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BG1: Killing Drizzt, is it possible?

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Thomas Andersson

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Aug 4, 2001, 1:17:12 AM8/4/01
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Hi!

Is teher a way to beat Drizzt and get his gear in BG1 (Without using the
CLUAconsole)??
Any good tactics for doing that??

Best Wishes
Thomas

Bob Tokyo

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Aug 4, 2001, 1:49:58 PM8/4/01
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"Thomas Andersson" <ste...@karlstad.bonet.se> wrote in message
news:9kgtq7$mba$1...@fizban.solace.mh.se...

> Hi!
>
> Is teher a way to beat Drizzt and get his gear in BG1 (Without using the
> CLUAconsole)??
> Any good tactics for doing that??
>
Half of your party could keep sumoning skeletons and other monsters to keep
him busy, while the other half hit him with arrows. Keep retreating as you
do this (i.e. summon, fire, retreat, repeat). Eventually he'll drop, and
you'll be able to say "Ha, the six of us together and a small army of
monsters were tougher than Drizzit! We Bad!" ;-)


m...@tadyatam.invalid

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Aug 4, 2001, 11:17:23 AM8/4/01
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About 6 ways to do so. Three (mis)use the AI's stupidity and/or
game bug. The other methods are "square."

Consider searching past posts on google -- this has been
discussed many times and in great detail.

--J
Replies to: jNpolak(at)Ojuno(dot)Tcom

Redball

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Aug 4, 2001, 2:02:38 PM8/4/01
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suround him with skeletons so that he cant move.when he kill some of the use
monster sumening to fill the gaps
"Bob Tokyo" <rober...@japan.com> wrote in message
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glenn miller

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Aug 4, 2001, 5:12:13 PM8/4/01
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But it is not a good idea. You can get some of his gear by pick pocketing
him and you do not set up complications later.

Thomas Andersson <ste...@karlstad.bonet.se> wrote in message
news:9kgtq7$mba$1...@fizban.solace.mh.se...

m...@tadyatam.invalid

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Aug 4, 2001, 5:23:12 PM8/4/01
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In BG1, there are no complications.

--J
Replies to: jNpolak(at)Ojuno(dot)Tcom

[Mi2] Bryaugh

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Aug 7, 2001, 7:39:19 AM8/7/01
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"Thomas Andersson" <ste...@karlstad.bonet.se> wrote in message
news:9kgtq7$mba$1...@fizban.solace.mh.se...

Hey Thomas,

He's one tough mofo, but there are ways.

The old methods and tips I used were:

- Make sure your party are all level 6 or higher (obviously, higher the
better).

- Have clerics/druids/mages who can summon loads of creatures. Skeletons,
animals etc.
As your summonings are depleted, summon more and make absolutely certain
they surround Drizzt and keep him occupied. Don't send, even your hardest
warrior, in close. He'll get slaughtered in seconds - unless Drizzt doesn't
choose to attack your character and only the summonings - in which case
you're just *very* lucky!

- Buy the best and most effective arrows. Acid rows were always good, which
effected his attacks IIRC.

- Another neat trick used to be to send a sh*t-hot thief in first to
pick-pocket one of Drizzt's blades. This will severely reduce Drizzt's
attacks but beware, as he is still lethal. Only good if you can steal a
blade and have your summonings wade in straight after to protect your thief.
Maybe haste your thief, or a potion of invisibility immediately after the
theft.

Just some ideas.

Good luck!


Luke Goaman-Dodson

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Aug 7, 2001, 10:38:46 AM8/7/01
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"[Mi2] Bryaugh" <an...@anon.co.uk> wrote in message
news:9kokkk$lbc$1...@uranium.btinternet.com...

> - Make sure your party are all level 6 or higher (obviously, higher
the
> better).

Actually, it's possible to kill Drizzt with a level 2 party, if you
take advantage of some awful bugs. Very cheesy indeed.


Winseer

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Aug 8, 2001, 11:25:08 PM8/8/01
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I managed it by surrounding him with five party members, dropping them out
of the party so he coulnd't move, then wacking him over the head with a
Halbard with my main character... You end up breaking them a lot as it
happens, but there just happens to be a lot of halbards lying around the
ground from gnolls that have been killed earlier... You only hit him with
criticals, and that is once about every 30 seconds, but since he'll stand
there all day stuck, you can take your time.

Patience has it's virtues, but I do believe this is considered a serious
cheat, and I've even been slagged off on here for bad RP, which is a joke
when I don't play goody two shoes characters as seems to be the norm hehe!

Well, at least it doesn't use the console you mentioned?!


