Clariana
Give your strongest (most HPs) character all the electrical resistance you
can find (boots of grounding, spells / scrolls of electrical resistance,
potions of insulation) and keep the others right out of the way, then have
him open the chest. And yes, you do have to.
Also, I'd recommend finding a thief somewhere with decent trap-finding (who
do you have in your party?) as there will be other traps you cannot go
around.
--
Mark.
mar...@bigfoot.com
* Omelette du fromage!
Another alternative: Mirror Imaged mage deals with the chest
while the rest of the party waits outside.
BTW, the chest is "mandatory."
--J
Replies to: jNpolak(at)Ojuno(dot)Tcom
You must have a thief at all times in your party. I can't stress this
enough.
Mark Blunden wrote:
>
>>
> Give your strongest (most HPs) character all the electrical resistance you
> can find (boots of grounding, spells / scrolls of electrical resistance,
> potions of insulation) and keep the others right out of the way, then have
> him open the chest. And yes, you do have to.
>
> Also, I'd recommend finding a thief somewhere with decent trap-finding (who
> do you have in your party?) as there will be other traps you cannot go
> around.
>
> --
> Mark.
> mar...@bigfoot.com
>
> * Omelette du fromage!
Thanks, Mark, I got in! My thief is Safana, but what good is it
detecting traps if you can't disarm them? (And how do you disarm them?)
Cheers
Clariana
Disarm is next (to the right of) Detect. A.k.a. "Thieving"
button. For a pure thief, F5 = Find (detect), F6 = Disarm.
Success depends on abilities (percentage) and on the trap. That
is, ome trap require high percentage, say 85%.
--J
Replies to: jNpolak(at)Ojuno(dot)Tcom
The skill is find and disarm traps, not just find traps. You disarm
traps by using the generic thief skill button on a known trap location.
Graeme Dice
--
"People must understand that science is inherently neither a
potential for good nor for evil. It is a potential to be
harnessed by man to do his bidding."
— Glenn T. Seaborg (1912-1999), US physicist.
I noticed something about that - when I selected thieving and hovered
over a trapped location, it went green and the trap disarm option become
live, *even* if I hadn't actually bothered to detect the trap first! A
buglet, methinks. I happened to be on Balduran's island at the time, in
the wrecked ship - haven't tried it elsewhere...
--
John Barron
Select your thief, select "thieving", click the trap.
No. Your characters have a nonzero change of detecting
a trap even when they do not specifically
search for traps.
Thomas
Ahhhhhhhh.... I didn't know that!
Clariana