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…and it's funded

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Ian McCall

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Jan 2, 2013, 2:48:58 PM1/2/13
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So it's happening then - Elite:Dangerous fully funded - £1253,761 at
the time of writing. Now hoping it goes higher for the Mac version.

Cheers,
Ian
--
Check out Proto the album: <http://studioicm.com/proto/>

Impy

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Jan 2, 2013, 5:00:05 PM1/2/13
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:D

Ian McCall

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Jan 2, 2013, 5:59:28 PM1/2/13
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Impy <code.i...@gmail.com> wrote:
> :D

It's one of those things I never thought would happen - had simply given up
any hope of an official Elite sequel. 2014 then - next up on the
impossibles list: start hassling Molyneux for Dungeon Keeper 3 and then
begin the campaign for Psi 6 Trading Company...

Cheers,
Ian

Marco Lazzeri

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Jan 2, 2013, 6:47:57 PM1/2/13
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Amazing indeed. Last week I was pretty sure it wasn´t going to happen as pledges were slow as a snail.

Now all we have to do is wait 14 months! :-D

Since Mayan apocalypse was canned due to copyright reasons (seems that some other guys already released their apocalypse before) I guess we could all wait for the game - apparently it´ll come true!

Frantic

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Jan 3, 2013, 10:16:39 AM1/3/13
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Pigs have flown.

Ian McCall

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Jan 4, 2013, 4:31:20 AM1/4/13
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Ian McCall <i...@eruvia.org> wrote:
> So it's happening then - Elite:Dangerous fully funded - £1253,761 at the
> time of writing. Now hoping it goes higher for the Mac version.

...which it has done, so Mac version on the way as well. Good - I hate dual
booting, although all need to do so for a bit in the early days of the beta
etc.

Cheers,
Ian

Ian McCall

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Jan 4, 2013, 10:17:48 AM1/4/13
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…and now the 'ten more playable ships at launch' has been hit as well -
that's all three goals sorted. Superb.

Craig Coope

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Jan 4, 2013, 7:10:48 PM1/4/13
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On Wed, 2 Jan 2013 19:48:58 +0000, Ian McCall <i...@eruvia.org> wrote:

>So it's happening then - Elite:Dangerous fully funded - £1253,761 at
>the time of writing. Now hoping it goes higher for the Mac version.
>
>Cheers,
>Ian

Well it's over...What a ride!

Shotblast

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Jan 5, 2013, 5:28:29 PM1/5/13
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S** the Mac i`d much prefer a linux version

Ian McCall

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Jan 6, 2013, 5:01:21 AM1/6/13
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Shotblast <r.g.ol...@blueyonder.co.uk> wrote:
> S** the Mac i`d much prefer a linux version

They haven't ruled that out. If they're writing for the Mac, they're
probably gong to do that using OpenGL. From there a Linux port looks
feasible, and with Steam now supporting Linux then it may be a viable
option.

Cheers,
Ian

Angus

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Jan 6, 2013, 1:52:12 PM1/6/13
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In article <414597018378860132.023608ian-
eruvi...@news.individual.net>, i...@eruvia.org says...
:) The Psi 5 Trading company, now that's going back a bit. Never quite
made any real progress with the game, but I liked the approach and
style.

I had some psychopath manning the weapon station as I recall. Probably
played a lot better on floppy, I seem to remember multiple loads on the
cassette...

Ian McCall

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Jan 6, 2013, 8:33:23 PM1/6/13
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Angus <angus@_ANTISPEM_angusm.demon.co.uk> wrote:
>
> :) The Psi 5 Trading company, now that's going back a bit. Never quite
> made any real progress with the game, but I liked the approach and
> style.

It is my nemesis. The game is impossibly hard - only three missions and
that's all it needs. I have never finished level 3, and I have tried over
multiple decades...

I emulate it now, and have the original on 5 1/4" floppy for a real C64 I
still keep explicitly for the purpose of playing Psi 5. It haunts me, and I
-will- beat it. No really, I will. Honest.

> I had some psychopath manning the weapon station as I recall.

Sounds like Boris.

> Probably
> played a lot better on floppy, I seem to remember multiple loads on the
> cassette...

Yep. I had cassette 'back in the day' and the luxury of buying it on disk
from eBay, still with registration card. Emulates well in VICE too. Doesn't
actually need better graphics, since you spend most of your time staring at
stats and rankings anyway. And the music stands up well too - by Ed Bogas,
same guy who did the music for the Snoopy cartoons.

Can you tell I'm a fan yet?


Cheers,
Ian

Graham Thurlwell

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Jan 7, 2013, 5:02:01 PM1/7/13
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On the 4 Jan 2013, Ian McCall <i...@eruvia.org> wrote:

> On 2013-01-04 09:31:20 +0000, Ian McCall <i...@eruvia.org> said:

>> Ian McCall <i...@eruvia.org> wrote:
>>> So it's happening then - Elite:Dangerous fully funded - �1253,761 at the
>>> time of writing. Now hoping it goes higher for the Mac version.
>>
>> ...which it has done, so Mac version on the way as well. Good - I hate dual
>> booting, although all need to do so for a bit in the early days of the beta
>> etc.

> �and now the 'ten more playable ships at launch' has been hit as well -
> that's all three goals sorted. Superb.

Ten more than what? Just a Cobra Mk. 3? I confess I haven't been
paying a massive amount of attention.

Personally, I think that they should've called it Elite: Very Deadly
and used the ArcElite combat rating scale [1] so these darn kids won't
make Elite on ED before I finally manage it on ArcElite. Now where did
I put my fluffy dice? ;-)

Notes:

1. See http://www.jades.org/combratc.htm for a score comparison
between the different versions of the series.

--
Jades' First Encounters Site - http://www.jades.org/ffe.htm
The best Frontier: First Encounters site on the Web.

nos...@jades.org /is/ a real email address!

Graham Thurlwell

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Jan 7, 2013, 4:53:14 PM1/7/13
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On the 5 Jan 2013, Shotblast <r.g.ol...@blueyonder.co.uk> wrote:

> S** the Mac i`d much prefer a linux version

Well, there's a Linux JJFFE, IIRC.

Graham Thurwell

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Nov 10, 2013, 4:55:50 AM11/10/13
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On 05/01/2013 22:28, Shotblast wrote:
> S** the Mac i`d much prefer a linux version

Linux is dead

Graham Thurlwell

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Nov 17, 2013, 8:56:38 AM11/17/13
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Heh, someone trying to pretend to be me, and doing a crap job of it!
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