You need to keep trying to talk to him as he approaches your party for the
first time so you can get your NPC's in position... If he slips out between
them, you're dogmeat!


Winseer


"[Mi2] Bryaugh" <an...@anon.co.uk> wrote in message
news:9kokkk$lbc$1...@uranium.btinternet.com...
>

Steve Wray

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Aug 8, 2001, 11:27:25 PM8/8/01
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Winseer wrote:
>
> I managed it by surrounding him with five party members, dropping them out
> of the party so he coulnd't move, then wacking him over the head with a
> Halbard with my main character... You end up breaking them a lot as it
> happens, but there just happens to be a lot of halbards lying around the
> ground from gnolls that have been killed earlier... You only hit him with
> criticals, and that is once about every 30 seconds, but since he'll stand
> there all day stuck, you can take your time.
>
> Patience has it's virtues, but I do believe this is considered a serious
> cheat, and I've even been slagged off on here for bad RP, which is a joke
> when I don't play goody two shoes characters as seems to be the norm hehe!
>
> Well, at least it doesn't use the console you mentioned?!
>
> You need to keep trying to talk to him as he approaches your party for the
> first time so you can get your NPC's in position... If he slips out between
> them, you're dogmeat!

Actually, if I had dogmeat with me I think I'd still kill him.
Especially with Ian to help out...
8)

Derville

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Aug 7, 2001, 2:28:58 PM8/7/01
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Luke Goaman-Dodson <bel...@btinternet.com> wrote in message
news:9koul0$6dv$1...@neptunium.btinternet.com...

In true Name That Tune fashion, I'm sticking with a plain old level 1
character as being Drizzt's nemesis. As long as he exploits the bugs in
the AI and has a fistful of arrows, it's a case of setting the
characters into position, and then going away to make a cup of tea, mow
the lawn or whatever. Now, trying to take on Drizzt in a straight
fight, that's a different kettle of fish.

One thing about Drizzt which I do wonder about is whether the presence
of Malchor Harpell in BG2 would have been affected by the number of
people who did fight Drizzt in BG1. IIRC, it was said that Drizzt was
never intended to be bait for a BG1 party, so mayhaps this rather silly
new NPC in BG2 is Bioware's attempt at preventing wholescale massacreing
of famous cash cow Drow?

--
Phil
Read the alt.games.baldurs-gate Usage FAQ:
www.demonspawn.net/bg/usage.htm


Glenn Christer Bjørge

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Aug 9, 2001, 6:44:20 AM8/9/01
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"Derville" <philUNDERSCOREgledson@lineoneDOTnet> skrev i melding
news:3b7173a9$1...@mk-nntp-1.news.uk.worldonline.com...

> One thing about Drizzt which I do wonder about is whether the presence
> of Malchor Harpell in BG2 would have been affected by the number of
> people who did fight Drizzt in BG1. IIRC, it was said that Drizzt was
> never intended to be bait for a BG1 party, so mayhaps this rather silly
> new NPC in BG2 is Bioware's attempt at preventing wholescale massacreing
> of famous cash cow Drow?

It didn't quite pass through, but you do know that Malchor Harpell is a real
and quite prominent character in Faerun? He is also a friend of Drizzt and
somewhat eccentric. From what I have heard about him, I can easily see him
doing what he does (even if his uber-Imprisonment is over the top).


--
Glenn


Bobascama

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Aug 9, 2001, 9:38:19 AM8/9/01
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>Actually, if I had dogmeat with me I think I'd still kill him.
>Especially with Ian to help out...
>8)

I dont know, I wouldnt give Ian a ranged weapon, or he would kill half of your
party by accident. Probably wanna go with Marcus or Sulik instead.

Sly

Derville

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Aug 9, 2001, 1:49:21 PM8/9/01
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Glenn Christer Bjørge <gcb...@online.no> wrote in message
news:omuc7.580$fT5....@news1.oke.nextra.no...

Imprisonment schmimprisonment, we've all dealt with Kangaxx and his
merry little party trick of sending his guests to a 6 foot cubicle miles
beneath the earth ;-). This idea of these characters appearing to serve
some plot device or other always grates on me, because it affects how I
like to play the game. If I did wrong by killing Drizzt, then send the
guards after me, but don't send some Cheat-O-Matic guy to appear and
magically nick all our hard-won items. It's like having an unkillable
Tethtoril in CK - although he may be needed later on, it ruins my fun
when I'm in a bad mood and want to whack everyone in sight, and he can
still be raised from the dead later on, in a bizarre plot twist like
what happens with Tazok. And Firebeard Elvenhair. And potentially half
the BG1 cast of NPC's. In fact, Gorion is about the only person in the
entire BG world who *doesn't* have someone ready to resurrect him after
he snuffs it.

