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Expressing Annoyance

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Denbrook Stormguard

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Apr 16, 2003, 10:03:22 PM4/16/03
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I have nothing against Japanese or their artistic talents, don't get me
wrong here, but I have to say I just don't think that Japanese style anime
fits Dragonlance well, and that Dragonlance.com would do well to redo their
art scheme.

That was a lot milder than I expected, I was prepared to tear through DL.com
on a tangent, I didn't, I'm glad.


Majin Kai

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Apr 17, 2003, 1:09:52 AM4/17/03
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"Denbrook Stormguard" <Diamo...@cableone.net> wrote in message news:<v9s2rbd...@corp.supernews.com>...

> I have nothing against Japanese or their artistic talents, don't get me
> wrong here, but I have to say I just don't think that Japanese style anime
> fits Dragonlance well, and that Dragonlance.com would do well to redo their
> art scheme.

Don't look at it then.

Weldon Chen

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Apr 17, 2003, 3:21:38 AM4/17/03
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Majin Kai wrote:

>"Denbrook Stormguard" <Diamo...@cableone.net> wrote in message news:<v9s2rbd...@corp.supernews.com>...
>
>
>>I have nothing against Japanese or their artistic talents, don't get me
>>wrong here, but I have to say I just don't think that Japanese style anime
>>fits Dragonlance well, and that Dragonlance.com would do well to redo their
>>art scheme.
>>
>>
>
>Don't look at it then.
>
>

Or more importantly, if one feels one can draw better, I'm sure the
talent could be a great addition for Dragonlance.com.

On a completely different tangent, I always pictured the races of Krynn
to have different forms of art. I'd think kender art might be a bit
more anime, in terms of the stereotypical "large eyes" art. The irda,
or the Old high ogres would be classic hieroglyphic art on frescos, or
clay pottery (like ancient greek vases). I'd also imagine dwarves would
be really great artisans of stonework, statues. Flint fireforge was
supposed to be a really wonderful metal artist. I'd imagine the elves
tend to go with floral arrangements. They'd be the only civilization
that might create large floral parade-like floats. I'd also imagine
that the elves would be growing their paintings, using all manners of
roses, flowers, carnations, etc, to create a vast garden canvas that
could only be seen from the trees. Usha and Caramon's Beastiary seems to
imply that Watercolor painting is something humans might like to do.
I'm sure Qualinesti elves would stick to oil painting.


So, what does everyone else think? What type of art do you think the
following races would have?
Kagonesti (Tattoo art?)
Silvanesti
Qualinesti
Ergoth
Sancrist
Neraka/Sanction
Minotaur
Draconian
Ogre
Irda
Kender
Gnomes
Dwarves


Weldon

Starbuck

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Apr 17, 2003, 10:05:26 AM4/17/03
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"Denbrook Stormguard" <Diamo...@cableone.net> wrote in message
news:v9s2rbd...@corp.supernews.com...

Some of it is kinda cheesy looking, but I feel that I am in no position to
complain, simply because it's a free site (I'm not paying for it), and I
can't draw better than the people that submitted the art in the first place
(well, I can't draw period... but that's besides the point :-) )

So basically I guess the solution Denbrook is to draw something better than
what's there yourself, or get someone else to draw something better than
what's there. However, I don't think the second paragraph of your post is
going to help in accomplishing the latter here :-)


John Grubber

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Apr 17, 2003, 11:21:15 AM4/17/03
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Weldon Chen wrote:

  So, what does everyone else think?  What type of art do you think the
  following races would have?

  Silvanesti

Islamic-styled- calligraphy, plant motifs on cloth and architecture, very little representational artwork, but a great
focus on pattern and such.  Very formalised education, rules and 'laws' of art, outside of which things are just not
done, since social approval is very highly prized.  Mosaics would also be popular, but in muted coulours, so that the
art does not take centre stage, but rather fades into hte background as part of the pverall effect.

  Qualinesti-

A mix of Silvanesti styling with ergothian influence, moving away from non-representationalism and patterning towards
naturalist painting with watercolour and other portable media.  I think the art would be very colourful, rather unlike the
limited colour palletes found in silvanesti. Scrimshaw carving of wood from fallen trees would be a popular fol art,
since cutting a tree would be forbidden or frowned upon.  The silvanesti tradition of mosaic work would be replaced
by the non-permanent dyed sand-painting style- which has a similar appearance, but a looser, freer, less
bound-by-time quality.  It is often seen in courtyards and squares and may be tied to the irda sand-painting artform,
which emphasizes the meditative quality of painting with monochromatic schemes.

