's Sword- see Enchanted weapon.

lol, its almost the best summon for a mage !

> Black Blade of Disaster- see Enchnated WEapon
> I'm assuming in a non-CRPG these spells might have some use but they
really
> don't in the BG2 world.

ArSo


The Scribe

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Oct 28, 2001, 10:54:57 AM10/28/01
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Mark Blunden wrote:
>
> "Astorian" <ste...@parker56.freeserve.co.uk> wrote in message
> news:9rgnr8$vnc$1...@newsg3.svr.pol.co.uk...
> > Stinking cloud is also pretty useless, since it doesnt do any damage.
>
> Stinking Cloud is mostly useless in BG2, since everyone seems to save
> against it, but it's great in BG1 - more than half your opponents collapse,
> then you either shoot them with ranged weapons from outside the cloud, or
> send in some skeletons, who ignore the cloud and kill the downed enemies.

I agree. In BG1 Stinking Cloud was my favorite spell. I used a combo of
Stinking Cloud + Fireball + Web to defeat Sarevok and his buddies the
first time I played the game.

IMHO some more useless spells in BG2 are:

Goodberries
Chill Touch
Aid
Spook
Summon Monsters 1 & 2. The monsters don't last long enough to be a
distraction.
Ghost Armor
Emotion: Hopelessness.

Mark Blunden

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Oct 28, 2001, 12:33:41 PM10/28/01
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"The Scribe" <iNgOiS...@hoMme.com> wrote in message
news:3BDC5416...@hoMme.com...

> IMHO some more useless spells in BG2 are:

<snip>

> Emotion: Hopelessness.

I'll have to disagree with you slightly there. Emotion is fairly useless on
its own, but if you use it after Greater Malison it works well. A Spell
Sequencer consisting of Greater Malison followed by two Emotions will knock
out the majority of most groups of attackers, then your warriors can finish
them off at leisure.

--
Mark.
mar...@btinternet.com

* Warning: May contain traces of nuts

Astorian

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Oct 28, 2001, 10:34:33 PM10/28/01
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CCF <c...@sprintmail.com> wrote in message
news:3BDC0EEC...@sprintmail.com...

The thing that makes these spells useless, is the fact that there are better
spells to be memorised. eg, instead of memorising black blade of
distaster, you could memorise Gate, >;)

--
Astorian


Mike Schneider

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Oct 28, 2001, 3:14:43 PM10/28/01
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In article <9rgnr8$vnc$1...@newsg3.svr.pol.co.uk>, "Astorian"
<ste...@parker56.freeserve.co.uk> wrote:

> Mike Schneider <mi...@SPAMKILLERusfamily.net> wrote in message

> > It does, which is why Vocalise is one of the MOST useful spells,
> > especially if your protagonist is a mage. Cowled Wizards, for instance,
> > cast Silence several times during the course of a battle; it's difficult
> > to beat them up without Vocalise. It's manditory if you're a sorcerer.
>
> BG2 may implmement it, but I'm sure BG1 doesn't, which is what i was playing
> when i noticed it. Stinking cloud is also pretty useless, since it doesnt
> do any damage.


Try Stinker in BG2: It'll slaughter half a low-level party. Or at least it
does when cast multiple times by the bad guys in the center of the map in
the Temple district sewer.

Mike Schneider

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Oct 28, 2001, 3:17:01 PM10/28/01
to

> Tenser's Transformation- I needed a mage, not a fighter, when I chose/rolled
> this character.


If you're a Kensei/mage dual, this is an incredible spell. Pumps you up
into Arnold Schwartzenegger.

