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chowder cold

unread,
Nov 21, 2009, 6:21:49 PM11/21/09
to
I'm looking for reasonably priced gifts for kids. Can anyone
recommend any good board games that meet the following conditions:

-- can be played by at least 3 players
-- not too complicated for 7 year olds but at least tolerably
interesting for teens and adults
-- take more than 10 minutes to play but not more than an hour or so?
-- no electronic gimmickery (such as requiring a DVD to be played)
-- can be played multiple times without being boring
-- interesting to both boys and girls
-- won't be dated in a few years. Something like "Zac! -- The Game
that Puts YOU in the Drivers Seat of Zac Ephron's Career" isn't likely
to be too popular in a couple of years.
-- doesn't have a million pieces that have to be carefully organized
and categorized and kept precisely just so, lest the game be ruined
when a kid takes an Oreo break for a few minutes and the dog walks by
the game.

I'm assuming that they already have the old classics, such as
Monopoly, Clue, Trouble, Sorry, etc.

Movie/TV spinoffs are fine, if they're not just takeoffs on existing
games. For instance, I'd be fine buying the "Shrek: A Twisted Fairy
Tale" board game if it was a decent, interesting game. But, a "Shrek
Monopoly" game isn't something I'd be interested in buying.

Card games are OK too, although again they should be ones which kids
aren't likely to have, so Uno is not a good candidate.

Dana Carpender

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Nov 21, 2009, 6:49:10 PM11/21/09
to


At her parent's suggestion, I gave my niece a game called "Apples To
Apples" last Christmas. I gave her the Junior edition; here's the
description from Amazon:

"APPLES to APPLES JUNIOR brings the hilarious card and party game,
Apples to Apples, to younger players. Players aged nine and up will
delight in all the crazy comparisons, while expanding their vocabulary
and thinking skills at the same time. The game is as easy as comparing
apples to apples � just open the box, deal the RED APPLE cards to each
player, and you�re ready to go! Players take turns being the judge. The
judge starts each round by playing a GREEN APPLE card featuring a
one-word characteristic such as Chewy, Amazing or Scary. The rest of the
players must then look at the RED APPLE cards in their hands and select
the one they think is best described by the judge�s card � will you play
A Volcano, Unicorns or Burned Toast? When everyone�s RED APPLE cards are
on the table, you should try to convince the judge that yours is the
best match. You�ll find that table talk is a big part of the fun. Just
wait until you hear all the clever � and not so clever � ways that
people try to convince the judge to choose a particular card. Do your
best, because if the judge picks your card, you win that round! The
first player to win four rounds wins the game. With over 500 cards, each
round is filled with surprising comparisons from a wide range of people,
places, things and events. Fast-moving and refreshing, Apples to Apples
Junior is easy to learn and fun to play. It�s the perfect game for kids,
families and friends!"

*********

She was very pleased, and I guess they've played it a lot. BTW, it says
for over 9, but she was not quite 8 last Christmas, and had no trouble
with it. She is, of course, brighter than the average 8 year old. Take
it from her auntie.

There's an adult edition, too, though not "adult" adult.

Dana


Paul L. Madarasz

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Nov 21, 2009, 7:42:25 PM11/21/09
to
Mille Bornes?
--
Sorry I can't stop and talk now,
I'm in kind of a hurry anyhow,
but I'll send you a tape from California.

Don K

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Nov 21, 2009, 8:25:55 PM11/21/09
to
"chowder cold" <chowdercoldc...@hotmail.com> wrote in message
news:ecf6fb58-1193-4153...@h2g2000vbd.googlegroups.com...

> I'm looking for reasonably priced gifts for kids. Can anyone
> recommend any good board games that meet the following conditions:
>
> -- can be played by at least 3 players
> -- not too complicated for 7 year olds but at least tolerably
> interesting for teens and adults
> -- take more than 10 minutes to play but not more than an hour or so?
> -- no electronic gimmickery (such as requiring a DVD to be played)
> -- can be played multiple times without being boring
> -- interesting to both boys and girls
> -- won't be dated in a few years. Something like "Zac! -- The Game
> that Puts YOU in the Drivers Seat of Zac Ephron's Career" isn't likely
> to be too popular in a couple of years.
> -- doesn't have a million pieces that have to be carefully organized
> and categorized and kept precisely just so, lest the game be ruined
> when a kid takes an Oreo break for a few minutes and the dog walks by
> the game.

