- You (the main character)
comments: uh duh...
- Imoen
comments: your best friend and sister. just realised that she was a
bhaalspawn. dont really get to see her powers except when you kill bodhi and
take her soul back.
-Sarevok(dead)
yeah his dead but he'll be back as a NPC in ToB, nasty fighter that nearly
plunged the coast into war.
-Melissan
first new child of bhaal, shes the girl on the advertising poster. not much
is known
Their decision to make Imoen a Bhaalspawn in BG2 seems weird to those who
remember her in BG1, where she could be killed and raised like any normal
person. She should have disintegrated into sparkling dust if she really was
a Bhaalspawn. I must remember to get her killed in BG2 and see what
happens.
> -Sarevok(dead)
> yeah his dead but he'll be back as a NPC in ToB, nasty fighter that nearly
> plunged the coast into war.
His return is a stupid idea, and really puts me off buying ToB.
> -Melissan
> first new child of bhaal, shes the girl on the advertising poster. not
much
> is known
There is a dragon Bhaalspawn in ToB too, according to an interview with the
designer.
And, of course, there is Boo.
Paul Speaker-to-Customers.
Speaker-to-Customers wrote:
>
> Their decision to make Imoen a Bhaalspawn in BG2 seems weird to those who
> remember her in BG1, where she could be killed and raised like any normal
> person. She should have disintegrated into sparkling dust if she really was
> a Bhaalspawn. I must remember to get her killed in BG2 and see what
> happens.
I seem to recall some handwaving about how some Bhaalspawn are closer to
the source than others, and some further away. Imoen's connection is
allegedly further than the PC's.
Of course, making her Bhaalspawn is a retcon, but not a bad one,
necessarily.
> > -Sarevok(dead)
> > yeah his dead but he'll be back as a NPC in ToB, nasty fighter that nearly
> > plunged the coast into war.
>
> His return is a stupid idea, and really puts me off buying ToB.
I wouldn't go that far. I find the option interesting, at the very
least. It *is* an option, after all.
--
Watch This Space | xe...@teleport.com | cam#9309026
Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG
"Good people do not need laws to tell them to act responsibly,
while bad people will find a way around the laws." - Plato
It's easy to forget:
- The guy that Sarevok kills in the intro movie in BG1, I got the impression
with what S said that he was a Bhaalspawn (I will be the last and you will be
dead (IIRC), etc)
O
I agree. I recently restarted BG1, and went "Oh! He means that guy's a
Bhaal-spawn like him! Now I get it!"
Arian
Arian Hokin wrote:
>
> I agree. I recently restarted BG1, and went "Oh! He means that guy's a
> Bhaal-spawn like him! Now I get it!"
That intro movie and one paragraph in the Baldur's Gate I manual is what
gave the plot away to me. :-)
Nobody has mentioned Viekang yet. (He's the guy in the Trademeet Inn
that gets struck by lightning and disappears when he sees the main
character.) It's not explicit, but I suspect that he might be a
'bhaalspawn'. (We'll probably see him again in the expansion).
GB
Where had the interview appeared? It is not found although I searched.
Please let me know sources of information.
One of those E3 blivots spake of a PURPLE Dragon in ThroB. Barney! You know,
from the PBS show for toddlers. Everyone I know wants to murder this guy, so
to evoke such passion, Barney must be Bhaal's issue.
It was either www.planetbaldursgate.com/ or www.gamebanshee.com - but
whichever it was you'll have to go back into the Archives for it, as it's
not on either main page any more. It appeared not all that long after the
expansion was announced; maybe end of March.
The current interview on Planet Baldur's Gate says that one of the other
Bhaalspawn is a Fire Giant.
Paul Speaker-to-Customers
I knew that.
Seriously, before BGII even. But Imoen being bhaalspawn and Sarevok
returning really sucks. I've seen Imoen die. And what's with the belt that
didn't exist in BGI ??
Remember: you are playing AD&D. Death is almost never permantent, unless you
carry every part of your foes body to the four(?) corners of the
multiverse... It's like in Xmen, but worse *L*
As for the belt, Irenicus gave her that.
/S
> Remember: you are playing AD&D. Death is almost never permantent,
unless you
> carry every part of your foes body to the four(?) corners of the
> multiverse... It's like in Xmen, but worse *L*
It's worse than that. All that needed for Resurrection is just a tiny
piece of the body, even a centuries old finger bone will do. As far as
I can remember, only complete destruction of the body (disintegrate,
fire, acid, etc.) will make death permanent.
> As for the belt, Irenicus gave her that.
Of course. Imoen had to be kept safe for Bodhi. Sometimes I think she
is the true villain of BG2. I wonder if Jonny-boy would've succumbed to
the Dark Side(tm) if it were not for Bodhi.
GB
Yous ay that but what actually happens to a Bhaalspawn when they die (or at
least S and the PC)? They disintegrate! Their body turns to dust and the Bhaal
taint goes to another plane (with the others) so the character can't be brought
back except with VERY powerful magic. So death for some Bhaalspwan is extremely
permanent.
O
> Yous ay that but what actually happens to a Bhaalspawn when they die
(or at
> least S and the PC)? They disintegrate! Their body turns to dust and
the Bhaal
> taint goes to another plane (with the others) so the character can't
be brought
> back except with VERY powerful magic. So death for some Bhaalspwan is
extremely
> permanent.
