I created 5 custom multiplayer characters and left room for 1 NPC.
Inquisitor as party leader (The BEST Paladin type)
Dual-Class Kensai/Mage
Multi-Class Ranger/Cleric
Dual-Class Swashbuckler/Mage
Multi-Class Cleric/Illusionist
I'm REAL happy with this lineup!
Are you asking what they look like to other players? They'll have the skin,
hair and clothing colours you assigned them during creation.
--
Mark.
mar...@bigfoot.com
* Time will tell. It always does.
"Carl Stein" <webcr...@home.nl> wrote in message news:<PnMd7.15430$z7.2...@dbsch1.home.nl>...
The Horror, The Horror! ;)
1 Half-orc Barbarian
1 Human Wild mage
1 Human Berserker dualled Cleric
1 Human Kensai dualled Mage
1 Elven Cleric
1 Gnome Thief
/S
Only regret : no room for an archer !
I've played a Cavalier before. Lately I'm playing an Inquisitor and the
Inq is MUCH nicer than the Cav in my opinion. And you only have 1/2 a
mage in your party? ouch...
Just for a thought:
1. Inquisitor (Leader)
2. Cleric/Mage (Multi)
3. Sorceror
4. Ranger/Cleric (dual Class)
5. Archer
6. Kensai/Thief (King of Backstabbing wielding CF)
Regards
Can you backstab with a katana? I thought that in AD&D that wouldn't be
allowed...does SoA break this rule or is this with a Baldurdash patch or
some such???
--
"The measure of (mental) health is flexibility (not comparison to some 'norm'),
the freedom to learn from experience...to be influenced by reasonable arguments...
and the appeal to the emotions...and especially the freedom to cease when sated.
The essence of illness is the freezing of behavior into unalterable and insatiable
patterns." - Lawrence Kubie
I tried that with my Kensai/Thief game and it was really fun to sneak
behind the mages and gave them a super backstab! That's with BG2 patch
and w/o Baldurdash patch.
Regards
Way I see it the real advantage of an inquisitor is his immunity to hold and
charm and his dispel magic ability. Knowing that you can find a +2 dispel
magic sword, do you really think the immunity to hold and charm outweighs
the "lay on hands" and the ability to turn undead and cure disease ?
So many possibilities, you just gotta love it !
Manu.
That's not the real advantage of an inquisitor, the real advantage is
that he casts dispel magic at twice his level.
> So many possibilities, you just gotta love it !
>
> Manu.
>
> Allen wrote:
>
> > >1 Human Paladin Cavalier
> > >1 Half-Orc Fighter Berserker
> > >1 Human Druid Avenger
> > >1 Human Cleric
> > >1 Elf Fighter-Thief
> > >1 Human Dual Class Fighter-Mage
> >
> > I've played a Cavalier before. Lately I'm playing an Inquisitor and the
> > Inq is MUCH nicer than the Cav in my opinion. And you only have 1/2 a
> > mage in your party? ouch...
--
Johann Bach wrote a great many musical compositions and had a large
number of children. In between he practiced on an old spinster which
he kept up in his attic. Bach died from 1750 to the present.
Bach was the most famous composer in the world and so was Handel.
Handel was half German half Italian and half English. He was very
large.
2 Inquisitors, 1 Undead Hunter, 2 Caveliers and err...
1 Anomen
:-)
--
"Sommerswerd... overrated
Dagger of Vashna... too short
Helshezaag... not dark enough..."
Nadazgada
Gnaag's loyal servant.
Incidentally, this would also be the best non-cheating way to get a high
powered familiar or animal companion. Start a multiplayer game, create you
main character, then create a monk or sorcerer named "Mister Snuggles" or
some such. Move the game into the single player directory, then use
Shadowkeeper to fix Mister Snuggles' avatar. You now have a familiar that
has useful powers, levels up with you, and does not (further) unbalance the
game.
lol, that was cool.
I've tried out some and so far only the groundhog
and the rabbit have the buttons for find traps *and*
thief skills...
I figured in a solo game having a familiar that could
pick locks *and* find/remove traps would be way cool.
So I edited famfer.cre and gave it the skills,
now it can do the job of a theif!
:)
Yup, that little weasel's feeling pretty fine!
IIRC, changing the Avatar with Shadowkeeper shouldn't have any effect on the
buttons display. I'll give it a try again.
> I figured in a solo game having a familiar that could
> pick locks *and* find/remove traps would be way cool.
> So I edited famfer.cre and gave it the skills,
> now it can do the job of a theif!
That's fair enough, but if the familiar is doing the job of a character,
then in the long run it feels cheesier not to have it taking a share of
experience points. If I wanted a high powered "familiar", I'd create a
multiplayer party, then change the Avatar of my secondary character into an
animal and call that my "familiar". On the other hand, it's your game, and
to do as you will shall be the whole of the law. ;-)
Well I figure that the familiar doesn't get better with levels so its
good to start off with but one wants to maybe recruit a real theif
from time to time!
> animal and call that my "familiar". On the other hand, it's your game, and
> to do as you will shall be the whole of the law. ;-)
Love is the law. Love under Will.
Sly
I was thinking something similar so I gave the ferret
familiar shapeshift brown bear.
Now hes almost like Boo!!!!
:)
In fact how about that for a mod? A useable Boo...