1) In the PC version, you tend to get three ships of the same type
attacking you consecutively - do they ever manage to gang up on you at
the same time? I vaguely remember this happening with the Amiga
version when I was flying a Panther...
2) Sometimes I get the "Ship Under Attack" message without a ship
actually attacking me, and it won't clear - meaning I can't use the
Stardreamer. Bug, or...?
With regard to assassinations, my preferred method, especially for
space station departures, is to lock on with a cheap missile from a
range of, oooh, 700km+. Still close enough to be station keeping
relative to the station, but far enough away that the authorities
don't fine me for the launch/piracy and murder. The target ship will
then come after me. I enjoy doing it that way because speeds are low
and I find that your acceleration makes all the difference. Plus the
smoke trails from damage are quite smart! It's just a shame you don't
get credit for a kill caused by your leading your opponent into a long
range cruiser...!
Cheers
Andy
--
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Not always, but it does seem to happen more often than most. The Amiga
version generally has the same sort of patterns - actually, it depends
on what system you visit.
> 2) Sometimes I get the "Ship Under Attack" message without a ship
> actually attacking me, and it won't clear - meaning I can't use the
> Stardreamer. Bug, or...?
Certainly think so: affects both Amiga and PC version. One way round it
is either to not use the Stardreamer (pain in the arse) or to save
before entering the system and then reload it.
> With regard to assassinations, my preferred method, especially for
> space station departures, is to lock on with a cheap missile from a
> range of, oooh, 700km+. Still close enough to be station keeping
> relative to the station, but far enough away that the authorities
> don't fine me for the launch/piracy and murder. The target ship will
> then come after me. I enjoy doing it that way because speeds are low
> and I find that your acceleration makes all the difference. Plus the
> smoke trails from damage are quite smart! It's just a shame you don't
> get credit for a kill caused by your leading your opponent into a long
> range cruiser...!
>
> Cheers
> Andy
I prefer to get a Cobra III with Class 3 military Drive: then follow
them into hyperspace after they leave the space station/port or
whatever. Doesn't always happen, but I've never had it fail on me yet;
just got to where they are, dock, wait for them to leave, then follow
them when they enter hyperspace: you arrive before they do, then you
just sit and wait; but then I have a problem with getting a criminal
record, don't like it being tainted at all.
Stuart
--
'We had no use for the policy of the Gospels: if someone slaps you,
just turn the other cheek. We had shown that anyone who slapped us on
our cheek would get his head kicked off.'
-Nikita Khrushchev (1894 -1971)
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Before you buy.
--
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www.deepblack.dial.pipex.com
ICQ #69481914
As a rule, I don't like assassinations or military missions, but
of course there are always exceptions. I think the very
highlight of playing FFE for me was skimming low over the sands
in my Asp, and with my single missile blowing up the Rockford
Legal Academy in real time.
AFAIK, FE2 is limited to combat with one ship at a time, with the
exception of police coming from a space station. I _think_ it has
something to do with how Stardreamer works.
> With regard to assassinations, my preferred method
I used to blow them away on launch since my Boa usually couldn't
intercept using HCA. OK, I got fined, but I never took hits paying less
than 10K.
--
Graham 'Jades' Thurlwell
Jades' FFE Site: http://www.jades.org/ffe.htm
The best Frontier First Encounters site on the net
Has any curious person with a great deal of patience tried flying
in a pirate-infested system without the stardreamer?
--
Simon Challands, creator of:
The Acorn Elite Pages - http://elite.acornarcade.com/
Three Dimensional Encounters - http://www.3dfrontier.fsnet.co.uk/
>AFAIK, FE2 is limited to combat with one ship at a time, with the
>exception of police coming from a space station.
Police? Don't you mean "Metal Alloys"? Or was that only FFE?
Regards,
Derek Sorensen
--
Curiosity *may* have killed Schrodinger's cat.
>AFAIK, FE2 is limited to combat with one ship at a time, with the
>exception of police coming from a space station. I _think_ it has
>something to do with how Stardreamer works.
>
You sometimes meet more than one ship but usually by the time they've
covered vast stretches of space to reach you, they've drifted apart a tiny
percentage, but that's obviously more than enough to create seperate
confrontations. Arguably this is another gameplay price tag on the game's
realism.
You can "fiddle" it by going to the map and continually trimming your
course to the furthest ship away from you. I've got a save where I meet
three ships at once.
All the best,
Angus Manwaring. (for e-mail remove ANTISPEM)
I need your memories for the Amiga Games Database: A collection of Amiga
Game reviews by Amiga players http://www.angusm.demon.co.uk/AGDB/AGDB.html
>Police? Don't you mean "Metal Alloys"? Or was that only FFE?
I just love taking a shot at a station and watching it spew out cargo
canisters... Some ships get through though, and come back later..
--
JK <j.k.@gotmail.com>
Any attempt to stretch fuel is guaranteed to increase headwind.
Tried it once, flew in to riedquat and left the game in realtime while I got
some writing and other work done. Four hours later and still nothing seemed
to have happened. So I hit the stardreamer and ten seconds later ran into
someones 100MW beam laser.
My most memorable encounter was with 3 ships. I had just emerged from
hyperspace. I chose a target (can't remember where I was) and hit the
stardreamer. Then at once I got an alert. I checked around and ONE ship was
attacking me and TWO flew by in a formation!
For fun I tried to call the two ships and yelled that I was under attack.
(Shame
there was no reaction... Hmm, perhaps they were manouvering for a better
view of the fight ;-)
Anyway I blasted the pirate away with my Panther Clipper and joined the two
ships in the formation (or tried atleast, they were faster). That's it, I
think it was cool happening :-)
<snip>
> > Has any curious person with a great deal of patience tried flying
> > in a pirate-infested system without the stardreamer?
>
> Tried it once, flew in to riedquat and left the game in realtime while I got
> some writing and other work done. Four hours later and still nothing seemed
> to have happened. So I hit the stardreamer and ten seconds later ran into
> someones 100MW beam laser.
*OUCH!* ;-)
Bring out the marshmellows.
Martin