Glenn Christer Bjørge

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Aug 11, 2001, 5:51:12 AM8/11/01
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"Derville" <philUNDERSCOREgledson@lineoneDOTnet> skrev i melding
news:3b742...@mk-nntp-1.news.uk.worldonline.com...

> Imprisonment schmimprisonment, we've all dealt with Kangaxx and his
> merry little party trick of sending his guests to a 6 foot cubicle miles
> beneath the earth ;-). This idea of these characters appearing to serve
> some plot device or other always grates on me, because it affects how I
> like to play the game. If I did wrong by killing Drizzt, then send the
> guards after me, but don't send some Cheat-O-Matic guy to appear and
> magically nick all our hard-won items.


Personally, I would have found the guards more annoying. If the guards
should have any chance of lasting more than 5 seconds, then they would have
been vastly inflated. I have had enough of this after fighting 50 HP orcs
worth 15 XP. It's not fun anyway, but at least Bioware admits to doing an
error and trying to fix it.


--
Glenn


Derville

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Aug 12, 2001, 10:21:41 AM8/12/01
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Glenn Christer Bjørge <gcb...@online.no> wrote in message
news:yl7d7.1333$fT5....@news1.oke.nextra.no...

I agree that sending in standard Amish guards would end up as becoming
entirely stupid - "Stop thief! Urghh, I'm dead already" would be the
standard screams heard on the battlefield. And I'll not even go into
ToB-style hordes of minor monsters who have been on more hitpoint
enhancing potions than your average Russian middle distance runner ;-).
Perhaps as a more happy medium, having a situation similar to being
bushwacked by the Cowled Wizards may work better - you face about half a
dozen groups, getting steadily tougher, and eventually they realise
their folly and decide to leave you alone once and for all.

Glenn Christer Bjørge

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Aug 12, 2001, 11:26:07 AM8/12/01
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"Derville" <philUNDERSCOREgledson@lineoneDOTnet> skrev i melding
news:3b769...@mk-nntp-1.news.uk.worldonline.com...

> > >If I did wrong by killing Drizzt, then send the
> > > guards after me, but don't send some Cheat-O-Matic guy to appear and
> > > magically nick all our hard-won items.

> I agree that sending in standard Amish guards would end up as becoming


> entirely stupid - "Stop thief! Urghh, I'm dead already" would be the
> standard screams heard on the battlefield. And I'll not even go into
> ToB-style hordes of minor monsters who have been on more hitpoint
> enhancing potions than your average Russian middle distance runner ;-).
> Perhaps as a more happy medium, having a situation similar to being
> bushwacked by the Cowled Wizards may work better - you face about half a
> dozen groups, getting steadily tougher, and eventually they realise
> their folly and decide to leave you alone once and for all.

OK, I agree on this one. But to make any sense story-wise, it has to be
friends of Drizzt, perhaps the Harpers or associates of Alustriel. I doubt
the Amnish authorities would be interested in someone taking care of Drizzt
north of Beregost. It might even be outside their jurisdiction and last I
heard, Interpol hasn't an office in Faerun. Is it just me or are we being a
bit ridiculous trying to apply sense to a computer game :-) ?

And it was a wasted effort boosting the minor ToB-monsters. They still fall
easily to spells or a fighter carring STR-boosting items and a weapon with
an enchantment level rivalling an artifact.

--
Glenn


Nadazgada

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Aug 12, 2001, 11:42:16 AM8/12/01
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Derville <philUNDERSCOREgledson@lineoneDOTnet> wrote in message
news:3b769...@mk-nntp-1.news.uk.worldonline.com...

>
>
> I agree that sending in standard Amish guards would end up as becoming
> entirely stupid - "Stop thief! Urghh, I'm dead already" would be the
> standard screams heard on the battlefield. And I'll not even go into
> ToB-style hordes of minor monsters who have been on more hitpoint
> enhancing potions than your average Russian middle distance runner ;-).

Ooo... keeping with the sports news there I see. :-)

--
"Sommerswerd... overrated
Dagger of Vashna... too short
Helshezaag... not dark enough..."
Nadazgada
Gnaag's loyal servant.


Derville

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Aug 14, 2001, 7:11:58 AM8/14/01
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Glenn Christer Bjørge <gcb...@online.no> wrote in message
news:aixd7.2117$fT5....@news1.oke.nextra.no...

