Famous Last Words: "I know what I'm doing!"
As for buying +1 leather armor, it weighs less as does smaller shields. They
have less restrictions for movement as well. And when RPing, some types of
people don't want to be encumbered by such heavy things and thus use the
smaller and less AC providing things.
Sorta goes with roleplaying. I'll admit I usually go for the better weapons
and armor, but shouldn't it be more about picking what your character would
want than super-ultra AC and THAC0? (yes i realize most people would want the
better stuff.... but there's a + and - to everything)
Sphere <sphe...@hotmail.com> wrote in article
<7f37c7$a...@enews2.newsguy.com>...
>Is there any point to +1 leather armour? It's about 1700 bucks, and studded
>leather is only 30 or so. Why would ANYone buy something that gives the same
>AC? I don't understand. For that matter, what is the point of a +1 small
>shield. I saw this and was confused, because if you can use a small shield,
>you can use a large shield, which yields a -1 (-2?) to missiles for free.
>Also, +1 large shields, and medium shields, are everywhere for perhaps 500
>bucks more, so I don't understand why magic small shields would be bought
>either. Anyway, til next time,
In the P&P version, thieves have their skills reduced when
wearing anything more cumbersome than leather armor. On the
other hand, they get bonuses for wearing no armor. You
wouldn't bother putting that armor on anyone but a thief,
would you? Although I can't find these modifiers listed in
the manual, the figures from the 2nd ed. Player's Handbook
are as follows:
No Armor Studded
Pick Pockets +05% -30%
Open Locks -- -10%
Find/Remove Traps -- -10%
Hide in Shadows +05% -20%
Move Silently +10% -20%
I'm not sure if these are implemented in Baldur's Gate, but
the costs don't really make sense otherwise. For that
matter, Move Silently is not an option in BG, but it may be
implemented while moving while Hiding in Shadows, so I
added it to the table. Hope this helps.
amruczek@*REMOVE*.stny.lrun.com
You know, that just may be too complicated for some people.
<insert .sig file here>
Daniel
Also, magical armors modify saving throws vs physical effects by their
plusses(I don't know if it was implemented in BG, though). They are also
lighter than normal armors.
Eric Plante
: Daniel
--
Eric Plante(pla...@cam.org)
http://www.cam.org/~plantee/Home.HTM
(Dragon Dice, Guardian & Dicemaster)
With AC vs. weapon type modifiers studded leather is still better, but does
weigh an extra 15 lbs.
> Sorta goes with roleplaying.
Exactly :-)
Wayfinder
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This is mostly true, although thieving skills other than find traps are
disabled if you wear more than studded leather armor. I do wish BG used the
AD&D2 rules on this. It shouldn't be too hard to implement because they have
some magic armors and potions that modify thieving skills.
> In the PHB, it only gives malus for padded leather and bigger armors
> (It was not implemented for BG, though), Standard leather armor doesn't
> confer any bonus nor any malus so,
Wearing no armor at all does give bonuses. Leather armor is a zero modifier.
Daniel
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Sorry. I was only carlifying that BG disables Thieving and Stealth (but not
Find Traps) if heavy armor is worn by a dual/multi class thief. I too wish BG
would apply AD&D2 penalties (up to 100%) instead.
> (And yes, I've spent all to many money on AD&D 2nd edition during the
> years for my own good ;) )
Yep, me too ... and don't forget the Core Rules II cdrom :-)
Oh right! Druids can only wear "natural" armor like padded, hide, leather and
wooden shields. Of these, BG only has leather armor (no spoilers here) so
leather+1 is cool.
I wonder ... does BG allow druids to carry (non wooden) shields? I haven't
had a single class druid PC yet. If so then this relaxation sorta makes up
for the lack of natural armor types in the game.