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Skeleton warriors

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Maurice Saboutin

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Nov 6, 1999, 3:00:00 AM11/6/99
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What is the best weapon against the skeleton warriors in the undercity.


thanks.

Anders Johansson

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Nov 6, 1999, 3:00:00 AM11/6/99
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>What is the best weapon against the skeleton warriors in the undercity?

Magical Blunt or Spiked weapons is best. But I prefer the
backstab-and-run tactic here, because there is a lot of space to run and
a lot of ruins to hide behind.

Anders J

HARALD MARIUS SELJESTAD

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Nov 8, 1999, 3:00:00 AM11/8/99
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They are imun to fire.
They suffer 1\2 dmg from sharp weapons ( swords ) and 1 dmg by arrows.

I recommend blunt weapon if you have profiency or specialization in it.
Maurice Saboutin <maur...@magma.ca> wrote in message
news:tXNU3.29658$m4.104...@news.magma.ca...
> What is the best weapon against the skeleton warriors in the undercity.
>
>
> thanks.
>
>

Koen Van Baelen

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Nov 13, 1999, 3:00:00 AM11/13/99
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Hi guys,

How the hell can you kill the skeleton warriors in the maze in chapter
7? Magic stuff doesn't touch them and melee weapons didn't work well
either. Ranged weapons never hit and turning undead had no effect at
all. Is there some trick to kill them?

--
Koen Van Baelen
koen.va...@pandora.be
--

James Prieels

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Nov 13, 1999, 3:00:00 AM11/13/99
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It's a melee encounter. They will win a ranged fight.
You must lure them to you, not the other way around because
they fire some mean arrows.

The most daring approach is to trip the lightning trap that's there.
If you don't want to risk that, have you Thief disarm the traps until
you spot them.
Open the fight with an arrow of Detonation or Lightning Bolt. They
won't like it a bit and will return fire. Flee around a corner -
they'll follow you.
Of course, your whole party sits in ambush right there.
The boneheads can't start shooting their arrows around the corner,
so they'll have to close in for melee, in which they are a lot less
dangerous.

Now as all skeletons, they don't stand fire too well.
Think fire damage. Priests should use use Flame Blades. Happen to have
a Druid along? Summon bears to whack 'em good. Mages cast Flame
Arrows, or Chromatic Orbs. Aganazzar's Scorcher does fire damage too,
but be careful you don't get your melee fighters caught in its beam.
Fighters use their crushing weapons (maces, flails, staffs).

Serve hot. Bless, Chant to taste.

James

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EuroBonus

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Nov 14, 1999, 3:00:00 AM11/14/99
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Koen Van Baelen <koen.va...@pandora.be> wrote in message
news:382DDB6E...@pandora.be...

> Hi guys,
>
> How the hell can you kill the skeleton warriors in the maze in chapter
> 7? Magic stuff doesn't touch them and melee weapons didn't work well
> either. Ranged weapons never hit and turning undead had no effect at
> all. Is there some trick to kill them?
>
> --

REALLY low AC and REALLY low THAC0

Colin E

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Nov 14, 1999, 3:00:00 AM11/14/99
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Blunt weapons [or an axe] in the hands of a low AC fighter prevents the
use of their deadly arrows and does the most damage. So give your
fighter the boots of speed then be prepared to back her/him up with
healing and missiles.
At character creation, it's worth giving one pip to blunt and one to
bows even if your fighter is going to be a swordsman.

Colin E.

Koen Van Baelen <koen.va...@pandora.be> wrote in message
news:382DDB6E...@pandora.be...
> Hi guys,
>
> How the hell can you kill the skeleton warriors in the maze in chapter
> 7? Magic stuff doesn't touch them and melee weapons didn't work well
> either. Ranged weapons never hit and turning undead had no effect at
> all. Is there some trick to kill them?
>
> --

James Prieels

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Nov 14, 1999, 3:00:00 AM11/14/99
to
Just thought of an elegant approach: when your Thief, who is
hidden in shadows, spots them, walk up your mage right behind him
(out of the skeletons' range of sight), and have him set a Skull Trap
or two. Cast a Lightning Bolt to lure them towards you (and the Traps),
and retreat to avoid their arrows.
When they give chase, the Skull Traps trigger, and presto!
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