> "Derville" <philUNDERSCOREgledson@lineoneDOTnet> skrev i melding
> news:3b769...@mk-nntp-1.news.uk.worldonline.com...
>

Oh come on, next thing you'll be telling me that miniature giant space
hamsters don't exist ;-). You're probably right that friends/associates
of Drizzt work best for story reasons, although I'd have thought that
the Amish wouldn't be best pleased to find a group of psychopaths
wielding a more than useful weapon (i.e. Drizzt's +5 knife - nobody
bothers with his mere +3 weapon anymore, it's just so passé, darling).
As for jurisdiction, the Amish went up to Nashkel to mince about in
their delightful pink-hued plate mail, so it seems they get about a fair
bit as it is. And it would look *really* bad for the local tourist
industry if the press ran stories about how even illustrious adventurers
are being scalped by gangs of local ruffians.

> And it was a wasted effort boosting the minor ToB-monsters. They still
fall
> easily to spells or a fighter carring STR-boosting items and a weapon
with
> an enchantment level rivalling an artifact.

That's a relief. Nice to know that Carsomyr hasn't been wholly devalued
yet, and still has an important role to play gibbing orcs ;-).
Seriously, when I heard this I performed the Usenet equivalent of
rolling my eyes, as it's just so goddarned stupid. Kobolds should never
have made it into BG2 as a monster, and by ToB, anything less than minor
deities should be the sort of thing employed to scrub floors in the bad
guys' castle. I saw it as an insult to fight really minor enemies in
BG2, not least because it seems silly to have this +94 sword which only
sees the light of day when slicing up gibberlings, or to find that the
only spare offensive spell my magic user has is Abi-Dalzim's, just
perfect for dealing with a swarm of marauding xvarts.

Glenn Christer Bjørge

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Aug 16, 2001, 1:34:07 PM8/16/01
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"Derville" <philUNDERSCOREgledson@lineoneDOTnet> skrev i melding
news:3b796...@mk-nntp-1.news.uk.worldonline.com...

> Oh come on, next thing you'll be telling me that miniature giant space
> hamsters don't exist ;-).

According to the Planescape nuts, they exist. Oh, you meant in real life :-)


> As for jurisdiction, the Amish went up to Nashkel to mince about in
> their delightful pink-hued plate mail, so it seems they get about a fair
> bit as it is.

Nashkel belong to Amn. The border goes a slight bit north of it. I just
doubt the Amnish military and/or police would do something about it because
their competence is usually portrayed as very bad and their level of
corruption make most African countries look like a model country :-)


> That's a relief. Nice to know that Carsomyr hasn't been wholly devalued
> yet, and still has an important role to play gibbing orcs ;-).

Carsomyr is a bad example, but yes, most weapons still have their use
(partly due to the enemies high MR). A fighter is capable of dealing a lot
of damage with each blow. Many attacks each round, the fact that they don't
need to rest between each hit and their low THAC0 all contribute to make a
fighter an important part of your party.


> Seriously, when I heard this I performed the Usenet equivalent of
> rolling my eyes, as it's just so goddarned stupid. Kobolds should never
> have made it into BG2 as a monster, and by ToB, anything less than minor
> deities should be the sort of thing employed to scrub floors in the bad
> guys' castle. I saw it as an insult to fight really minor enemies in
> BG2, not least because it seems silly to have this +94 sword which only
> sees the light of day when slicing up gibberlings, or to find that the
> only spare offensive spell my magic user has is Abi-Dalzim's, just
> perfect for dealing with a swarm of marauding xvarts.

Agree. Even the hobgoblins in BGI at the end were pushing it. They usually
managed to say something like "Spare no-URGH". It grew boring fast.

And these small enemies are insanely inflated in BGII. Some elite-level orcs
are OK, but in those quantities... Korgan even complained in ToB about
fighting kobolds. As he said, he didn't even get sweaty, but he enjoyed the
carnage.


--
Glenn


Jason Compton

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Aug 20, 2001, 11:39:11 AM8/20/01
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"Glenn Christer Bjørge" <gcb...@online.no> wrote:

: And these small enemies are insanely inflated in BGII. Some elite-level orcs


: are OK, but in those quantities... Korgan even complained in ToB about
: fighting kobolds. As he said, he didn't even get sweaty, but he enjoyed the
: carnage.

Are those the alleged kobolds guarding the beholders (which, BTW, I never
saw, I only saw the beholders)...if so it seems like there's a few
dialogue choices there. Minsc has a good one, something along the lines of
"Fighting kobolds is beyond such heroes as Minsc and Boo...oh, who am I
kidding, let the kobold butt-kicking begin!"

--
Jason Compton jcom...@xnet.com

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