Hey again
My gods this is getting to be a habit! I have managed to defeat all the
doppelgangers I can see, and explored the entire level (this is the one
below the Wardens).
All I need to do (as far as I can see) is:
1. disarm the nasty fireball trap on the cache of interesting looking
spells (well there's 2) - this is on the wall to the left of the large room
with the bridges going across a pool of lava (or something)
2. disarm the "hold" trap in the room that has the 3 or 4 Dwarven Doom
Guards (I actually tried this with a "knock" spell, but when I had another
person go to collect the contents....... the next bit explains....
3. defeat the bloody Dwarven Doom Guards who beat the crap out of me!
I think that's all I have to do in this level.
Help please!
Rella
PS. What's this I hear about not being able to sleep because it resets the
door mechanisms?
--
REMOVE "DIESPAM" TO REPLY
http://www.angelfire.com/nh/rellasplace
Always under construction!
Colin E.
Rella <sorceres...@bigpond.com> wrote in message
news:RyRk4.2416$VJ1....@newsfeeds.bigpond.com...
Last time I was there, I placed as many skeletons in that little room as
possible, put a character near the chest (maybe a thief to open it, and a
fighter/mage to cast magic missiles through the rangs of skeletons?), and
then some more skeletons. The other characters waited outside with
bows/spells. When the doomguards turned hostile, everyone attacked them from
a distance. I don't believe anyone got hurt.
> I think that's all I have to do in this level.
You found the exit?
> Help please!
> Rella
> PS. What's this I hear about not being able to sleep because it resets
the
> door mechanisms?
If you go to sleep with your entire party, say, in the corridor between the
bedroom and the room with the statues, the doors will close, and you won't
get out. But if you are already beyond the throne room, I think it won't
trouble you anymore.
Good luck,
Rens.
Kir
------
Posted via news://freenews.netfront.net
Complaints to ne...@netfront.net