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is there any point to +1 leather armour?

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Sphere

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Apr 14, 1999, 3:00:00 AM4/14/99
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Is there any point to +1 leather armour? It's about 1700 bucks, and studded
leather is only 30 or so. Why would ANYone buy something that gives the same
AC? I don't understand. For that matter, what is the point of a +1 small
shield. I saw this and was confused, because if you can use a small shield,
you can use a large shield, which yields a -1 (-2?) to missiles for free.
Also, +1 large shields, and medium shields, are everywhere for perhaps 500
bucks more, so I don't understand why magic small shields would be bought
either. Anyway, til next time,
-Sphere

Famous Last Words: "I know what I'm doing!"

bldng...@mindspring.com

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Apr 14, 1999, 3:00:00 AM4/14/99
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1. Even in virtual worlds, there are "bad shopers"
2. I'm not totaly sure, but I think you can still use both hands with a
small shield.

Kerianya X

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Apr 15, 1999, 3:00:00 AM4/15/99
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You can't use both hands when using a small shield or a buckler (but druids and
theives can only use bucklers)

As for buying +1 leather armor, it weighs less as does smaller shields. They
have less restrictions for movement as well. And when RPing, some types of
people don't want to be encumbered by such heavy things and thus use the
smaller and less AC providing things.

Sorta goes with roleplaying. I'll admit I usually go for the better weapons
and armor, but shouldn't it be more about picking what your character would
want than super-ultra AC and THAC0? (yes i realize most people would want the
better stuff.... but there's a + and - to everything)

Desert Ranger

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Apr 15, 1999, 3:00:00 AM4/15/99
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In the p&p version the magical "plusses" can be added to your saving
throws, for example against the breath weapon of a dragon, that is a Full
Plate + 5 would improve your saving throw with 5 (very nice). Don´t know if
that is implemented in the game however?
DR

Sphere <sphe...@hotmail.com> wrote in article
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Art Mruczek

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Apr 15, 1999, 3:00:00 AM4/15/99
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On Wed, 14 Apr 1999 16:10:21 -0700, "Sphere" <sphe...@hotmail.com>
wrote:

>Is there any point to +1 leather armour? It's about 1700 bucks, and studded
>leather is only 30 or so. Why would ANYone buy something that gives the same
>AC? I don't understand. For that matter, what is the point of a +1 small
>shield. I saw this and was confused, because if you can use a small shield,
>you can use a large shield, which yields a -1 (-2?) to missiles for free.
>Also, +1 large shields, and medium shields, are everywhere for perhaps 500
>bucks more, so I don't understand why magic small shields would be bought
>either. Anyway, til next time,

In the P&P version, thieves have their skills reduced when
wearing anything more cumbersome than leather armor. On the
other hand, they get bonuses for wearing no armor. You
wouldn't bother putting that armor on anyone but a thief,
would you? Although I can't find these modifiers listed in
the manual, the figures from the 2nd ed. Player's Handbook
are as follows:

No Armor Studded
Pick Pockets +05% -30%
Open Locks -- -10%
Find/Remove Traps -- -10%
Hide in Shadows +05% -20%
Move Silently +10% -20%

I'm not sure if these are implemented in Baldur's Gate, but
the costs don't really make sense otherwise. For that
matter, Move Silently is not an option in BG, but it may be
implemented while moving while Hiding in Shadows, so I
added it to the table. Hope this helps.

amruczek@*REMOVE*.stny.lrun.com
You know, that just may be too complicated for some people.

<insert .sig file here>


Daniel M Andersen

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Apr 15, 1999, 3:00:00 AM4/15/99
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Can't remember exaclty where I read it, but I beleive somewhere in the
manual or readme file it says that armor does NOT affect thieving
skills.
This is very sad, as it is normally a big incentive for thieves to run
around un-armoured. As is, you just put them in the heaviest armour they
can wear :-/
Personally I would have prefered the optinal rule from the thiefs
handbook, where thieves could wear any type of armour, although their
theif skills suffered tremendously while doing so. -95% or something
like that to pickpockets in plate, for example :)

Daniel

Eric Plante

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Apr 15, 1999, 3:00:00 AM4/15/99
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Daniel M Andersen <dan...@post3.tele.dk> wrote:
: Can't remember exaclty where I read it, but I beleive somewhere in the

: manual or readme file it says that armor does NOT affect thieving
: skills.
: This is very sad, as it is normally a big incentive for thieves to run
: around un-armoured. As is, you just put them in the heaviest armour they
: can wear :-/
: Personally I would have prefered the optinal rule from the thiefs
: handbook, where thieves could wear any type of armour, although their
: theif skills suffered tremendously while doing so. -95% or something
: like that to pickpockets in plate, for example :)
In the PHB, it only gives malus for padded leather and bigger armors
(It was not implemented for BG, though), Standard leather armor doesn't
confer any bonus nor any malus so, technicaly, a magical leather armor
is more interesting than a studded leather exept in BG.

