Archive-name: furry/sketchbook
Posting-Frequency: Posted the week before furry cons.
URL: 
http://home.kendra.com/mauser/sketchbook.html
                             Sketchbook Etiquette
                                       
Version of 7/29/2002
   The humble sketchbook started as a way for an artist to carry around a
   lot of paper, which he turned into drawings, and which he could show
   to other people so they could see his ideas and how his style
   developed over time.
   
   Eventually, other artists would draw in his sketchbook to show him
   things, a technique, a joke, whatever. Showing these drawings to other
   people was a lot of fun, as was drawing in other people's books. This
   grew until artists started keeping two sketchbooks, one for their own
   work, and one for the sketches of their fellow artists. The
   camaraderie and intimacy expressed in these books led to some
   wonderful artwork. Eventually non-artist friends and fans wanted to
   have books like these too.
   
   The sketchbook as we know it today, and I'm referring specifically to
   the ubiquitous black sketchbooks fans are known for carrying, has a
   certain tradition behind it that a significant number of newcomers to
   the fandom are sadly unaware of.
   
   The most important thing to remember is that sketchbooks are for
   SHARING art. They are for showing to other people, so that an artist's
   work is exposed to and seen by a lot of other people. They are NOT for
   grubbing up as much free artwork as possible for one's personal
   collection. If you're going to have a sketchbook, treat it as if you
   were the custodian of a public trust, like a library. This attitude is
   very important.
   
   They also grew out of a way of showing friendship. Money doesn't buy
   love or friendship. While it may buy a sketch, remember that much of
   the sketching you will see going on will be between friends, because
   the artist WANTS to do it for a friend. Don't push the issue - you
   might not be as close to someone as you think, and it's no fun to find
   that out.
   
   There are several points of etiquette on both sides of the equation.
   
  If you own a sketchbook, remember the following:
  
     * The tradition of sketchbooks involves TRADING sketches. If you
       have no artistic talent, or just aren't confident enough in your
       abilities, it is not unreasonable to offer something else of value
       to the artist, be it a copy of a 'zine, a favor, (sex?) or money.
       But if you can't draw, don't insist on trying.
     * Some artists are perfectly willing to do sketches for no
       consideration. Be very nice to these people. They think that
       having other people see their work in your book will be reward
       enough. However, just because they do it for someone else doesn't
       mean that they owe you anything. It's perfectly natural for an
       artist to give preferential treatment to his friends. Bitch about
       it and you can make sure that you aren't on his list of friends.
     * Themes can be fun, if they're flexible. "Sex and Violence",
       "oops!" and "Wrong Costume" are good examples of broad themes with
       a lot of potential for fun. "My personal character doing X" is
       less likely to be fun. You especially shouldn't nag, be anal, or
       hover over the artist making criticisms before he's finished.
       Remember that fun is the main consideration, and if the artist
       enjoys doing the drawing, he is more likely to do a good one, and
       less likely to ask for anything. (Indeed, more likely to do it
       period).
     * Be polite. And if an artist turns you down, accept it. He may be
       tired of drawing, may not want to do your theme, or he may have
       some other reason. If he has a huge stack of books pending, he's
       probably doing you a favor by letting you go to someone else
       first. Besides, do you really want someone working on your book
       who is pissed at you?
     * It is a VERY good thing to make a copy of the sketch and send it
       to the artist. This little bit of tradition is one of the most
       forgotten, and most appreciated if remembered. Some artists have
       had to resort to writing their address on the page and ask to be
       sent copies of their works. You should offer first. The artist
       will appreciate you, and will remember you. If nothing else, be
       sure to thank the artist when he's finished.
     * Remember that the work is their work. You may own the paper, but
       the rights belong to the artist. Making copies for the artist is
       good. Making copies for your own backup in case something happens
       to the book is good. Making copies and giving them out to lots of
       people, or even worse, publishing them in a 'zine or scanning them
       without permission, is very bad. The way to share the art is to
       show other people the book.
     * If you give an artist your book to take home and work on, give him
       the money to ship it back. Tuck a fiver in the book and make sure
       your address is in it. That should cover it. Make sure this is
       completely clear in advance too.
     * If you include a bleed page in your book, that makes an excellent
       place to write temporary contact info like your hotel room number
       to help you get your book back. The front cover makes a good place
       to put your permanent address. Losing a sketchbook full of art
       sucks.
       