Solamnia
- still thinking

Istar
- Istaran art varies throughout the amalgamated empire.  The lands of the east coast were once high ogre, then passed
to minotaurs, vefore being inherited by humans.  Tucuri, on the northern coast of Gather, was in ancient times an
Ergothian colony, so it is an island of ergothian forms, especially wood latticework windows- believed to be a result
of contact with the ancient silvanesti.  The region has little wood, so much of the archiitecture was of a mude-brick
style, with wood framing.  the outside of the buildings there are elaborately painted, usually in white geometric
patterns, if not whitewashed in the tropical heat altogether.  The desert lands of Losarcum had elaborately carved
stonework, developed basketry and textile weaving

  Ergoth

Representational, focusing on oil painting, due to the maritime heritage of the culture- tempra/fresco and watercolour
would not survive a damp area.  Architecturally it is ornate, but not overly so- perhaps very early italian renaissance,
definitely not gothic.  Maskwork and wood carving would be highly developed, as in southeast asia, and as in many
maritime cultures.  Stonework would be less important in ornamentation itslef, but more imprtant as a 'hanging post'
for wooden artwork (shields/mandalas and masks/etc.).  Fired clay is like popular, with elaborate glazing.  This was
learned and improved on the qualinesti techniques, which sun-baked the pottery, rather than firing.

  Minotaur

Simple statuary, likely very little true 'art' since it is a martial culture mainly, and most work is done by slaves.  Likely
there is highly developed architectural knowledge, but not ornamentation.

  Ogre

Mesopotamian/babylonian- heavy in form, stonework, with little colour.  Very static, almost egyptian styled art-
heavy sculpture, non-dynamic posing, squared features, most art bas-relief or stonework, little 'transient' media like
painting or drawing.  Topic matter would likely be martial, religious or historical.

  Irda

I think there would be a lot of work with clay and glass, media that are relatively permanent, but highly malleable
wihtout impact, like stone carving.  Ground-stone sculpture- like inuit art- would likely be a styel as well, since it is a
technique that requires patience and a gentle touch- attributes that would seem to fit the irda, and be a response to the
high ogre styles and techniques.  Topics would likely be nature or philosophical concepts.  Abstratc geometrical work
also appears, perhaps an influence for silvanesti work, as is the monchromatic sand paintings found in areas where
irda have been rumored to live.

  Dwarves

Influenced by ogre art/stonework from the occupied and then retaken dwarven realms of the northeast- heavy and
squared, with geometric patterns and stylized animal motifs.

Bakali
- the egg is the central motif in decoration, along with the wavy line and the spral, since they are indicative of water-
essential parts of the bakali life cycle
- architecturally, the dome is imprtant (again, the egg) as is the arch (as an egg section) and in sun-baked pottery
(they have no fire historically)
- sculpture is of ground stone or polished/worn wood
- basketry and mat weaving is also highly evolved, with geometric patterns
- dye-stained wall reliefs are also popular

Fallen Ogres/Goblinoids
- totemic, animal sculptures- carved of wood, antler, bone or horn, or soft stone.  Simple in structure, with pointy
teeth and other nasty things- functioning perhaps as idols.  Rock Painting/pictographs would likely be important as
well, using ochre, blood, and other naturall-made pigments.
 

Just some thoughts,  maybe i should start on tobril article...

john
 
 

Perja

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Apr 17, 2003, 1:14:33 PM4/17/03
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Solamnic:

Work on heraldry and emblems, representing by symbols taken from nature.
They would use calligraphy and illuminations in their works to add to the
decorum.


Zach Adams

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Apr 17, 2003, 7:07:15 PM4/17/03
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>Solamnia
>- still thinking

i see solamnic art as kind of a...renaiscance (my spelling is really off today,
give me a break), mixed with a little celtic.
Zach

Weldon Chen

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Apr 17, 2003, 8:29:24 PM4/17/03
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Zach Adams wrote:

Actually, I was thinking the Abansinia Area would be more Celtic. For
example, the Que-Shu costumes, as well as the original elmore cover are
seemed more celtic.
I'd imagine Palanthas would be very much like renaiscance artwork,
include stainglassed artwork for it's temples, while Istarian art might
be more Catholic-Roman. For solamnic, I always imagined French-English.
I think i'm just mixing in too much or the French Versailles floral
gardens with the Rose motif from the Solamnic knights.

Weldon

Denbrook Stormguard

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Apr 18, 2003, 3:24:20 AM4/18/03
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"Weldon Chen" <gran...@mindspring.com> wrote in message
news:3e9f46e2$0$18940$4c41...@reader1.ash.ops.us.uu.net...

I agree... they seem to have gone from Celt to Native American at some
point, any idea why?


Weldon Chen

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Apr 19, 2003, 4:51:30 AM4/19/03
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"Denbrook Stormguard" <Diamo...@cableone.net> wrote in message news:<v9va14r...@corp.supernews.com>...

Well, I think might be a mixing of cultures. For example, based on
their geography, the Abansinian Que tribes would need clothing and
materials based on their resources. I'd think that would be mainly
stiched and cured leathers and perhaps buckskin. The townships of
HAven, Solace and Gateway would have farmland, and looms, generating
woven fabrics. I'd imagine if there's any trade occuring between
these groups, you'd see some mixture of styles. A native american
leatherwork with celtic designs would sell better in Solace, or Haven,
etc. likewise woven material like colorful head bands might be
valued.

Granak Red-Silver
Sivak

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