Also, magical armors modify saving throws vs physical effects by their
plusses(I don't know if it was implemented in BG, though). They are also
lighter than normal armors.

Eric Plante
: Daniel

--
Eric Plante(pla...@cam.org)
http://www.cam.org/~plantee/Home.HTM
(Dragon Dice, Guardian & Dicemaster)

Marcus Barnes

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Apr 15, 1999, 3:00:00 AM4/15/99
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In article <19990414214434...@ng135.aol.com>,
keri...@aol.com (Kerianya X) wrote:
>
> As for buying +1 leather armor, it weighs less...

With AC vs. weapon type modifiers studded leather is still better, but does
weigh an extra 15 lbs.

> Sorta goes with roleplaying.

Exactly :-)

Wayfinder

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Marcus Barnes

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Apr 15, 1999, 3:00:00 AM4/15/99
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In article <7f53e9$g...@ocean.CAM.ORG>,

Eric Plante <pla...@Ocean.CAM.ORG> wrote:
> Daniel M Andersen <dan...@post3.tele.dk> wrote:
> : ... I beleive somewhere in the

> : manual or readme file it says that armor does NOT affect thieving skills.
> : This is very sad, as it is normally a big incentive for thieves to run
> : around un-armoured.

This is mostly true, although thieving skills other than find traps are
disabled if you wear more than studded leather armor. I do wish BG used the
AD&D2 rules on this. It shouldn't be too hard to implement because they have
some magic armors and potions that modify thieving skills.

> In the PHB, it only gives malus for padded leather and bigger armors
> (It was not implemented for BG, though), Standard leather armor doesn't
> confer any bonus nor any malus so,

Wearing no armor at all does give bonuses. Leather armor is a zero modifier.

Daniel M Andersen

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Apr 16, 1999, 3:00:00 AM4/16/99
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I am aware that the PHB 'only' lists thief-skill modifiers for Hide,
Padded, leather and studded leather armor.
The optional 2nd edition thiefs handbook ("The complete thief's
handbook" [PHBR2]) lists thiefskill modifiers for all armors, as it was
plausible for thief characters to wear heavier armor as to complete a
disguise. (Would be odd, for the thief disguised as a fighter baron, to
be unable to put on the platemail said person normally carried, for
instance).
Seeing that BG already incorperates some elements from the optional
handbooks, it wouldn't be tottally unrealstic to consider other
handbooks (The chromatic orb spell, for instance, is given in complete
wizards handbook).
The barbarian and monk classes someone mentioned earlier, are from the
1st edition, in 2nd edition, they're kits from the "completes fighters
handbook" and "complete priests handbook", respectively.
(And yes, I've spent all to many money on AD&D 2nd edition during the
years for my own good ;) )

Daniel

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ICQ UIN: 207657

Love is like a glass-rose, Fragile yet incredibly beautiful...

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Londonj11

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Apr 16, 1999, 3:00:00 AM4/16/99
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What no one has mentioned yet is Druid characters are allowed to wear only
leather armour. So when my Druid was able to find a suit of +1 leather armour,
he was quite happy, whereas studded leather armour is completely useless to
him.


Marcus Barnes

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Apr 16, 1999, 3:00:00 AM4/16/99
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In article <37174A7A...@post3.tele.dk>,

Daniel M Andersen <dan...@post3.tele.dk> wrote:
> I am aware that the PHB 'only' lists thief-skill modifiers for Hide,
> Padded, leather and studded leather armor.

Sorry. I was only carlifying that BG disables Thieving and Stealth (but not
Find Traps) if heavy armor is worn by a dual/multi class thief. I too wish BG
would apply AD&D2 penalties (up to 100%) instead.

> (And yes, I've spent all to many money on AD&D 2nd edition during the
> years for my own good ;) )

Yep, me too ... and don't forget the Core Rules II cdrom :-)

Marcus Barnes

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Apr 17, 1999, 3:00:00 AM4/17/99
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In article <19990416114132...@ng-fd1.aol.com>,

Oh right! Druids can only wear "natural" armor like padded, hide, leather and
wooden shields. Of these, BG only has leather armor (no spoilers here) so
leather+1 is cool.

I wonder ... does BG allow druids to carry (non wooden) shields? I haven't
had a single class druid PC yet. If so then this relaxation sorta makes up
for the lack of natural armor types in the game.

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