Mike Schneider

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Oct 28, 2001, 3:19:39 PM10/28/01
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In article <9rgt4l$tet4v$1...@ID-36588.news.dfncis.de>, "Mark Blunden"
<mar...@nospam.btinternet.com> wrote:

> "Astorian" <ste...@parker56.freeserve.co.uk> wrote in message
> news:9rgnr8$vnc$1...@newsg3.svr.pol.co.uk...
> > Stinking cloud is also pretty useless, since it doesnt do any damage.
>
> Stinking Cloud is mostly useless in BG2, since everyone seems to save
> against it


You could say the same thing about two-thirds the spells in the book. It's
why you have to lower your enemy's saves first. That is what GM and Doom
are for.

bo

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Oct 28, 2001, 3:47:40 PM10/28/01
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"Mike Schneider" <mi...@SPAMKILLERusfamily.net> wrote in message
news:mike1-28100...@c7-143.xtlab.com...

> In article <Xns9147A5F0919C...@207.115.63.150>, John Viveiros
> <xxjj...@prodigy.net> wrote:
>
> > mi...@SPAMKILLERusfamily.net (Mike Schneider) wrote in
> > news:mike1-27100...@c7-135.xtlab.com:
> > > It does, which is why Vocalise is one of the MOST useful spells,
> > > especially if your protagonist is a mage. Cowled Wizards, for
> > > instance, cast Silence several times during the course of a battle;
> > > it's difficult to beat them up without Vocalise. It's manditory if
> > > you're a sorcerer.
> >
> > That's strange, because in my playing (obviously using a different
> > style) I have never been silenced (played through BG2 about the
> > equivalent of three times). I don't do the mage vs. mage thing much -
> > I scout, prepare, summon or cloudkill/acid fog/incend. cloud, and then
> > mop up.
> >
> > In my monk solo game, I didn't really worry about enemy spells, because
> > I was essentially completely resistant to magic before too long.
>
>
> I didn't really notice Silence in my first trip through, but I was a dwarf
> and shit just bounced off. I paid off the Cowled Wizards too, because
> they're impossible at low-level without Jaheira's Insect Plague.

hmmmm. just lay a few traps first, then start casting a spell. The cw's
always apear northside next to the caster....
knowing that, position the caster just south of the before layed traps.
start attacking them as soon as your cursor turns into a sword when u hoover
over the lightning circles which herault of the coming of forenamed cowled
bastards.
Probably the traps will take two out, or close to anyway. Always a nice few
thousands of exp, sometimes a nice spell.

In my
> second game, I tackled them with a sorceror protagonist, Jareira, Aerie,
> Nalia and Anomen (five spellcasters). If I hadn't taken Vocalize as one of
> my sorcerer spells, they would have shut down my party (Silence was the
> first offensive spell the CWs cast, after all their screens went up).
>
> --

playing evil has its advantages. just don't care so much about innocent
bystanders....few area affects spring to mind.
first breach em, then whack em on the head works fine too.
after killing a party of cowled bastards it takes a time before they will
reappear in the same area. after a while they stop coming altogether.

bo

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Oct 28, 2001, 3:53:40 PM10/28/01
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"Astorian" <ste...@parker56.freeserve.co.uk> wrote in message
news:9reqsb$p6g$1...@news7.svr.pol.co.uk...

hmmmm, ghoul touch is pretty useless i think, as is sunstone, because they
take long to cast and many times not work.
larlochs minor is pretty useless imho too. it may be nice if u are a lvl 1
mage maybe, but then burning hands are better.

also the the id spell should be an universal rol, so that everyone could
cast it, i think. because i think no one will offer a spell slot for it.


bo

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Oct 28, 2001, 3:55:54 PM10/28/01
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"Astorian" <ste...@parker56.freeserve.co.uk> wrote in message
news:9rhmi6$kg0$1...@newsg3.svr.pol.co.uk...

pit fiend always gets u 16.000 exp when u kill it before u turn to bed :)


Talen

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Oct 28, 2001, 9:34:24 PM10/28/01
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It has been brought to my attention that "Wong Kam Chuen"
<armstrn...@netvigator.com> wrote:

They do in the handbooks, never tested it in-game.