Pictionary
Scrabble
Boggle
Yahtzee
Chess (2 players plus kibitzers)

Don


art...@yahoo.com

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Nov 21, 2009, 8:38:05 PM11/21/09
to
On Nov 21, 6:21 pm, chowder cold

Set

bill van

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Nov 21, 2009, 8:38:46 PM11/21/09
to
In article
<ecf6fb58-1193-4153...@h2g2000vbd.googlegroups.com>,
chowder cold <chowdercoldc...@hotmail.com> wrote:

> I'm looking for reasonably priced gifts for kids. Can anyone
> recommend any good board games that meet the following conditions:
>
> -- can be played by at least 3 players
> -- not too complicated for 7 year olds but at least tolerably
> interesting for teens and adults
> -- take more than 10 minutes to play but not more than an hour or so?
> -- no electronic gimmickery (such as requiring a DVD to be played)
> -- can be played multiple times without being boring
> -- interesting to both boys and girls
> -- won't be dated in a few years. Something like "Zac! -- The Game
> that Puts YOU in the Drivers Seat of Zac Ephron's Career" isn't likely
> to be too popular in a couple of years.
> -- doesn't have a million pieces that have to be carefully organized
> and categorized and kept precisely just so, lest the game be ruined
> when a kid takes an Oreo break for a few minutes and the dog walks by
> the game.
>
> I'm assuming that they already have the old classics, such as
> Monopoly, Clue, Trouble, Sorry, etc.

There's a classic board game that I think has largely disappeared called
Formula 1; I'm not sure if any manufacturers are still making it, but it
appears to have an eBay presence. Two to six players, easy enough for
kids, but can be played at a challenging adult level. Takes from 20
minutes to more than an hour, depending on how many laps you choose to
play.

bill

John Hatpin

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Nov 21, 2009, 11:30:10 PM11/21/09
to
Don K wrote:

> Boggle

Seconded.

My kids loved Cadoo when they were younger. It's an age-appropriate
version of Cranium. They also loved a game about dinosaurs called
"Walking With Dinosaurs" (a BBC spinoff, if you've seen the rather
spiffy programmes).

Both were fun to play with them, for as long as they managed not to
spoil it all by arguing or being a bad loser or winner.
--
John Hatpin
http://uninformedcomment.wordpress.com/

Paul Ciszek

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Nov 22, 2009, 2:01:26 AM11/22/09
to
>I'm looking for reasonably priced gifts for kids. Can anyone
>recommend any good board games that meet the following conditions:
>
>-- can be played by at least 3 players
>-- not too complicated for 7 year olds but at least tolerably
>interesting for teens and adults
>-- take more than 10 minutes to play but not more than an hour or so?
>-- no electronic gimmickery (such as requiring a DVD to be played)
>-- can be played multiple times without being boring
>-- interesting to both boys and girls
>-- won't be dated in a few years. Something like "Zac! -- The Game
>that Puts YOU in the Drivers Seat of Zac Ephron's Career" isn't likely
>to be too popular in a couple of years.
>-- doesn't have a million pieces that have to be carefully organized
>and categorized and kept precisely just so, lest the game be ruined
>when a kid takes an Oreo break for a few minutes and the dog walks by
>the game.

The board game "Encore" meets all of your requirements except maybe
the hour finishing time; I'm not sure, it's been years since I last
played it. You move around a board and draw cards which require you
to think of a song that has a particular word in it, or is about a
particular subject. It can get very silly or very cutthroat, or
both, depending on the people playing.

