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BG2-Spells

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Marie-France

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Feb 21, 2001, 3:12:01 PM2/21/01
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Can I remove/un-memorise spells from my mage book?
I have reached the maximum for Aerie's intelligence and wish to replace some
level 3 spells with others I have just found.

Thks,
M-F


flake

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Feb 21, 2001, 4:44:00 PM2/21/01
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Give her a potion of intelligence to drink, then memorise all the spells you
want. The spells remain in the spell book even after the potion wears off.


Burning_Ranger

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Feb 21, 2001, 8:47:21 PM2/21/01
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Marie-France <mfkupo@nospam_yahoo.com> wrote in message
news:liVk6.1659$qm3....@news1.rdc2.on.home.com...

Use a potion of genius and learn the spells you want. Then you won't have to
remove any spells.

--

Burning_Ranger

Samurai

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Feb 21, 2001, 8:50:17 PM2/21/01
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Marie-France wrote

Drink an intelligence-enhancing potion. While it is in effect you will be
able to scribe more spells.

Geoffrey Brent

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Feb 21, 2001, 9:47:08 PM2/21/01
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No. But you can use IQ boosters (eg Potion of Genius) to
increase your maximum, then learn extra spells - even after
the IQ boost is gone, the spells will remain. Obviously the
best way is to save up a whole lot of scrolls then write them
all at once, so you don't waste potions.

Geoffrey Brent

Jan

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Feb 22, 2001, 6:51:18 AM2/22/01
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"Geoffrey Brent" <g.b...@student.unsw.edu.au> wrote in message
news:3A947DAC...@student.unsw.edu.au...

I never thought of this. Is this a feature or a bug? It doesn't matter of
course but I would expect that when the mage returns to normal then some of
those spells would have to disappear to make the game hang together.

I have a problem with Jan. He often fails to learn spells. Why is this? I
can't seem to find a reason for this in the manual.

J


Barbarian X

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Feb 22, 2001, 6:58:16 AM2/22/01
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"Jan" <hrobj...@earthling.net> skrev i meddelandet
news:4V6l6.4529$X_2.1...@news1.oke.nextra.no...

> I have a problem with Jan. He often fails to learn spells. Why is this? I
> can't seem to find a reason for this in the manual.
>
> J

I don't remember what INT he has but that matters when the computer
calculates the chance of failure, AFAIR.
On top of that, he is a specialist mage (Illusionist) which means there are
some spells he cannot learn (tho they shouldn't be marked with "write magic"
tho).

/S


Christian Landry

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Feb 22, 2001, 8:59:59 AM2/22/01
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"Jan" <hrobj...@earthling.net> wrote in message
news:4V6l6.4529$X_2.1...@news1.oke.nextra.no...

>
>
> I have a problem with Jan. He often fails to learn spells. Why is this? I
> can't seem to find a reason for this in the manual.
>

The chance to successfully scribe a spell into a spellbook is determined by
the character's Intelligence score. Jan is also an Illusionist, and
assuming they have implemented that rule in BG2, he will get a better chance
to scribe Illusion/Phantasm spells, but he will also have a worse chance to
scribe spells such as Invocation/Evocation or Divination. He will have no
chance to scribe Necromancy spells, in fact he won't even get the option.

Christian Landry


Rabain

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Feb 22, 2001, 9:07:37 AM2/22/01
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i had the same problem with both Jan and Nalia, they would succesfully
memorise the first spell i tried and then fail everyone after that unless i
saved and reloaded and tried again or slept.

Rabain

"Jan" <hrobj...@earthling.net> wrote in message
news:4V6l6.4529$X_2.1...@news1.oke.nextra.no...
>

Geoffrey Brent

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Feb 22, 2001, 9:06:14 AM2/22/01
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Jan wrote:

> > No. But you can use IQ boosters (eg Potion of Genius) to
> > increase your maximum, then learn extra spells - even after
> > the IQ boost is gone, the spells will remain. Obviously the
> > best way is to save up a whole lot of scrolls then write them
> > all at once, so you don't waste potions.
> >
>
> I never thought of this. Is this a feature or a bug?

