Me: Ranger Lvl6
Coran: Fighter/Thief Lvl 5/5
Khallid: Fighter Lvl 5
Jahiera Fighter/Cleric Lvl 5/6
Imoen Thief/Evoker Lvl 5/5
Quayle: Cleric/Illusionist Lvl 5/5
Thanks for any Help
Russ
Richard Edwards <Gran...@onyxnet.co.uk> wrote in message
news:3779...@runswick.octacon.co.uk...
Just beware that helmed horrors and doom guards don't take physical
damage from missiles, so don't waste your arrows+2 on them. Focus on
acid arrows (2-12 acid dmg) and arrows of ice (1-6 cold dmg) that don't
allow saving throws.
Wand damages will be mostly halved but Heavens (8-48), Frost (8-48),
Fire (Ag.Scorch 12-42) will come in handy. Magic missiles from lvl-5
mages will deliver full 6-15 dmg, no saves.
Backstabbing also helps if your thieves can find some spots to stealth
in.
Hope this helps a bit. Enjoy the fight!
In article <3779...@runswick.octacon.co.uk>, Gran...@onyxnet.co.uk
says...
Sneak in, shoot, get out of the way, let the beam bounces. get out.
Repeat.
It works wonder.
I killed a whole whack of greater dopplermanger, Helmed Horrors,
Invisible stalkers, Mages ... that way. No injury except being
stupid to get into the lightening.
KC
KC <x...@xyz.xyz> wrote in message
news:37798972...@news.rchmd1.bc.wave.home.com...
In article <7lbm66$m2d$1...@nntp9.atl.mindspring.net>,
emosb...@mindspring.com says...
Besides, the haste spell won't speed up his wand firing and doesn't
actually help anything once he/she's got the boots of speed.
In article <37798972...@news.rchmd1.bc.wave.home.com>, x...@xyz.xyz
says...