--
Please reply to: | "Any sufficiently advanced incompetence is
pciszek at panix dot com | indistinguishable from malice."
Autoreply is disabled |

Charles Wm. Dimmick

unread,
Nov 22, 2009, 8:14:21 AM11/22/09
to
John Hatpin wrote:
> Don K wrote:
>
>> Boggle
>
> Seconded.
>
> My kids loved Cadoo when they were younger. It's an age-appropriate
> version of Cranium. They also loved a game about dinosaurs called
> "Walking With Dinosaurs" (a BBC spinoff, if you've seen the rather
> spiffy programmes).

http://zygotegames.com/games.html

QueBarbara

unread,
Nov 22, 2009, 2:02:44 PM11/22/09
to
On Sat, 21 Nov 2009 17:42:25 -0700, Paul L. Madarasz
<madp...@yahoo.com> wrote:

>Mille Bornes?

Good one!

--
QueBarbara

Boron Elgar

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Nov 22, 2009, 2:17:11 PM11/22/09
to
On Sun, 22 Nov 2009 13:02:44 -0600, QueBarbara
<que.barb...@go-awaygmail.com> wrote:

>On Sat, 21 Nov 2009 17:42:25 -0700, Paul L. Madarasz
><madp...@yahoo.com> wrote:
>
>>Mille Bornes?
>
>Good one!

That is a favorite game.

Boron

Mary

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Nov 22, 2009, 2:20:06 PM11/22/09
to


I haven't played it since I was a kid, except that at one point there
was a computer version that I had. Briefly.

Mary

Dana Carpender

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Nov 22, 2009, 4:00:39 PM11/22/09
to

Us, too. I still have my ancient set from about 1970, with the bright
lime-green plastic card tray. Cards are beat up, but I still have all
of them.

Dana

Mark Brader

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Nov 22, 2009, 4:32:32 PM11/22/09
to
"chowder cold" writes:
> -- can be played by at least 3 players
> -- not too complicated for 7 year olds but at least tolerably
> interesting for teens and adults

One or two people have suggested word games like Boggle. I doubt that
most 7-year-olds would be up to those, unless they're precocious readers.

One game that comes to my mind is Ticket to Ride, which combines a
large measure of chance with enough skill to make it non-boring at
least for me. We have the Europe version (which means it's based on
a map of Europe circa 1914), and it's marked on the box as "ages 8+";
I know the original version (based on a US map) has slightly simpler
rules. Both are available standalone (as distinct from expansion sets).
--
Mark Brader | "... [A]toms and universes are the same. All the
Toronto | world is recursive, and that's why we never
m...@vex.net | know where to begin." -- Charles Goldfarb

My text in this article is in the public domain.

hpjeannie

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Nov 22, 2009, 4:33:43 PM11/22/09
to
Mancala?

Jeannie

Les Albert

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Nov 22, 2009, 4:44:40 PM11/22/09
to
On Sun, 22 Nov 2009 13:33:43 -0800 (PST), hpjeannie
<hpje...@yahoo.com> wrote:

>Mancala?


Personcala!

Les

Esra Sdrawkcab

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Nov 22, 2009, 4:55:12 PM11/22/09
to
On Sun, 22 Nov 2009 21:33:43 -0000, hpjeannie <hpje...@yahoo.com> wrote:

> Mancala?
>

Is that that Madonna's game?

but seriously what's wrong with other tried and tested, such as draughts
(chequers to you) Chess (easy stages), Whist, Rummy, Bridge, Poker etc.
(ok; maybe not poker)
> Jeannie


--
Nuns! Reverse!

Mac

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Nov 22, 2009, 5:05:04 PM11/22/09
to
On Nov 22, 1:55 pm, "Esra Sdrawkcab" <ad...@127.0.0.1> wrote:

> On Sun, 22 Nov 2009 21:33:43 -0000, hpjeannie <hpjean...@yahoo.com> wrote:
> > Mancala?
>
> Is that that Madonna's game?
>
> but seriously what's wrong with other tried and tested, such as draughts  
> (chequers to you) Chess (easy stages), Whist, Rummy, Bridge, Poker  etc.  
> (ok; maybe not poker)

3 plus players, with a flexible number of players were some of the
requirements, no?