--

Talen
Current Tyrannical Despot of the "We Love Talen" fanclub
Several Sandwiches Short of A Picnic,
Clue-Stick Wielder Extraordinaire,
Current August Leader of WAM,
And also known as Grammar Jesus

http://shatteredreality.net/talen/

"She says, and I quote, 'I was on your side a little. A very
little.'"
- Blade, relaying from Arissa

The Gurus love you
WAM: 161 BBB: 265

Mike Schneider

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Oct 28, 2001, 10:06:20 PM10/28/01
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In article <9rhqrv$t4s$1...@news1.xs4all.nl>, "bo"
<bo...@WITHOUTTHISxs4all.nl> wrote:

> "Mike Schneider" <mi...@SPAMKILLERusfamily.net> wrote in message

> > second game, I tackled them with a sorceror protagonist, Jareira, Aerie,
> > Nalia and Anomen (five spellcasters). If I hadn't taken Vocalize as one of
> > my sorcerer spells, they would have shut down my party (Silence was the
> > first offensive spell the CWs cast, after all their screens went up).
>

> playing evil has its advantages. just don't care so much about innocent
> bystanders....few area affects spring to mind.
> first breach em, then whack em on the head works fine too.


You can't cast Breach while silenced.

--

Kish

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Oct 29, 2001, 1:49:51 AM10/29/01
to
CCF wrote:

> BG2 is rife with worthless spells rather becuase the spell inherently sucks or
> BG2's design makes them useless...and vocalize isn't one of them.

> Knock- I've got a theif for that (with apologizes to the solo types).

Which thief? Jan, I presume, because Yoshimo's Pick Locks ability
starts out kind of dreary, and potions aren't two a penny at the
beginning of the game. Or are you using "useless" to mean "gets
outgrown?"

It's been a while since I used Knock, but for most of Chapter Two, it
was really useful to have Aerie able to open any door, chest or safe
Yoshimo couldn't handle.

> Know alignment- really and totally useless.

Agreed. I can't figure out why they gave it a saving throw. It would
actually be worth something, if the result wasn't always, "That person's
alignment is...something that goes with a decent save vs. spells."

> Enchanted Weapon- my mage NEVER needs a +3 weapons since everyone else has one
> in the game.

It's useful early on, say if you want to do deArnisse Hold first and
want to get the weapons guarded by the golem. It gets outgrown pretty
quickly.

> Tenser's Transformation- I needed a mage, not a fighter, when I chose/rolled
> this character.

Picture...a dual-classed kensai/mage.

> Modenainen's Sword- see Enchanted weapon.

Huh? You are aware that Mordenkainen's Sword is a summon and creates a
flying sword that will attack on its own, aren't you?

> Black Blade of Disaster- see Enchnated WEapon

That one I don't know about, but I think it's a summon too.

Kish

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Oct 29, 2001, 1:53:28 AM10/29/01
to
bo wrote:

> also the the id spell should be an universal rol, so that everyone could
> cast it, i think. because i think no one will offer a spell slot for it.

Beg pardon?

Mike Schneider

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Oct 29, 2001, 12:17:43 PM10/29/01
to
In article <3BDCFD53...@pacbell.net>, Kish <Kis...@pacbell.net> wrote:

> > Modenainen's Sword- see Enchanted weapon.
>
> Huh? You are aware that Mordenkainen's Sword is a summon and creates a
> flying sword that will attack on its own, aren't you?


Oh God is that thing murder on a low-level party. Some group of baddies in
some quest I forget cast it on me on the second level of the Copper
Coronet. That sucker chased me downstairs and killed three party members
before its own spell duration expired.

Clariana

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Oct 29, 2001, 12:56:15 PM10/29/01
to

Mike Schneider wrote:
>

Stinking cloud is also pretty useless, since it doesnt
> > do any damage.
>

I disagree, when your group is outnumbered by bandits, for example, you
can render the whole gang unconscious and if you have a powerful
missle/bow section pierce them all to death before they wake up. Plus
it can be cast on unseen areas.