Your call. It's about the only use I have for those potions
(you can use them to boost your Lore skill for identifying
items, but with the Goggles of Identification that's not a
major consideration.)

> It doesn't matter of
> course but I would expect that when the mage returns to normal then some of
> those spells would have to disappear to make the game hang together.
>
> I have a problem with Jan. He often fails to learn spells. Why is this? I
> can't seem to find a reason for this in the manual.

When you try to write a spell from a scroll to your book,
you have a chance of failure - the higher your Int, the
better your chance of successfully writing the spell. The
tables near the end of the book give your chance - apparently
temporary Int boosts _don't_ affect this. If you don't want
this to happen, save before trying to write a spell.

Geoffrey Brent

Mikko P Vuorinen

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Feb 22, 2001, 11:36:44 AM2/22/01
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>> > No. But you can use IQ boosters (eg Potion of Genius) to
>> > increase your maximum, then learn extra spells - even after
>> > the IQ boost is gone, the spells will remain. Obviously the
>> > best way is to save up a whole lot of scrolls then write them
>> > all at once, so you don't waste potions.
>>
>> I never thought of this. Is this a feature or a bug?

>Your call. It's about the only use I have for those potions

Well, if you use the core rules you can drink a potion of genius to have
100% possibility to learn a new spell.

--
)))) (((( + Mikko Vuorinen + mvuo...@cc.helsinki.fi
)) OO `oo'((( + Dilbon@IRC&ifMUD + http://www.helsinki.fi/~mvuorine/
6 (_) ( ((( + GSM 050-5859733 +
`____c 8__/((( + + Tähän tilaan ei mahdu mitään.

The Wasteland

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Feb 22, 2001, 12:29:59 PM2/22/01
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Marie-France skrev i meddelelsen ...


Have her drink some potions that raise intelligence, there two types of them
in the game, blue and purple. Then memorize.

f.


The Wasteland

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Feb 22, 2001, 12:31:46 PM2/22/01
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>I never thought of this. Is this a feature or a bug? It doesn't matter of
>course but I would expect that when the mage returns to normal then some of
>those spells would have to disappear to make the game hang together.


No, this is perfectly normal. You raise your int and can scribe some more
in your book. They will still be there when the effects wear off. 3E D&D
will change this though and make it more realistic...I think.

F.


bob

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Feb 22, 2001, 6:38:59 PM2/22/01
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On Fri, 23 Feb 2001 01:06:14 +1100, Geoffrey Brent
<g.b...@student.unsw.edu.NOS.PAM.au> wrote:

>Jan wrote:
>When you try to write a spell from a scroll to your book,
>you have a chance of failure - the higher your Int, the
>better your chance of successfully writing the spell. The
>tables near the end of the book give your chance - apparently
>temporary Int boosts _don't_ affect this. If you don't want
>this to happen, save before trying to write a spell.
>
>Geoffrey Brent
>

The potions do raise your chance of success - read in the char record,
theres a 'chance to learn spells', which I think Jan has around 60 -
70%.
I think the table at the back is wrong, as iirc my 18 Int mage has a
90% chance to learn spells, then 19 Int has 95%, increaseing by 1%
untill 24/25 Int have 100%. Even with a 90% chance to learn, my mage
still manages to not learn about 60% of his spells :-(
Funny how mages *always* manage to memorize their spells every rest -
things like evil cicaders or crickets buzzing around or birds pooping
on them dont break their concentration...

Replies to anakha{at}paradise{dot}net{dot}nz

To stop your toasting, before you go posting, read this:
http://www.demonspawn.net/bg/usage.htm
- the alt.games.baldurs-gate posting guide - read it, learn it, do it

Geoffrey Brent

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Feb 22, 2001, 8:13:14 PM2/22/01
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Mikko P Vuorinen wrote:

> >> I never thought of this. Is this a feature or a bug?
>
> >Your call. It's about the only use I have for those potions
>
> Well, if you use the core rules you can drink a potion of genius to have
> 100% possibility to learn a new spell.

Didn't somebody say that this doesn't work in BGII, though?

Geoffrey Brent

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