"Best" is subjective. Here is what my FMT lugs (as the items
become available):
Marksmanship L. bow, Drizzt's scimitar.
Stealth boots, replaced by Speed boots ASAP.
L.Shield+2, Displacement cloak (to be replaced by Balduran's)
with A's cloak kept in a handy stash for special occasions.
Archery Bracers for bow (and Weapons Expertise for
backstabbing).
Helm of Balduran.
Girdle of Piercing (maybe Golden for special actions).
Amulet of influence.
For "M" jobs, Archmagi robe with Ring+2. Most of the time,
however, two Rings of Wizardry. Until the 2nd Wiz ring is
available, Ring of Free Action.
Wand of Frost almost all the time. Wands of Fire and Lightning
for "outdoor" work (lifesavers -- on a recent trip from FAI to
CW4, FMT raked up 10,800 XP in waylays).
--J
Replies to: jNpolak(at)Ojuno(dot)Tcom
Just out of curiosity, how do you manage for armour in the early game?
I'd have thought that the shadow armour may have been a choice for
backstabbing, or even an ankheg mail as a light and powerful
protective item when you run out of spells. Oh, and don't forget the
magic missile wand as well if/when you run short on MM's and find an
angry mage in your way - great to use before you run him down and chop
him up with a big sword (works well for any soloist).
--
Phil
(Remove 'your.inhibitions' to reply)
Read the alt.games.baldurs-gate Usage Guidelines:
www.demonspawn.net/bg/usage.htm
Very carefully! ;)
In the Prologue, I buy plain leather and 5-finger Composite LB.
Then it's a toss b/w finding 10,000 or so gp for the Shadow
Armor or courage for Drizzt. My personal preference is the
Drizzt's goodies.
--J
Replies to: jNpolak(at)Ojuno(dot)Tcom
Hehe ;-). Mind you, leather armour is pretty darn useless in terms of
the AC modifiers, perhaps saving up for a studded leather is a better
bet, or just nick it from Imoen/Monty, one of whom does carry it. Me,
I get paranoid and grab the splint mail, or whack a watcher for a
plate mail ;-)
You're right about the leather. Perhaps it's the studded --
anyway, whichever lets me uses stealth. In early game, me
chicken and bet everything on hide. :) That includes leaving the
assassing in FAI for some later time.
--J
Replies to: jNpolak(at)Ojuno(dot)Tcom
I know it's bad form but I never leave home without plate mail. This
entails whacking a watcher and taking a rep hit early, but you don't
come across any better armor until you can go down to Nashkell and dig
up the Ankheg gear, so I feel it's worth it. I personally hoard my
gold until I can afford the Full Plate in Beregost. I generally go
down and whack Greywolf (no easy task at 1st level) and equip myself
with a decent sword, move on to Bassilus and the Captain of the Guard;
their bounties give you some good coin, and then you are well on your
way to buying the full plate.
Motley
> Always carry the three "protection" girdles
> (piercing, slashing, and bluntness) so that you can swap them as
> needed... This will take up two inventory
> slots in addition to the slot for the girdle in use, but that -3...
> to incoming attacks can be a tremendous advantage.
You've hit upon the crux of the matter (and the reason for my question in the
first place). There are so many good items that I wasn't able to carry around
all the stuff I wanted. (You've got to keep a couple of open slots for items
found in new dungeons.) As to girdles, I ended up keeping two, the girdles of
slashing and piercing.
Cool, cool
George IV
Shucks, you needn't do that naughty deed ;-). My trick is to go find
Viconia, then whack the Fumbling Fist there and nick his armour for my
group, before sending Viconia on a little trip to the nearest wild
animal. Of course, by travelling at night, one can easily reach
Nashkel quite swiftly and grab the ankheg armour (funnily, also
passing another paranoid FF with plate mail). Again, horses for
courses, but I wouldn't spend money on full plate when there's ankheg
plate or normal plate with good bonuses, or the shadow armour/archmagi
robe for a thief or mage multiclass.
What, you, chicken? I'll never be able to read your posts in the same
way again ;-). BTW, Tarnesh the assassin, along with the dwarf in the
Red Sheaf, are possibly two of the toughest encounters in the game,
considering the level at which one faces them, IMHO.
One trick that's worth considering is to always carry the three "protection"
girdles (piercing, slashing, and bluntness) so that you can swap them as
needed to keep from getting hit by given opponents. This will take up two
inventory slots in addition to the slot for the girdle in use, but that -3
or so to incoming attacks can be a tremendous advantage... you'll probably
save the 10 healing potions that would otherwise take up those slots,
anyway.
Just my .02
>
><to...@one.net> wrote in message news:39be903f...@news.one.net...
>> On Sat, 9 Sep 2000 20:30:19 +0100, "Phil"
>> <ph...@your.inhibitions.gledson.fsnet.co.uk> wrote:
>> >Just out of curiosity, how do you manage for armour in the early
>game?
>> >I'd have thought that the shadow armour may have been a choice for
>> >backstabbing, or even an ankheg mail as a light and powerful
>> >protective item when you run out of spells. Oh, and don't forget
>the
>> >magic missile wand as well if/when you run short on MM's and find
>an
>> >angry mage in your way - great to use before you run him down and
>chop
>> >him up with a big sword (works well for any soloist).