John Hatpin

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Nov 22, 2009, 5:10:49 PM11/22/09
to
Mark Brader wrote:

> One or two people have suggested word games like Boggle. I doubt that
> most 7-year-olds would be up to those, unless they're precocious readers.

My daughter enjoyed the game at that age, and I wouldn't call her
"precocious" really, just that she could read enough to find words. I
made it fairer by disallowing myself any words that she didn't know,
relying on her honesty for which exactly those were. It's a principle
that works well on other word games too.

QueBarbara

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Nov 22, 2009, 5:46:33 PM11/22/09
to

I had forgotten all about it, I wonder if the original game is still
at my dad's house. Another game we played around that same time was
Rack-O:

http://www.amazon.com/Hasbro-40073S5-Rack-O-Card-Game/dp/B00000IWBY

--
QueBarbara

Peter Ward

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Nov 22, 2009, 6:54:34 PM11/22/09
to
Mary says...

There's at least one version here:
http://www.pscience5.net/LFGames.htm

--

Peter, from outside the asylum

I'm an alien
email: usenet at peterward dot adsl24 dot co dot uk
http://blowinsmoke.wordpress.com/
Normally, I can't stand hypocrisy, but I'm prepared to make an exception
in my own case.

Dana Carpender

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Nov 22, 2009, 7:09:13 PM11/22/09
to

And Life, we played Life.

Also New Product Development, but that was a silly thing my dad brought
home from some advertising convention.

Dana

Mark Brader

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Nov 22, 2009, 7:51:39 PM11/22/09
to
Mark Brader:

>> One or two people have suggested word games like Boggle. I doubt that
>> most 7-year-olds would be up to those, unless they're precocious readers.

"John Hatpin":
> My daughter enjoyed the game at that age ... I made it fairer by


> disallowing myself any words that she didn't know, relying on her
> honesty for which exactly those were.

Good idea! Did you invent that form of handicapping yourself?
--
Mark Brader, Toronto | "I can be gullible about these kinds of things.
m...@vex.net | Or so people tell me, and I believe them."

Boron Elgar

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Nov 22, 2009, 7:54:52 PM11/22/09
to
On Sun, 22 Nov 2009 18:51:39 -0600, m...@vex.net (Mark Brader) wrote:

>Mark Brader:
>>> One or two people have suggested word games like Boggle. I doubt that
>>> most 7-year-olds would be up to those, unless they're precocious readers.
>
>"John Hatpin":
>> My daughter enjoyed the game at that age ... I made it fairer by
>> disallowing myself any words that she didn't know, relying on her
>> honesty for which exactly those were.
>
>Good idea! Did you invent that form of handicapping yourself?

It is easier than kneecapping.

Boron

Howard Hold Horry Heel

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Nov 22, 2009, 8:35:31 PM11/22/09
to
"Esra Sdrawkcab" <ad...@127.0.0.1> wrote in
news:op.u3tgiau0hswpfo@dell3100:

Nothing wrong with these games, it's just that I'm looking for gift ideas
and odds are that the recipients already have cards, chess sets, etc.

Howard Hold Horry Heel

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Nov 22, 2009, 8:38:49 PM11/22/09
to
"Charles Wm. Dimmick" <cdim...@snet.net> wrote in news:hebdfd$j51$3
@news.eternal-september.org:

> John Hatpin wrote:
>> Don K wrote:
>>
>>> Boggle
>>
>> Seconded.

I think the big problem with word games (problem's not the right word.
Um, difficulty? challenge?) is that I don't think they work too well
with kids at different levels of spelling and vocabulary, so Boggle or
Scrabble can be great for a group consisting of just 6th graders or a
group of only 3rd graders, but not so good for a group consisting of a 7
year old, an 11 year old, and a 15 year old. Unless the older kids are
good at keeping their scores down to avoid bugging the younger kids
without seeming to be patronizing, but that's a hard skill for a lot of
kids (and adults) to master



>> My kids loved Cadoo when they were younger. It's an age-appropriate
>> version of Cranium. They also loved a game about dinosaurs called
>> "Walking With Dinosaurs" (a BBC spinoff, if you've seen the rather
>> spiffy programmes).
>
> http://zygotegames.com/games.html

That looks like a good candidate. Thanks.

