In PnP, at least, removing traps uses the 'Find Traps' skill. As far as
I could tell, BG does this as well. Use Imoen to remove the traps if her
Find Traps skill is higher than Coran's.
--
Mark Mackey
"He who has had, has been, but he who hasn't been, has been had."
Interesting. One could argue it's a bug or a feature. Try this,
if you can: cast find traps, then try disarming with Coran. If
that works, you have found undocumented feature. :-/
--J
Replies to: jNpolak(at)Ojuno(dot)Tcom
If you get the "trap not removed" message try again [after a 6
second interval]. If Coran continues to fail then his 'find
traps' [not his lock-pick skill] just isn't high enough and
you'll have to let Imoen clear them.
--
Colin E.
>I just picked up Coran and since he had 60% on opening locks, I figured
>I'd put all his subsequent percents into that ability, making Imoen the
>expert on finding them. However, when Imoen finds a trap and Coran tries
>to remove it, I invariably get the message "trap not removed." Don't
>these guys tell each other where the traps are? Do I have to have the
>same thief detect and remove the trap? Has anyone been successful at
>specializing thieves in this way?
I believe the remove-trap skill is tied to the find-trap skill, not the
open-locks skill. Whoever is better at finding them should be better at
removing them.
---
Freudmund
Perhaps should but ain't.
From BG v5512, Character Generation - Skills
Click on Find Traps
FIND TRAPS: A thief uses this ability to find small traps, pit
traps, and alarms. This ability does not find large mechanical
traps.
Click on OPEN LOCKS
THIEVERY: A thief uses this ability to pick pad locks, door
locks and combinations locks. He also uses it to disable traps.
--J
Replies to: jNpolak(at)Ojuno(dot)Tcom
That is in there, yes, but it's wrong. I believe the manual gets it right,
describing the Find Traps skill as Find/Remove Traps.
That bit of incorrect text has confused many a player, but in practice the
Find Traps skill also determines the thief's ability to remove traps.
--
Mark.
mar...@btinternet.com
* It wasn't that he was unaware of the despair and nobility of the human
condition. It was just that as far as he was concerned you could stuff it.
"Colin E" <co...@elliottc.globalnet.co.uk> wrote in message
news:8iqrd9$qon$4...@gxsn.com...
Yes, in BG one game round = 6 seconds, so, for instance, your 'find traps'
skill is invoked (if active) once per round, e.g. once every six seconds. If
you don't go slowly enough, those 6 seconds can be enough time to move from
out of detection range of a trap to standing on top of it, which is why you
should 'stop-and-start' when detecting traps. Likewise with disarming, you
can only try once per round, e.g. once per six seconds.
--
Mark.
mar...@btinternet.com
* Hex 'em till they glow, then curse them in the dark
My experience suggests disable == open. Though that's difficult
to "prove" (even to myself). I'll see if I can create a "test"
condition, a la Open:1 percent and Find:100 pct vs. Find: "very
low" pct. and Open:100.
--J
Replies to: jNpolak(at)Ojuno(dot)Tcom
> I just picked up Coran and since he had 60% on opening locks, I figured
> I'd put all his subsequent percents into that ability, making Imoen the
> expert on finding them. However, when Imoen finds a trap and Coran tries
> to remove it, I invariably get the message "trap not removed." Don't
> these guys tell each other where the traps are? Do I have to have the
> same thief detect and remove the trap? Has anyone been successful at
> specializing thieves in this way?
If you can't see the device that the tripwire is attached to, how can you
immobilize it so you can cut the tripwire?
--
Horosco Diof Noanma
I give Imoen all of her skills in detecting traps and let her find them.
I normally play a fighter/thief and I specialize in lockpick.
I always have Imoen spot the traps but use my character to disarm the traps.
My detect trap skill level is usually very low and remains at what I had to
start (~30-40%).
One thing that may be important. I make sure I leave Imoen where she is
when she detects the trap so I can still "see" it when I go to disarm it.
Mark
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