Everyone dies really quickly around the Demogorgon, so you can't
expect
help from the "knights." Demogorgon also summons up a pair of
Mariliths
(similar to Y'tossi from earlier) making this a very tough battle
indeed.
Anyway, before dropping down to his level, you'll want to prepare
yourself. Protection spells, summonings, anything you think might
help.
Make sure everyone has +4 weapons so that they can actually hit
something
down there (otherwise, just leave them up by the portals). If you
kill
one set of minions, he'll summon more. In order to hit the Demogorgon
you'll need to lower his defenses. I would suggest Khelben's Warding
Whip. Use all of your special abilities/items/spells that you can
while
in the battle. There's no better time than now to try out your
Whirlwind
attacks. It is not ESSENTIAL to take out his Mariliths, you could
leave
them be and just try to kill Demogorgon. If you do kill his Mariliths
he'll summon more... again and again. Remember, you can't hurt him
if he has protections on, so use Warding Whip!
If you have the higher abilities, summon Planetars and other similar
creatures (those can sure take a beating). You may get poisoned, so
either have an antidote, or a spell handy. Set up Contingencies if
you
can, and Spell Triggers.
Demogorgon - 290 HP -12 AC -8 THAC0 5 Attacks
36,000 experience
Mariliths - 23,000 experience
Balor - 26,000 experience
Glabrezu - 12,000 experience
Cambion - 18,000 experience
Note: This is probably the most difficult battle in any of these
games, so if you can't do it after several attempts, try
coming back later.
Also, you cannot cheat to kill the Demogorgon. It won't
work.
Demogorgon is not stopped by Time Stop, so unless your mage
can fight him on his/her own, don't use it.
Find Demogorgon too easy? Try David Gaider's (a senior
designer
at Bioware) more difficult Demogorgon:
http://members.home.net/mrkevvy/ToB/TOBtweaksandcheats.html
Killing the Demogorgon is also worth 100,000 quest experience. Talk
to
Orden to get 20,000 quest experience.
Either way, you are done with the Watcher's Keep!
"jeff" <fy...@home.com> wrote in message
news:qC087.198524$W02.3...@news1.rdc2.on.home.com...
"T Schaefer" <scha...@qwest.net> wrote in message
news:vt287.1150$Rd.2...@news.uswest.net...
He has copied (and "forgot" to mention that) the entire section from Dan
Simpson's Baldur's Gate II: Shadows of Amn (PC) & Throne of Bhaal (BG2
Expansion, PC) FAQ/Walkthrough which you can get here:
http://db.gamefaqs.com/computer/doswin/file/baldurs_gate_ii.txt
--
John Andersson
www.johnandersson.net
> jeff wrote:
> # thank you t s for a truly enlightening insight.
>
> He has copied (and "forgot" to mention that) the entire section from Dan
> Simpson's Baldur's Gate II: Shadows of Amn (PC) & Throne of Bhaal (BG2
> Expansion, PC) FAQ/Walkthrough
Uh... he "remembered" to mention it right at the start of his post.
Oops... Sorry. My mistake.
--
John Andersson
www.johnandersson.net
Here's the strategy I used, a bit different from what's suggested in the
FAQ:
First, it's important to note that your main character must remain at the
top of the stairs, near the portal, until you're ready to begin. The mere
act of setting foot into the downstairs area will trigger Demogorgon. Your
party members, however, can move about at will - so long as they don't
attempt to initiate a conversation with Demogorgon.
With this in mind, I started by sending Imoen downstairs to set snares where
Demogorgon would appear. After she set two, I sent her back upstairs,
rested eight hours, sent her back downstairs, and had her set two more
snares. I repeated this cycle until the game would no longer allow me to
set snares. Still, I got seven or eight set.
Next, I arranged my party around Demogorgon's spawn point. I prepared them
with haste and protection from magical energy and all the other usual
stuff - including equipping them with +4 weapons or better. I summoned a
Palentar and a few elementals and also positioned them appropriately. Oh, I
also took off party A.I. so that my party members would do as I say.
Finally, I sent my main character downstairs - this spawned Demogorgon. I
had all my party and all summoned creatures attack Demogorgon.
Pause is your friend. I waited until Demogorgon had set off his spell
protections, paused, then had my main character (a magic-user) cast Pierce
Shield while Imoen cast Pierce Magic. (The first time I tried this, I was
too quick, and cast those spells *before* he raised his shields. Oopsie.)
Meanwhile Imoen's snares went off, and just by themselves they managed to
reduce Demogorgon's hit points by 75% in three rounds. My party then took
care of him in fairly short order.
I actually had more problems with the Mariliths than I did with Demogorgon.
:) But the usual high-level-mage tactics worked well on them.
Hope this helps.
-Richard
It is very easy to beat him if you know how.
3 spike traps will kill him when he spawns.
Christian Seitz