Howard Hold Horry Heel

unread,
Nov 22, 2009, 8:46:15 PM11/22/09
to
Dana Carpender <dcar...@kivanospam.net> wrote in news:he9u9n$3k6$1
@news.eternal-september.org:

> chowder cold wrote:
>> I'm looking for reasonably priced gifts for kids. Can anyone
>> recommend any good board games that meet the following conditions:

> At her parent's suggestion, I gave my niece a game called "Apples To

> Apples" last Christmas. I gave her the Junior edition; here's the
> description from Amazon:
>
> "APPLES to APPLES JUNIOR brings the hilarious card and party game,
> Apples to Apples, to younger players.
>

> She was very pleased, and I guess they've played it a lot. BTW, it
> says for over 9, but she was not quite 8 last Christmas, and had no
> trouble with it. She is, of course, brighter than the average 8 year
> old. Take it from her auntie.

That sounds promising, maybe even something that can be adapted to be
played on long car rides. I assume it's basically an honor system that
keeps people from being jerks when it's their turn to judge and refusing to
choose the explanation from their closest rival, right?

Hieronymus Agricola

unread,
Nov 22, 2009, 10:46:05 PM11/22/09
to
On Sat, 21 Nov 2009 16:42:25 -0700, Paul L. Madarasz wrote
(in article <g62hg550aufkfbbr8...@4ax.com>):

> Mille Bornes?
>

Increvable!

--
Jerry "You keep saying that... " Bauer

John Hatpin

unread,
Nov 23, 2009, 12:34:43 AM11/23/09
to
Dana Carpender wrote:

> QueBarbara wrote:
> >>
> > I had forgotten all about it, I wonder if the original game is still
> > at my dad's house. Another game we played around that same time was
> > Rack-O:
> >
> > http://www.amazon.com/Hasbro-40073S5-Rack-O-Card-Game/dp/B00000IWBY
>
> And Life, we played Life.

Life? Don't talk to me about Life. Loathe it or ignore it, you can't
like it.
--
John "RIP Mr Adams" Hatpin
http://uninformedcomment.wordpress.com/

John Hatpin

unread,
Nov 23, 2009, 12:40:41 AM11/23/09
to
Mark Brader wrote:

> Mark Brader:
> >> One or two people have suggested word games like Boggle. I doubt that
> >> most 7-year-olds would be up to those, unless they're precocious readers.
>
> "John Hatpin":
> > My daughter enjoyed the game at that age ... I made it fairer by
> > disallowing myself any words that she didn't know, relying on her
> > honesty for which exactly those were.
>
> Good idea! Did you invent that form of handicapping yourself?

Thanks. Yes, I did, and it was a lot easier than I thought, at least
with my kids - and I'm not particularly holding them up as poster
children for honesty. Maybe it helped to point out that if they lied
that they didn't know a word, they had to remember that lie (and all
the others) so as not to play it themselves later.

Peter Ward

unread,
Nov 23, 2009, 1:37:42 AM11/23/09
to
John Hatpin says...

But once they've said that they don't know a word, they know it.

--

Peter, from outside the asylum

I'm an alien
email: usenet at peterward dot adsl24 dot co dot uk
http://blowinsmoke.wordpress.com/

I tried that. It was awful.
- Marvin

Mark Brader

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Nov 23, 2009, 3:57:48 AM11/23/09
to
Dana Carpender:

> > And Life, we played Life.

"John Hatpin":

> Life? Don't talk to me about Life.

