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[SHAMP] New Flash Game

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Draco18s

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Dec 22, 2009, 4:56:15 PM12/22/09
to
I've been working on a large flash game for a while, and in November
Kongregate announced a contest and I thought I could make a game using
most of the code I already had written to satisfy the requirements of
the contest.

Here's the end result:
http://www.kongregate.com/games/Draco18s/impossible-arena

--
Lord Draco18s
DC2.Dw Gm L- W- T Phvwalt Sks Cag^ Bco|# A- Fr++ Nu M--- O H+ $ Fo R+++
Ac+ J+
S+ I-# V++ Q++ Tc+++[C++]/Tc--- E+

"Yum!" |> v-v-v-v |>
| , , .|. | n | .|.
'. |_/| | |'''''''''''| | \
(q p),-| | HERSHEY'S | |'-._ ))
/_(/ | | CHO|"|LIT | | ) '-.___//
---W"W----'-'----'-'----'-'----------'--------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Bearer of the Bronze Medal for Most Posts in March 2007 (283)
Bearer of the Gold Medal for Most Posts in April 2007 (826)
Holder of the Scroll of Nobility from Lady Viriatha for that win

Drak'rrth Ssekmith

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Dec 23, 2009, 3:27:30 AM12/23/09
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On Dec 23, 5:56 am, Draco18s <draco18s@DOES_NOT_LIKE_SPAM_gmail.com>
wrote:

It's not too bad, considering its stage of development, but I don't
seem to be able to hit enemies at all, and they don't really have a
health bar or anything like that. More polishing is in order.

Draco18s

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Dec 24, 2009, 10:21:19 PM12/24/09
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In article <7845175f-1f8c-4f8c-9a92-7bc3a49d4602
@u36g2000prn.googlegroups.com>, drak...@gmail.com says...
> On Dec 23, 5:56=A0am, Draco18s <draco18s@DOES_NOT_LIKE_SPAM_gmail.com>

> wrote:
> > I've been working on a large flash game for a while, and in November
> > Kongregate announced a contest and I thought I could make a game using
> > most of the code I already had written to satisfy the requirements of
> > the contest.
> >
> > Here's the end result:http://www.kongregate.com/games/Draco18s/impossible=

> -arena
> >
> > --
> > Lord Draco18s
> > DC2.Dw Gm L- W- T Phvwalt Sks Cag^ Bco|# A- Fr++ Nu M--- O H+ $ Fo R+++
> > Ac+ J+
> > S+ I-# V++ Q++ Tc+++[C++]/Tc--- E+
> >
> > "Yum!" =A0 =A0 |> =A0v-v-v-v =A0 |>
> > =A0| =A0, =A0, =A0.|. =A0| =A0n =A0| =A0.|.
> > =A0'. |_/| =A0| |'''''''''''| | =A0 =A0 =A0 =A0 =A0 \
> > =A0 =A0(q p),-| | HERSHEY'S | |'-._ =A0 =A0 =A0 ))
> > =A0 =A0/_(/ =A0 | | CHO|"|LIT | | ) =A0'-.___//

> > ---W"W----'-'----'-'----'-'----------'--------------
> > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> >
> > Bearer of the Bronze Medal for Most Posts in March 2007 (283)
> > Bearer of the Gold Medal for Most Posts in April 2007 (826)
> > Holder of the Scroll of Nobility from Lady Viriatha for that win
>
> It's not too bad, considering its stage of development, but I don't
> seem to be able to hit enemies at all, and they don't really have a
> health bar or anything like that. More polishing is in order.

You hit S to bring out your sword first, right?
Enemies don't have health bars.

Simon Richard Clarkstone

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Jan 10, 2010, 2:11:53 PM1/10/10
to
Draco18s wrote:
> I've been working on a large flash game for a while, and in November
> Kongregate announced a contest and I thought I could make a game using
> most of the code I already had written to satisfy the requirements of
> the contest.
>
> Here's the end result:
> http://www.kongregate.com/games/Draco18s/impossible-arena

Since I was (initially) faster than all the enemies, I used the standard
Rogue approach of hack-and-back. Having S for Attack and A for Shield
was kinda confusing. But yeah, could become fun.

--
Simon Richard Clarkstone:
s.r.cl?rkst?n?@dunelm.org.uk / s?m?n_cl?rkst?n?@yahoo.co.uk
Citizen, listen: Kurt Vonnegut did not intend _The Euphio Question_
as a resolution to the Fermi Paradox. (Even he wasn't that depressing.)

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