Clariana

Sarah Jaernecke

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Oct 29, 2001, 3:03:52 PM10/29/01
to
CCF scrawled the following into the Great Almanac of
alt.games.baldurs-gate:

> Tenser's Transformation- I needed a mage, not a fighter, when I
> chose/rolled this character.

It's a real killer for dual-classed fighter/mages, though, if you know
you won't need anymore magic in the battle or have a secondary mage.

> Modenainen's Sword- see Enchanted weapon.

Whoa. :) Read the description again, this spell doesn't actually
create a weapon for you to wield. Instead, it acts as a summoning
spell, and IMO the Swords are indeed the best summons until planetars
come along. They are immune to anything except purely magical energy
(Magic Missile, Horrid Wilting, Skull Trap?) and anti-summon spells,
which makes them fabulous damage sponges.


--
Sarah Jaernecke
Nightfire --==(UDIC)==--
(nightfi...@web.de)

Kookie Jar's quote of the day:
"The dragon was sitting safe in its lair,
thinking that no one could harm it there.
But then came along a cowardly band
who finished it off with a Cloudkill wand."
- Strange_Girl, Baldur's Gate fanfic writer

Digitali Binar

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Oct 29, 2001, 3:44:15 PM10/29/01
to
From what I've experienced, if you keep trying to pick a lock that
isn't warded or needs a key, you can _always_ open it.

No matter what the level of Yoshimo, I've never needed more than three
tries to get a chest open.

dB

On or about Mon, 29 Oct 2001 06:49:51 GMT, the suspect, Kish
<Kis...@pacbell.net>, freely confessed to the following crimes:

Buzzcut98

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Oct 29, 2001, 4:12:21 PM10/29/01
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Astorian <ste...@parker56.freeserve.co.uk> wrote in message
news:9reqsb$p6g$1...@news7.svr.pol.co.uk...

>
> .................is vocalise, picture this, you're mage has just been
> silenced, and to be able to cast spells again he needs to cast vocalise,
but
> can't because he's been silenced. Great spell.
>
> --
> Astorian
>
>
>

Nah. The most useless spell is Know Alignment. Without a doubt.


CCF

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Oct 29, 2001, 5:49:31 PM10/29/01
to
Kish wrote:

> Which thief? Jan, I presume, because Yoshimo's Pick Locks ability
> starts out kind of dreary, and potions aren't two a penny at the
> beginning of the game. Or are you using "useless" to mean "gets
> outgrown?"

Jan is the only theif in the game I'd use so yes. Also, yes, most of these spells
are useless in the context of the higher level parties in BG2.

> It's useful early on, say if you want to do deArnisse Hold first and
> want to get the weapons guarded by the golem. It gets outgrown pretty
> quickly.

True enough, early on it does have a nice effect.

> > Tenser's Transformation- I needed a mage, not a fighter, when I chose/rolled
> > this character.
>
> Picture...a dual-classed kensai/mage.

Never played this character despite its apparent popularity.

> Huh? You are aware that Mordenkainen's Sword is a summon and creates a
> flying sword that will attack on its own, aren't you?

Yeah but it never seems worth the effort comnpared to breaking out a real Cacoafiend
or Gate type thing.


Bob Macfie

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Oct 29, 2001, 7:40:31 PM10/29/01
to

CCF wrote:
>
> Kish wrote:

> > It's useful early on, say if you want to do deArnisse Hold first
> > and want to get the weapons guarded by the golem. It gets
> > outgrown pretty quickly.

> True enough, early on it does have a nice effect.

Especially if you need a powerful magic weapon for your
clerics in a fight against demons. It was some time before I
had anything better than a +2 hammer, and some creatures
called for a +3 mace.