>> >
>> >--
>> >Phil
>> >(Remove 'your.inhibitions' to reply)
>> >
>> I know it's bad form but I never leave home without plate mail. This
>> entails whacking a watcher and taking a rep hit early, but you don't
>> come across any better armor until you can go down to Nashkell and
>dig
>> up the Ankheg gear, so I feel it's worth it. I personally hoard my
>> gold until I can afford the Full Plate in Beregost. I generally go
>> down and whack Greywolf (no easy task at 1st level) and equip myself
>> with a decent sword, move on to Bassilus and the Captain of the
>Guard;
>> their bounties give you some good coin, and then you are well on
>your
>> way to buying the full plate.
>> Motley
>
>Shucks, you needn't do that naughty deed ;-). My trick is to go find
>Viconia, then whack the Fumbling Fist there and nick his armour for my
>group, before sending Viconia on a little trip to the nearest wild
>animal. Of course, by travelling at night, one can easily reach
>Nashkel quite swiftly and grab the ankheg armour (funnily, also
>passing another paranoid FF with plate mail). Again, horses for
>courses, but I wouldn't spend money on full plate when there's ankheg
>plate or normal plate with good bonuses, or the shadow armour/archmagi
>robe for a thief or mage multiclass.
>
>--
>Phil
>(Remove 'your.inhibitions' to reply)
> Read the alt.games.baldurs-gate Usage Guidelines:
>www.demonspawn.net/bg/usage.htm
>
>Dost Thou Shit Me???
What 's the big deal between whacking a FF or a Candlekeep Librarian?
Same rep hit; NO?
And if you're going solo it doesn't hurt to have a little good gear
early!!!
Unless you're the running away type!!! HAH!, Have at YOU!!!!
And as far as money goes; is there ANYTHING better than Full Plate
Mail for the coin??? There is miles to go before you can get the
Ankheg Armour and it doesn't allow magical items as YOU well know!!
Shadow Armor adds what? 30% to stealth ???
To hell with stealth. I knock, I ring, I sing a seranade under the
lady's window. and then I just bust the damn door down!!!
And what is this about mage roges???
If you are playing a F/T/M what are robes for?
I dry off after a melee with mage robes an leave them littering the
countryside. My PC is steadfast in his gear. He carries nom extras.
Me thinks not. I only bother to pick up gold coin and magical items.
Playing the game solo definetly puts you in the frugal state of mind.
As I've said before, and obiously will say again who needs money in
this game after; what 4th or 5th level, hell maby evn 3rd.
I'm sittin on 120+ with nothin to spend it on.
WAIT FOR IT!!!!
Motley
Whacking the FF south of Beregost and the one chasing Viconia results
in no rep hit at all. That's why I picked those victims carefully ;-)
> And if you're going solo it doesn't hurt to have a little good gear
> early!!!
> Unless you're the running away type!!! HAH!, Have at YOU!!!!
> And as far as money goes; is there ANYTHING better than Full Plate
> Mail for the coin??? There is miles to go before you can get the
> Ankheg Armour and it doesn't allow magical items as YOU well know!!
True, full plate is top notch, but ankheg is a pretty good compromise
in terms of simple AC. Plus, by then you'l only have what, about
2xRing of protection +1, maybe's an amulet +1, and little else.
Girdles can be worn with ankheg plate, so I'd say that it ain't bad
for the frugal among us. Still, whacking Bassilus, saving Brage and
just a bit of wandering gets you to 18 rep and enough left over for
full plate. Still, it is an awful lot of cash, and you can find
others lying about.
> Shadow Armor adds what? 30% to stealth ???
> To hell with stealth. I knock, I ring, I sing a seranade under the
> lady's window. and then I just bust the damn door down!!!
Whoa, calm down there, bustin' down doors is not what we do in the
union ;-). Knock is a pretty tough spells to find, barring in random
encounters, so that's a tricky approach. Plus, it's the best thief
armour, period - +3 studded leather with 15% bonus to stealth. For
the soloist, I'd put stealth as a high priority, along with traps
(potions to bust locks, and forget about pickpocketing altogether).
> And what is this about mage roges???
> If you are playing a F/T/M what are robes for?
> I dry off after a melee with mage robes an leave them littering the
> countryside. My PC is steadfast in his gear. He carries nom extras.
Archmagi robes only. The rest all have specific bonuses, and it's a
pain chopping and changing to pick the correct one for each fight.
The archmagi robes are, as with shadow armour, the best protective
item for that class, and if you want to role play a FMT, you need to
wear robes at best to cast spells. Ergo, I rest my case on robes.
> Me thinks not. I only bother to pick up gold coin and magical items.
> Playing the game solo definetly puts you in the frugal state of
mind.
> As I've said before, and obiously will say again who needs money in
> this game after; what 4th or 5th level, hell maby evn 3rd.
> I'm sittin on 120+ with nothin to spend it on.
> WAIT FOR IT!!!!
> Motley
Yes, money isn't a problem after about Cloakwood, or even the bandit
camp. However, it is common knowledge that the FMT soloist is very
tough to keep alive at low levels, due to ridiculously low HP and such
slow advancement, meaning he's got to kill hundreds of enemies to get
another level up. Money can buy you lots of things, but money can't
buy you health, or extra levels, or love (apparently) ;-).