Does that include Second Life? :-)
--
Mark Brader | "One reason that life is complex is that it has
Toronto | a real part and an imaginary part."
m...@vex.net | --Andrew Koenig

John Hatpin

unread,
Nov 23, 2009, 10:16:00 AM11/23/09
to
Peter Ward wrote:

> John Hatpin says...
> >
> > Mark Brader wrote:
> >
> > > Mark Brader:
> > > >> One or two people have suggested word games like Boggle. I doubt that
> > > >> most 7-year-olds would be up to those, unless they're precocious readers.
> > >
> > > "John Hatpin":
> > > > My daughter enjoyed the game at that age ... I made it fairer by
> > > > disallowing myself any words that she didn't know, relying on her
> > > > honesty for which exactly those were.
> > >
> > > Good idea! Did you invent that form of handicapping yourself?
> >
> > Thanks. Yes, I did, and it was a lot easier than I thought, at least
> > with my kids - and I'm not particularly holding them up as poster
> > children for honesty. Maybe it helped to point out that if they lied
> > that they didn't know a word, they had to remember that lie (and all
> > the others) so as not to play it themselves later.
>
> But once they've said that they don't know a word, they know it.

I got it wrong, it's the other way round. If they used a word, they
couldn't pretend they didn't know it later if the same word was played
against them.

In practice, of course, either warning would work - kids of that age
just don't have the ability to reason like adults. And I believe
strongly that they do understand that cheating is not only forbidden
but spoils the enjoyment of the game too.

I don't think either of our children ever cheated at games at that
sort of age. And I'm not holding them up as sparkling examples or
anything, just typical kids.

Peter Ward

unread,
Nov 23, 2009, 10:30:22 AM11/23/09
to
John Hatpin says...

>
> Peter Ward wrote:
>
> > John Hatpin says...
> > >
> > > Mark Brader wrote:
> > >
> > > > Mark Brader:
> > > > >> One or two people have suggested word games like Boggle. I doubt that
> > > > >> most 7-year-olds would be up to those, unless they're precocious readers.
> > > >
> > > > "John Hatpin":
> > > > > My daughter enjoyed the game at that age ... I made it fairer by
> > > > > disallowing myself any words that she didn't know, relying on her
> > > > > honesty for which exactly those were.
> > > >
> > > > Good idea! Did you invent that form of handicapping yourself?
> > >
> > > Thanks. Yes, I did, and it was a lot easier than I thought, at least
> > > with my kids - and I'm not particularly holding them up as poster
> > > children for honesty. Maybe it helped to point out that if they lied
> > > that they didn't know a word, they had to remember that lie (and all
> > > the others) so as not to play it themselves later.
> >
> > But once they've said that they don't know a word, they know it.
>
> I got it wrong, it's the other way round. If they used a word, they
> couldn't pretend they didn't know it later if the same word was played
> against them.

Ah, that makes more sense.

--

Peter, from outside the asylum

I'm an alien
email: usenet at peterward dot adsl24 dot co dot uk
http://blowinsmoke.wordpress.com/

Science knows it doesn't know everything, otherwise it'd stop.
- Dara O'Briain

S. Checker

unread,
Nov 24, 2009, 2:19:06 PM11/24/09
to
Howard Hold Horry Heel <howardhol...@hotmail.com> wrote:
> "Esra Sdrawkcab" <ad...@127.0.0.1> wrote in
> news:op.u3tgiau0hswpfo@dell3100:
>
>> but seriously what's wrong with other tried and tested, such as
>> draughts (chequers to you) Chess (easy stages), Whist, Rummy, Bridge,
>> Poker etc. (ok; maybe not poker)
>>> Jeannie
>
> Nothing wrong with these games, it's just that I'm looking for gift ideas
> and odds are that the recipients already have cards, chess sets, etc.

In my family we played cribbage. Cribbage boards seem to be something
of which you can never have too many. One for the house. One to bring
to other folks'. One for travel. One for camping. A fancy one to remind
us of that trip to Fortune, Newfoundland. One to replace the camping
one, which was eaten by a raccoon. And so on.

--
Every time I read 'Pride and Prejudice' I want to dig her up and beat her
over the skull with her own shin-bone.
-- Mark Twain, on Jane Austen

art...@yahoo.com

unread,
Nov 24, 2009, 6:16:15 PM11/24/09
to
On Nov 24, 2:19 pm, spam...@gmail.com (S. Checker) wrote:

> In my family we played cribbage. Cribbage boards seem to be something
> of which you can never have too many.