> > > Tenser's Transformation- I needed a mage, not a fighter, when I
> > > chose/rolled this character.

> > Picture...a dual-classed kensai/mage.
>
> Never played this character despite its apparent popularity.

Me neither, but I still use Tenser's Transformation as part
of my Chain Contingency in combination with Improved Haste
and Simulacrum.

That allows me to split Imoen into a back-up fighter and a
mage late in a battle, and has turned the tide on several
occasions.



> > Huh? You are aware that Mordenkainen's Sword is a summon and
> > creates a flying sword that will attack on its own, aren't you?

> Yeah but it never seems worth the effort comnpared to breaking out a
> real Cacoafiend or Gate type thing.

I never bother with either of those two spells -
Mordenkainen's Sword has advantages over both of them:

- it's immune to physical damage,
- it can't be stunned, charmed, or energy drained
- it isn't inclined to go after you if you make a 'tiny'
mistake like catching it in a fireball.

Having said that, it can be dispelled in a few ways. I
think Death Spell will slay the thing, since it is a
summons.

In a pinch, Wizard Eye can also be as useful as
Mordenkainen's Sword if you ask the Eye to attack what it
meets. Everything will target it and you will then have the
leisure of opening fire from a distance first.

As for the Black Blade of Disaster, it's capacity for
energy drain and healing the wielder make it worth
considering for those who do use Tenser's Transformation
before certain battles.

I like experimenting with a lot of different spells - and
I've tried getting Imoen to diversify her spell list a bit,
so that I don't have any memorized more than once. Well,
there are two Stoneskin spells and a pair of Remove Fears,
but that's it. She hasn't used Infravision, I admit, or
Chill Touch (a spell I have used with several PnP characters
because sometimes the visual of a glowing blue hand makes
for great roleplaying opportunities). But I've tried
practically everything else at some point, with great
enjoyment.

Heck, I tend to ignore a lot of the "must-haves." Magic
missile? Haw! Greater Malison? That's for people who can't
stand the heat! Monster summons? What kind of mage needs
backup to fight a dragon anyway? ;p

No wizard gets to be worthy of the title by being
predictable. :)

Bob Macfie

Mike Schneider

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Oct 30, 2001, 1:33:14 AM10/30/01
to
In article <o8drtt4n112i7ifq5...@4ax.com>, Sarah Jaernecke
<nightfi...@web.de> wrote:

> CCF scrawled the following into the Great Almanac of
> alt.games.baldurs-gate:
>
> > Tenser's Transformation- I needed a mage, not a fighter, when I
> > chose/rolled this character.
>
> It's a real killer for dual-classed fighter/mages, though, if you know
> you won't need anymore magic in the battle or have a secondary mage.


TT is fabulous. A fighter/mage/cleric (there's a class I don't see talked
about much) can cast Strength (if naturally weak), then Righteous Magic,
then Draw Upon Holy Might, then Tensor's Transformation, and easily top
off a 25 STR (with wasted excess to spare) without any girdles or
gauntlets. Why do this? Because melee weapons can do more damage and be
used more often than most (if not all) offensive magic spells; they're
also not disruptable as magic-casting is. Covered up with Stoneskin, Blur
and Mirror-Image, a wizard can actually stand toe-to-toe with really tough
opponants, and do incredible damage with a staff without taking a scratch.
All he really needs is something to bring has THACO down so he can hit
reliably with it -- TT provides that and double hit-points to boot.
Post-battle, your fighters are exhausted and need heeling, while your mage
is still fresh with several attack spells in reserve.

Mike Schneider

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Oct 30, 2001, 1:40:58 AM10/30/01
to
In article <3BDDDD67...@sprintmail.com>, CCF <c...@sprintmail.com> wrote:

> Kish wrote:
> > Huh? You are aware that Mordenkainen's Sword is a summon and creates a
> > flying sword that will attack on its own, aren't you?
>
> Yeah but it never seems worth the effort comnpared to breaking out a real
> Cacoafiend or Gate type thing.


