Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

CGI Math Theory #43 -by Seung Bum Kim (c)opyright 2024

0 views
Skip to first unread message

Seung Kim

unread,
Jan 11, 2024, 6:44:06 PM1/11/24
to
As a CGI object rotates altering its breadth in the process shapes found in the 2 dimensional scape would then shrink and be reduced on the x-axis as a triangular form then is reduced in its degree in ratio to the degree it rotates on the axis of breadth. Upon registering this data a 3 dimensional shape can automatically be processed to conform to its rotation on the axis of breadth. While if the object were to rotate vertically then it would result in an linear expansion on the y-axis so if these two components are registered to the CGI software then any manner of rotation would capture accurate changes in the x,y coordinates based on the degree of rotation.

CGI Math Theory #43 -by Seung Bum Kim (c)opyright 2024
0 new messages