"David Braben, who co-developed Elite, confirmed that his company,
Frontier Developments, were working on a sequel to the game."
That's been news for what, 10 years now?
Phil Hibbs.
'he would not be drawn on a possible release date saying it would happen
"when its ready".'
Hur hur hur.
Well, at least he's not dead yet.
[Is that factoid box right about the BBC Micro having a "640*256 screen
resolution"?]
[Jongware]
Yup, that was the "high-resolution" monochrome mode. Elite used a
split-screen mode with the top area being 320x256 mono and the bottom
"scanner" area being 160x256 4-colour mode.
Phil Hibbs.
Cor blimey -- I'm really surprised. _My_ first real computer (that
TI-99/4A was, really, just an overgrown calculator) was a Speccy, and it
was lauded at the time for having 256x192 pixels.
And only the one after that -- Atari ST -- introduced the concept of
mode-switching whilst displaying.
Seems some people were more ahead of their time than generally acknowledged.
[Jw]
> Phil Hibbs wrote:
>> [Jongware] wrote:
>>> [Is that factoid box right about the BBC Micro having a "640*256 screen
>>> resolution"?]
>>
>> Yup, that was the "high-resolution" monochrome mode. Elite used a
>> split-screen mode with the top area being 320x256 mono and the bottom
>> "scanner" area being 160x256 4-colour mode.
> Cor blimey -- I'm really surprised. _My_ first real computer (that
> TI-99/4A was, really, just an overgrown calculator) was a Speccy, and it
> was lauded at the time for having 256x192 pixels.
> And only the one after that -- Atari ST -- introduced the concept of
> mode-switching whilst displaying.
I think the mode switching whilst displaying wasn't something in there
by design, but just something someone worked out they could do with a
bit of directly programming the video hardware.
--
Simon Challands
I make it about 18, actually.
"Elite IV will probably be released towards the end of 95, but it could slip into 96" - David Braben.
RaZe
<snip>
> "Elite IV will probably be released towards the end of 95, but it
> could slip into 96" - David Braben.
Got a source for that? Remember that FFE was released in 1995.
--
Jades' First Encounters Site - http://www.jades.org/ffe.htm
The best Frontier: First Encounters site on the Web.
nos...@jades.org is currently broken, please reply on group!
No, it was from memory and thinking hard about it you are right because 1995 was FFE. The quote is correct i'm pretty sure i remember the line, but
the dates must be wrong.
I read that around the time I created my first GalNET Elite Fan site, it was the year before I met my daughters mother so it must have been 12 or 13
years ago.
Memory can be a strange thing, in retrospect.
RaZE
I've submitted my design to Frontier's Space Craft Design competition on
Facebook. The competition is linked from the main 25th anniversary page
here:
Here's my design, the Python MK2:
Get yourself modelling and design something for Infinity: Quest for
Earth.
I would but I'm quite busy being Community Manager for said project :)
I have contributed a few ships in the past, the Ghost Eko in this fleet
render is one of mine:
http://www.infinity-universe.com/Infinity/Docs/fleet6.jpg
Great image! And it's a nice little fighter as well!
Haven't heard for a while from mr Brebion (rather like mr Braben :-),
can we still expect a full game ahead of E4?
[Jw]
>
>"Craig Coope" <coop...@hotmail.com> wrote in message
>news:v35ib55spfin4s5rc...@4ax.com...
>> On Tue, 22 Sep 2009 17:10:05 +0100, "Rich Woods" <r.w...@uea.ac.uk>
>> wrote:
>>>Here's my design, the Python MK2:
>>>
>>>http://s3.amazonaws.com/graffitiswf/graffiti_external.swf?random_name=6dd96b358ed34cd034929d3d2a61f2be
>>>
>>
>> Get yourself modelling and design something for Infinity: Quest for
>> Earth.
>
>I would but I'm quite busy being Community Manager for said project :)
>
>I have contributed a few ships in the past, the Ghost Eko in this fleet
>render is one of mine:
>http://www.infinity-universe.com/Infinity/Docs/fleet6.jpg
>
Aha!...Very Good....I've been following it many years now and it's
just killing me it's not out yet... Come on IA!
Oh, that has been around much earlier. On Atari XL/XE, you could select
display mode for each line separately -- the video hardware had explicit
support for that, so once set up it did not require a single cycle of
the main CPU.
On Atari ST, OTOH, the video hardware was much more primitive, so
switching video mode on-the-fly did require some CPU cooperation.
--
Marcin Grzegorczyk
It's hard to say, I also think that Infinity and Elite will be covering
different markets. Infinity is quite firmly a PC based MMOG whilst most of
the indications on the Frontier forums are that Elite will be console
friendly and most probably a conventional single/multiplayer game.
DB has said that Elite IV will be started after The Outsider is finished so
that would suggest Infinity has a big head start. Against that DB can throw
a big team of developers at Elite IV whilst Infinity is being programmed by
a single person, with a lot of content contributions from the community.
I can say that development of Infinity is still heading forward at a steady
pace.