The sword is harder to kill than a demon, can't be possessed or "turned
red" against you, will chase enemies through narrow doorways, and it lasts
longer if your spellcaster is higher than 15th level. If it DOES get
killed before it expires, you can pocket a Greenstone Amulet (a bug fixed
with patches, but a fun one)!

Kish

unread,
Oct 30, 2001, 1:43:13 AM10/30/01
to
CCF wrote:
>
> Kish wrote:
>
> > Which thief? Jan, I presume, because Yoshimo's Pick Locks ability
> > starts out kind of dreary, and potions aren't two a penny at the
> > beginning of the game. Or are you using "useless" to mean "gets
> > outgrown?"
>
> Jan is the only theif in the game I'd use so yes.

So, by "useless" you don't mean "useless" but "useless with the specific
party you have."

> > > Tenser's Transformation- I needed a mage, not a fighter, when I chose/rolled
> > > this character.
> >
> > Picture...a dual-classed kensai/mage.
>
> Never played this character despite its apparent popularity.

See above.

Talen

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Oct 30, 2001, 6:14:01 PM10/30/01
to
It has been brought to my attention that Sarah Jaernecke
<nightfi...@web.de> wrote:

>
>> Modenainen's Sword- see Enchanted weapon.
>
>Whoa. :) Read the description again, this spell doesn't actually
>create a weapon for you to wield. Instead, it acts as a summoning
>spell, and IMO the Swords are indeed the best summons until planetars
>come along. They are immune to anything except purely magical energy
>(Magic Missile, Horrid Wilting, Skull Trap?) and anti-summon spells,
>which makes them fabulous damage sponges.

Hells, I hardly need the planetars. Besides, you can pick up Mordy far
more easily than the Planetars. ;p

--

Talen
Current Tyrannical Despot of the "We Love Talen" fanclub
Several Sandwiches Short of A Picnic,
Clue-Stick Wielder Extraordinaire,
Current August Leader of WAM,
And also known as Grammar Jesus

http://shatteredreality.net/talen/

"Slowbro and Slowking are pretty much the same, the only
difference being 'Bros huge defence and 'Kings huge SDef. Both
are whores to kill."
- TD, summing up the Slowpoke argument

Mark Blunden

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Oct 30, 2001, 6:22:32 PM10/30/01
to
"Mike Schneider" <mi...@SPAMKILLERusfamily.net> wrote in message
news:mike1-28100...@c5-132.xtlab.com...

> In article <9rgt4l$tet4v$1...@ID-36588.news.dfncis.de>, "Mark Blunden"
> <mar...@nospam.btinternet.com> wrote:
>
> > "Astorian" <ste...@parker56.freeserve.co.uk> wrote in message
> > news:9rgnr8$vnc$1...@newsg3.svr.pol.co.uk...
> > > Stinking cloud is also pretty useless, since it doesnt do any damage.
> >
> > Stinking Cloud is mostly useless in BG2, since everyone seems to save
> > against it
>
>
> You could say the same thing about two-thirds the spells in the book.
> It's why you have to lower your enemy's saves first. That is what GM and
> Doom are for.

But by the time you've got GM, you've got access to loads of higher-level,
more effective area-effect spells, so why bother with Stinking Cloud then?

--
Mark.
mar...@btinternet.com

* These men have taken a supreme vow of celibacy, like their fathers and
their fathers before them

Talen

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Oct 30, 2001, 7:25:44 PM10/30/01
to
It has been brought to my attention that CCF <c...@sprintmail.com>
wrote:

>
>> Huh? You are aware that Mordenkainen's Sword is a summon and creates a
>> flying sword that will attack on its own, aren't you?
>
>Yeah but it never seems worth the effort comnpared to breaking out a real Cacoafiend
>or Gate type thing.
>

1. You can control it.
2. It's immune to almost everything.
3. It's a +4 weapon so it cuts through almost every defense
4. You get the XP for whatever it kills.