I would think your family would also play Checkers.

huey.c...@gmail.com

unread,
Nov 25, 2009, 1:17:32 AM11/25/09
to
chowder cold <chowdercoldc...@hotmail.com> wrote:
> I'm looking for reasonably priced gifts for kids. Can anyone
> recommend any good board games that meet the following conditions:
>
> -- can be played by at least 3 players
> -- not too complicated for 7 year olds but at least tolerably
> interesting for teens and adults
> -- take more than 10 minutes to play but not more than an hour or so?
> -- no electronic gimmickery (such as requiring a DVD to be played)
> -- can be played multiple times without being boring
> -- interesting to both boys and girls
> -- won't be dated in a few years. Something like "Zac! -- The Game
> that Puts YOU in the Drivers Seat of Zac Ephron's Career" isn't likely
> to be too popular in a couple of years.
> -- doesn't have a million pieces that have to be carefully organized
> and categorized and kept precisely just so, lest the game be ruined
> when a kid takes an Oreo break for a few minutes and the dog walks by
> the game.
>
> Card games are OK too, although again they should be ones which kids
> aren't likely to have, so Uno is not a good candidate.

Somebody else already suggested "Apples to Apples", but I have the new
and improved version of that:

Cards Against Humanity

Here's the best part: it's free. See http://cardsagainsthumanity.com/

...reviewing all of the cards, I can see how it might be conceivable
that you might want to remove some of those cards before playing this
game with a seven-year-old, though.

--
Huey

S. Checker

unread,
Nov 25, 2009, 9:01:20 AM11/25/09
to
art...@yahoo.com <art...@yahoo.com> wrote:

And yet still while in New York we will ride in Yellow Cabs.
--
Like a mechanic who forgets to wipe his hands on a shop rag and then
goes home, hugs his wife, and gets a grease stain on her favorite
sweater - love touches you, and marks you forever.

Wally Sevits

unread,
Nov 25, 2009, 11:39:47 AM11/25/09
to
On Sun, 22 Nov 2009 20:46:05 -0700, Hieronymus Agricola
<use...@bauerstar.com> wrote:

>On Sat, 21 Nov 2009 16:42:25 -0700, Paul L. Madarasz wrote
>(in article <g62hg550aufkfbbr8...@4ax.com>):
>
>> Mille Bornes?
>>
>
>Increvable!

KOO-fa RAY!!!
('s how we usta say it...)

John Hatpin

unread,
Nov 25, 2009, 2:16:43 PM11/25/09
to
S. Checker wrote:

> art...@yahoo.com <art...@yahoo.com> wrote:
> > On Nov 24, 2:19?pm, spam...@gmail.com (S. Checker) wrote:
> >
> >> In my family we played cribbage. Cribbage boards seem to be something
> >> of which you can never have too many.
> >
> > I would think your family would also play Checkers.
>
> And yet still while in New York we will ride in Yellow Cabs.

While our Prime Minister still has his retreat at Chequers.

John Hatpin

unread,
Nov 27, 2009, 8:40:33 AM11/27/09
to
chowder cold wrote:

> I'm looking for reasonably priced gifts for kids.

Don't know if this is any help, from today's Grauniad:

<http://www.guardian.co.uk/lifeandstyle/gallery/2009/nov/27/10-best-board-games>
or: <http://tinyurl.com/ybbrvbw>

Message has been deleted
Message has been deleted

Mac

unread,
Nov 27, 2009, 2:29:52 PM11/27/09
to
On Nov 27, 11:19 am, John Hatpin
<RemoveThisjfhop...@gmailAndThisToo.com> wrote:
> Cindbear wrote:
> > Backgammon
> > I never would have guessed at this game's vast popularity around the
> > world. Many professional poker pokers were professional backgammon
> > players as well. I don't know what to make of that.
>
> It's extraordinarily popular in Turkey (and, I believe, Greece), where
> it's common to see it played by old men in outdoor cafes.  Don't
> challenge them to a game without watching first - they play by very
> slightly different rules, although I forget the differences.
>
> > Cluedo.
> > Didn't this used to be called Clue?
>
> It's always been the name for it in the UK, presumably an allusion to
> the game Ludo.  Is Ludo not known in the USA, or was a different name
> used for other reasons?

