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Where to find Yoshimo if removed?

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Georgethe4

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Aug 21, 2001, 5:10:04 PM8/21/01
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I thought that if Yoshimo got kicked out you could find him in the Copper
Coronet. But I've looked high and low in there without notable success.
Where would one find Yoshimo in chapter three? We were in Valygar's cabin when
I gave him the boot if that makes any difference, but I did ask him to meet me
somewhere else, and IIRC, it was the Copper Coronet.
Cool, cool
George IV

djarvinen

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Aug 21, 2001, 9:03:26 PM8/21/01
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georg...@aol.com (Georgethe4) wrote in message news:<20010821171004...@mb-fo.aol.com>...

Yup, he should be there. He is always close to the main entrance. If
not, I would go check Valygar's cabin again. If not there, then he
probably got eaten by orcs.


(which is a very clever lead-in to Suomi's Restaurant Review Guide For
Amn:
www.planetbaldursgate.com/allclasses/srrgfa.html)

I think there is supposed to be a good eatery in the Umar Hills but
you'd have to check the guide. If there is not one listed, then it
should be!

freshie

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Aug 22, 2001, 1:16:37 PM8/22/01
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Yoshimo goes to the copper coronet, when removed from party. He
stands at the end of the table right near the entrance way.

>Cool, cool
>George IV

Georgethe4

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Aug 22, 2001, 2:27:47 PM8/22/01
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Previously,
>> I heard if Yoshimo got kicked out you could find him in the Copper
>> Coronet. But I've looked high and low in there...
>> We were in Valygar's cabin when I
>> gave him the boot...

> Yoshimo goes to the copper coronet, when removed from party.
> He stands at the end of the table right near the entrance way.

He's sure not there in my game. I've searched that area over and over. I also
went back to Valygar's cabin, but no Yoshimo.
Thanks for your reply.
I wonder if having the add on merchants is screwing things up somehow. Sounds
like Yoshimo is supposed to be right about where the additional merchant is in
the Copper Coronet.
Oh well, Valygar is a better character anyway, even if he doesn't fit in with
my evil party as well.
Cool, cool
George IV

djarvinen

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Aug 22, 2001, 5:17:52 PM8/22/01
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georg...@aol.com (Georgethe4) wrote in message news:<20010822142747...@mb-md.aol.com>...

Nooo.... I've always had both merchants. Yoshimo is near the
merchant but on the near side of the rail (closer to the door). When
you enter the 'main' door (not the side door where you end up next to
the bartender), Yoshimo can instantly be seen (if he is there).

Do you remember where you think you left him? Is your main character
a Ranger? Perhaps you left in the Umar Hills, then you completed the
Ranger quest, and the area got reloaded (sans Yoshimo!). Just a
theory, mind you...

Colin E

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Aug 22, 2001, 6:09:27 PM8/22/01
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"Georgethe4" <georg...@aol.com> wrote in message
news:20010821171004...@mb-fo.aol.com...

He usually stands to the right just inside the doorway.
When you left him, did you speak to him after dropping him? If
not, he's probably still where you left him waiting to make his
parting speech :-)
--
Colin E


Georgethe4

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Aug 22, 2001, 8:04:56 PM8/22/01
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Previously,
>>>> I heard if Yoshimo got kicked out you could find him in the Copper
>>>> Coronet. But I've looked high and low in there...

>>> Yoshimo goes to the copper coronet, when removed from party.
>>> He stands at the end of the table right near the entrance way.

>> He's sure not there in my game...
>> I wonder if having the add on merchants is screwing things up.

>> Sounds like Yoshimo is supposed to be right about where the
>> additional merchant is in the Copper Coronet.

> Nooo.... I've always had both merchants.

Ah well, it was a thought. Thanks for the info.

> Do you remember where you think you left him?

Definitely left him when I picked up Valygar in his cabin in the Umar Hills.
Unfortunately, he's not there either.

> Is your main character a Ranger?

No, a Fighter/Thief.

> Perhaps you left in the Umar Hills, then you completed the
> Ranger quest, and the area got reloaded (sans Yoshimo!).

Guess not, since my character's not a Ranger, but it's a nice theory. :-)
Thanks.
Cool, cool
George IV

djarvinen

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Aug 26, 2001, 10:55:51 AM8/26/01
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"Colin E" <co...@c-elliott.fsnet.co.uk> wrote in message news:<9m1aqg$j0j$2...@news5.svr.pol.co.uk>...

*some very minor SPOILS about the slavers in the slums*
.
.
.
.
.
.
.
.
.
.
That's a great possibility! I have often found monsters and treasures
either hidden or jammed behind doors. In one case (in the Slaver
place in the Slums), there are two trolls in this rather large room.
I killed one in the doorway (on purpose so that I could deal with just
one at a time) but that caused the door to jam open. The other troll
apparently was behind the door (where I could not see him or target
him!) but just enough in front of the door where I couldn't get in the
room.

Very wierd and frustrating position. I had to kill both trolls or the
Slave quest wouldn't be completed. I was gnashing my teeth for quite
awhile as I didn't want to do a reload.


Finally (if I remember correctly), I think I just went to sleep, the
dead troll body disappeared and I closed the door. I moved around a
bit and then opened the door and was able to get in enough where the
other troll finally saw me and came out and attacked.

The whole episode was goofy.

Mark Blunden

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Aug 26, 2001, 2:15:26 PM8/26/01
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"djarvinen" <jarv...@proaxis.com> wrote in message
news:4c6b7a6a.01082...@posting.google.com...

Seems to happen a lot there. I thought one of the kids had vanished, but he
turned out to be behind the door to his cell.

> Very wierd and frustrating position. I had to kill both trolls or the
> Slave quest wouldn't be completed. I was gnashing my teeth for quite
> awhile as I didn't want to do a reload.
>
>
> Finally (if I remember correctly), I think I just went to sleep, the
> dead troll body disappeared and I closed the door. I moved around a
> bit and then opened the door and was able to get in enough where the
> other troll finally saw me and came out and attacked.
>
> The whole episode was goofy.

Alternative (possibly): Cast a summoning spell through the doorway, then get
the troll to chase the summoned monster.

--
Mark.
mar...@bigfoot.com

* You have selected 'slow and horrible'

djarvinen

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Aug 26, 2001, 7:21:32 PM8/26/01
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"Mark Blunden" <mar...@bigfoot.com> wrote in message news:<9mbeap$1aooq$1...@ID-36588.news.dfncis.de>...

Ah yes... much better than your restaurant reviews!

JK! (you know that but I'm not sure all the readers know that!)

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