Seems like all that and a bag of chips to me.


--

Talen
Current Tyrannical Despot of the "We Love Talen" fanclub
Several Sandwiches Short of A Picnic,
Clue-Stick Wielder Extraordinaire,
Current August Leader of WAM,
And also known as Grammar Jesus

http://shatteredreality.net/talen/

alt.binaries.erotica.scheherazadealt.sex.lesbian.antirush
- Newsgroup available on Optusnet

Scobin

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Oct 30, 2001, 2:08:28 PM10/30/01
to
(...)

> > Modenainen's Sword- see Enchanted weapon.
>
> Whoa. :) Read the description again, this spell doesn't actually
> create a weapon for you to wield. Instead, it acts as a summoning
> spell, and IMO the Swords are indeed the best summons until planetars
> come along. They are immune to anything except purely magical energy
> (Magic Missile, Horrid Wilting, Skull Trap?) and anti-summon spells,
> which makes them fabulous damage sponges.

> Sarah Jaernecke

I think this spell is a bit overpowered. One Mordenkainen's Sword is enough
to attract a dragon's attention for several rounds, thus making "dragon
battles" much easier. In my humble opinion the swords shouldn't be
completely immune to physical and elemental damage (maybe 50% or 75%, but
not 100%).

Scobin


David Vrabel

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Oct 31, 2001, 4:08:08 PM10/31/01
to

Astorian wrote:
>
> .................is vocalise, picture this, you're mage has just been
> silenced, and to be able to cast spells again he needs to cast vocalise, but
> can't because he's been silenced. Great spell.

Vocalize can be cast when you're silenced. It would be a bit useless
otherwise...

David Vrabel

Talen

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Oct 31, 2001, 6:10:35 PM10/31/01
to
It has been brought to my attention that "Scobin" <scob...@wp.pl>
wrote:

That's the fault of the AI, not the spell. It's a seventh level spell,
fercryingoutloud, of course it should be potent.

--

Talen
Current Tyrannical Despot of the "We Love Talen" fanclub
Several Sandwiches Short of A Picnic,
Clue-Stick Wielder Extraordinaire,
Current August Leader of WAM,
And also known as Grammar Jesus

http://shatteredreality.net/talen/

alt.sex.aluminum

Jesse Yeager

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Nov 1, 2001, 4:09:04 AM11/1/01
to

As would Free Action if you couldn't cast it when you were held, but guess
what: you can't!

Mark Blunden

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Nov 1, 2001, 12:13:59 PM11/1/01
to
"Jesse Yeager" <reje...@bellsouth.net> wrote in message
news:1t6E7.11996$QL2.3...@e3500-atl1.usenetserver.com...

Unlike Vocalise, Free Action can be cast on other creatures, so a Cleric can
cast it on a Held warrior. It also has a relatively decent duration, making
it useful as a pre-battle buffing spell.

--
Mark.
mar...@btinternet.com

* Duct tape is like the Force. It has a light side, a dark side, and it
holds the universe together.

Scobin

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Nov 2, 2001, 3:54:15 PM11/2/01
to
(...)

> > I think this spell is a bit overpowered. One Mordenkainen's Sword is
enough
> > to attract a dragon's attention for several rounds, thus making "dragon
> > battles" much easier. In my humble opinion the swords shouldn't be
> > completely immune to physical and elemental damage (maybe 50% or 75%,
but
> > not 100%).

> That's the fault of the AI, not the spell. It's a seventh level spell,
> fercryingoutloud, of course it should be potent.

Yes, it should. But it is much more potent than the 8th and 9th level spells
which summon daemons (I am not sure about the names; the second one is most
probably "Gate", but the first one...?). It can even be more useful than
"Summon Planetar" spell in "dragon battles". That's why I think this spell
is overpowered. The only disadvantage is that it may be "slain" by Death
Spell, but some enemies don't have such spells or just run out of them very
quickly.