   I do have to mention the most heinous act that can be done to a book.
   Stealing.
   
   Rarely is an entire book stolen, but, to give one of the most arch
   examples, pages have been torn out and stolen. A friend told me about
   someone taking a razor blade and cutting nine fully colored pictures
   from one of his books. Just think, now nobody will be able to see
   those pictures again except the thief, who probably just filed them
   away somewhere. So much for sharing. Someone who does something like
   this should be vilified by the entire fandom (And we know how long
   fans can hold a grudge).
   
  On the artist's side:
  
     * If the sketchbook has a theme, try to stick with it, or at least a
       humorous tangent (for example, the "Sex and Violence" book
       mentioned above has a "Sax and Violins" joke in it). Other books
       just have a sort of running gag that evolves from one page to the
       next. Look at the other pages and see what's going on.
     * You should protect a sketchbook from damage while it is in your
       care. When inking or coloring, you should use a bleed page (An
       extra sheet of paper to keep the ink from staining the next page).
       On the other hand, a lot of funny things have been done with small
       amount of bleed, still, a lot just ruins the next page.
     * If you don't feel like doing it, don't, but be polite about it.
       Doing a half-assed job is almost as bad as vandalizing the book,
       and it will reflect on you when the book is shown around.
       Remember, these books and what you do in them can be shown around
       for YEARS. For the same reason, drawing the same picture in every
       book you get won't reflect on you all that well either.
     * If you are going to require money, be clear and up front about
       what you charge and what that money gets. And stick to it.
       (Although remember that when you're trading with another artist,
       it's usually sketch for sketch, although not always. Doing a
       sketch in someone's book does not obligate them to return the
       favor).
     * Try to have fun, play off the previous sketches. But don't let it
       become a chore. If being hounded by people who don't have the
       clues contained here is going to ruin your con and burn you out on
       the fandom, take a break. Be firm. "What part of "No" didn't you
       understand?" is one of my favorites when someone won't take a
       hint, but be polite up to that point.
     * And if you accept a book with the promise of mailing it back, do
       so promptly. If you are going to get other artists in your area to
       work on the book, your responsibility for the book doesn't end
       when you hand it off. You must make sure that it gets back to the
       owner, even if someone else promises to take care of sending it
       back, it's still your responsibility.
     * I didn't think it would be necessary to say this, but a recent
       incident has caused me to add this: Don't write on other people's
       pages unless specifically asked to. Someone took a sketchbook and
       wrote smart-ass "humorous" comments on virtually every page.
       Needless to say, the owner was not very happy.
     * Don't sit on the books. In general, you should not accept more
       books than you can deal with in a reasonable period of time. If
       you're not going to work on sketchbooks after the dealer's room
       closes, then a reasonable period of time equals the time remaining
       before the room closes. If you are going to work on them in the
       evening and overnight, then don't forget and leave them locked in
       the dealer's room. Accepting someone's sketchbook at the beginning
       of a Con, and handing it back to them at the end saying "Sorry, I
       couldn't get to it" is a sure fire way to lose a fan and maybe
       acquire an enemy. You've deprived them of an entire convention's
       worth of opportunities for sketches, and you might encourage the
       dreaded resurrection of multiple sketchbook fans.
       
   That's it. Have fun!
   
   Rich Chandler
   
   Permission is hereby granted for this document to be circulated as far
   and wide as possible, including Furnet, Usenet, being included in FAQs
   or stored on BBSs and FTP sites, incorporated into Con program books
   or printed out as flyers. The only proviso is that it should be
   replaced with any updated version found, and any corrections,
   additions, or comments should be sent to me first.
   
   Back to index.
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