That's what I said. :-) In AD&D, if the body is destroyed it cannot be
Resurrected. I think another method, which I forgot (and I'm sure there
are others), is if a character dies from level draining. In BG2 (the
computer game), however, death by level draining isn't always permanent.
GB
Sorry guess I misunderstood.
O
Ouch. Now you made me feel like a troll *L*
>
> > As for the belt, Irenicus gave her that.
>
> Of course. Imoen had to be kept safe for Bodhi. Sometimes I think she
> is the true villain of BG2. I wonder if Jonny-boy would've succumbed to
> the Dark Side(tm) if it were not for Bodhi.
Agreed. Just like The mummy (part 2, the movie)... (Not wanting to spoil the
movie, but...)
/S
> It's worse than that. All that needed for Resurrection is just a
> tiny piece of the body, even a centuries old finger bone will do.
> As far as I can remember, only complete destruction of the body
> (disintegrate, fire, acid, etc.) will make death permanent.
In 3E, even that doesn't guarantee that your victim won't pop up again
like a stand-up toy, courtesy of a spell called True Resurrection,
which IIRC is 9th level (both cleric and wizard spells now range from
levels 0-9). And the number of times you can be brought back from the
dead now hinges on your level, as you lose one level each time instead
of one point of Constitution.
> Of course. Imoen had to be kept safe for Bodhi. Sometimes I think
> she is the true villain of BG2. I wonder if Jonny-boy would've
> succumbed to the Dark Side(tm) if it were not for Bodhi.
Maybe. There had to be *something* Bodhi could play upon, some
weakness or a drive for even more than he already had.
--
Sarah J. aa #1102
Nightfire --==(UDIC)==--
Kookie Jar's quote of the day:
"My character WANTS to go out in a blaze of glory."
- Canonical List of Famous Last Words #1019
Even with thrue ressurection (which also costs a bundle in materials to
perform) you need _some_ piece of the body.... If it has disintergrated,
that piece will be damn hard to find unless you cast the spell where the
person dies...
My problem is that BhaalSpawn disintergrate on death: I've seen Imoen die in
BG1. She doesn't disintergrate. I din't like this twisting of the story
that's already done...
And she is perfectly raisable in BG2 as well.
Mary.
--
Mary Gardiner
<use...@puzzling.org>
That's not what my 3rd Edition Player's Handbook says. I quote: 'This spell
can even bring back creatures whose bodies have been wholly destroyed,
provided you unambigously identify the deceased in some fashion (reciting
the deceased's time and place of birth or death is the most common method.'
The material components are holy water and a diamond worth at least 5000 gp.
The spell is different enough from Raise Dead, so it is probably up to the
DM to determine if the caster needs to be present at the place of death. The
description should have mentioned that point.
> My problem is that BhaalSpawn disintergrate on death: I've seen Imoen die
in
> BG1. She doesn't disintergrate. I din't like this twisting of the story
> that's already done...
>
Ah, Imoen and her non-decaying body. This part apparently will be explained
in ToB. The designers think we make great generalizations about Bhaalspawn,
since we have only seen 3 of them. Guess we'll have to wait and see.
--
Glenn
>>
>> In 3E, even that doesn't guarantee that your victim won't pop up again
>> like a stand-up toy, courtesy of a spell called True Resurrection,
>> which IIRC is 9th level (both cleric and wizard spells now range from
>> levels 0-9). And the number of times you can be brought back from the
>> dead now hinges on your level, as you lose one level each time instead
>> of one point of Constitution.
>
>Even with thrue ressurection (which also costs a bundle in materials to
>perform) you need _some_ piece of the body.... If it has disintergrated,
>that piece will be damn hard to find unless you cast the spell where the
>person dies...
>
True reserection doesnt need a piece of the body - just a name will do
AFAIK - the only thing that prevents it from working is dying of old
age.
Bluefire
This needn't be a twisting of anything: we know (from hints in the
dialogue) that Imoen is less 'tainted' by the Bhaal essence - her
natural innocence kept it at bay or somesuch. This is presumably why
she doesn't have any Bhaal-related special abilities like the main
character has. Those who played BG1 will remember the long process of
dream-sequences involved in gaining those powers. Well, maybe that
process of being converted by the Bhaal essence into something with
powers is also what produces the disintegration upon death. Because
Imoen has never given in to the Dark Side, she has never been
converted into a 'full Bhaalspawn' in this way, so she doesn't
disintegrate on death.
As for Sarevok being brought back, ISTR that one of the previews
mentioned that you had sacrificed a portion of your godly soul to
bring Sarevok back, because he has information that you really need. A
bit cheesy, but it at least fits into the D&D logic as far as I can
see. Gods, even fledgling semi-demi-gods, shouldn't die easily.
DAMN. I _LIKE_ my Godly soul. I hate how the assumption seems to be that you
don't _want_ to have this power and all... Hell, I love it ;). I mean, in
one of the BG2 dreams you get a chice between arrogance and fearfullness of
being Bhaalspawn: calm acceptance would have been nice. What I LOVE about
PS:T is that I never wanted to say anything fifferent to the options
there....
Try playing BG 1 evil.
In the first dream sequence, where you see the paths through the wood,
instead of seeing a choice of paths, you see only the path to power, and
look at Sarevok with envy for his power, which you wish to gain. As for
Gorion, at the end of the dream you see his death replayed over and
over, and ... you get used to it.
--
John Barron