> > Scobin

> Talen


Wong Kam Chuen

unread,
Nov 3, 2001, 10:38:40 PM11/3/01
to

In that case, you can cast a Death Ward on the Mordenkainen's Sword. That
will protect it against Death spells (Death Spell, Finger of Death etc) but
not spells that kill summonings immediately (Cloudkill, Horrid Wilting etc).


KC


Scobin

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Nov 8, 2001, 4:12:20 PM11/8/01
to
(...)

> In that case, you can cast a Death Ward on the Mordenkainen's Sword. That
> will protect it against Death spells (Death Spell, Finger of Death etc)
but
> not spells that kill summonings immediately (Cloudkill, Horrid Wilting
etc).

Looks like a good hint. Thanks; I will try to use it when I've got a chance.

By the way: if I remember correctly, the "Cloudkill" and "Abi-Dalzim's..."
don't kill summonings immediately. The first one slays low-level creatuers
outright, and the second yields a massive amount of damage, though.

> KC

Scobin

P. S. The Mordenkainen's Swords are susceptible to "charm" spells, aren't
they? So is it possible to protect them by the Chaotic Commands spell?


Wong Kam Chuen

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Nov 9, 2001, 11:16:54 PM11/9/01
to
> (...)
>
> > In that case, you can cast a Death Ward on the Mordenkainen's Sword.
That
> > will protect it against Death spells (Death Spell, Finger of Death etc)
> but not spells that kill summonings immediately (Cloudkill, Horrid Wilting
> etc).
>
> Looks like a good hint. Thanks; I will try to use it when I've got a
chance.
> By the way: if I remember correctly, the "Cloudkill" and "Abi-Dalzim's..."
> don't kill summonings immediately. The first one slays low-level creatuers
> outright, and the second yields a massive amount of damage, though.

Thanks for the correction. Cloudkill and Horrid Wilting don't instant-kill
summonings... it's Death Fog that will (note that demons are gated in, not
summoned). I knew it right after I posted, but don't bother to post again to
correct that ;)

> P. S. The Mordenkainen's Swords are susceptible to "charm" spells, aren't
> they? So is it possible to protect them by the Chaotic Commands spell?

The spell description said that the sword is controlled mentally by the
caster (thus the THAC0 of a fighter with half of caster's level), and thus
cannot be controlled by someone else. This is also true in the game. So when
a Mordenkainen's Sword is charmed/dominated, the "confused animation" will
show, but the sword's still fighting for you.


KC


den4...@gmail.com

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May 2, 2017, 11:59:47 PM5/2/17
to
On Saturday, October 27, 2001 at 6:29:43 PM UTC-7, Astorian wrote:
> .................is vocalise, picture this, you're mage has just been
> silenced, and to be able to cast spells again he needs to cast vocalise, but
> can't because he's been silenced. Great spell.
>
> --
> Astorian

vocalize has no verbal component.....

Auric__

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May 3, 2017, 2:28:19 AM5/3/17
to
den4quest wrote:

> On Saturday, October 27, 2001 at 6:29:43 PM UTC-7, Astorian wrote:
>> .................is vocalise, picture this, you're mage has just been
>> silenced, and to be able to cast spells again he needs to cast
>> vocalise, but can't because he's been silenced. Great spell.
>
> vocalize has no verbal component.....

Astorian posted that more than ***FIFTEEN YEARS*** ago. He's almost certainly
not still hanging around, waiting for replies.

Also, your point was made in the SECOND REPLY by "b" (bruce). To wit:

"In D&D, Vocalize doesn't have a verbal component, so it can be cast
when silenced."

So you fail twice. Fucking Google Groupies.

--
Dance for me, go on. Oh you were!
I thought you were having a spaz attack... Doofus.
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