The US dumbed-down pachisi is called parcheesi.

Howard Hold Horry Heel

unread,
Nov 27, 2009, 3:05:29 PM11/27/09
to
John Hatpin <RemoveThi...@gmailAndThisToo.com> wrote in
news:pklvg5hn1c10d8q9j...@4ax.com:

> chowder cold wrote:
>
>> I'm looking for reasonably priced gifts for kids.
>
> Don't know if this is any help, from today's Grauniad:
>
> <http://www.guardian.co.uk/lifeandstyle/gallery/2009/nov/27/10-best-boa
> rd-games> or: <http://tinyurl.com/ybbrvbw>

Thanks for the link. I think the newer games are a bit too advanced, but
may well be good presents in a few years.

On someone's advice here I picked up a copy of Apples to Apples for younger
kids, and with luck it will keep them and their parents happy for a while.

Message has been deleted

Dana Carpender

unread,
Nov 27, 2009, 6:15:26 PM11/27/09
to
Article in the local paper today about a game called Ruckus, which
apparently started in Illinois, and is catching on like crazy,
especially around here, largely due to the efforts of a local
independent game shop. Supposed to be good for grown ups and kids
alike, though I don't know much more.

Dana

Dana Carpender

unread,
Nov 27, 2009, 6:17:12 PM11/27/09
to
Esra Sdrawkcab wrote:
> On Sun, 22 Nov 2009 21:33:43 -0000, hpjeannie <hpje...@yahoo.com> wrote:
>
>> Mancala?
>>
>
> Is that that Madonna's game?
>
> but seriously what's wrong with other tried and tested, such as draughts
> (chequers to you) Chess (easy stages), Whist, Rummy, Bridge, Poker
> etc. (ok; maybe not poker)
>> Jeannie
>
>

Speaking of which, I've long had a vague impression that whist was sort
of a forerunner of bridge. Am I even close?

Dana

Message has been deleted

N Jill Marsh

unread,
Nov 27, 2009, 7:18:40 PM11/27/09
to
On Fri, 27 Nov 2009 18:17:12 -0500, Dana Carpender
<dcar...@kivanospam.net> wrote:

>Speaking of which, I've long had a vague impression that whist was sort
>of a forerunner of bridge. Am I even close?

Yes, I think so. Bridge shares a number of similarities with whist,
and it is what replaced whist as (probably) the most popular card game
of the middle classes, but do I no think it's so much a direct
descendent as perhaps a cousin, in the same way Euchre and Pepper are
related.

nj"cut-throat"m


--
Welcome, stranger, to the humble neighbourhoods.

Dover Beach

unread,
Nov 27, 2009, 7:25:10 PM11/27/09
to
N Jill Marsh <njm...@storm.ca> wrote in
news:7pq0h5h1dj8bddkhj...@4ax.com:

> On Fri, 27 Nov 2009 18:17:12 -0500, Dana Carpender
> <dcar...@kivanospam.net> wrote:
>
>>Speaking of which, I've long had a vague impression that whist was
>>sort of a forerunner of bridge. Am I even close?
>
> Yes, I think so. Bridge shares a number of similarities with whist,
> and it is what replaced whist as (probably) the most popular card game
> of the middle classes, but do I no think it's so much a direct
> descendent as perhaps a cousin, in the same way Euchre and Pepper are
> related.

I was startled to see that the local community center where I swim hosts
a bid whist tournament a few times a year. I had no idea there were
enough whist players in the community to justify tournaments.

--
Dover

Peter Ward

unread,
Nov 27, 2009, 7:52:18 PM11/27/09
to
Dana Carpender says...

Bridge is a descendant of whist, through (apparently) something called
bridge-whist, to auction bridge, to contract bridge and its relation,
duplicate.

--

Peter, from outside the asylum

I'm an alien
email: usenet at peterward dot adsl24 dot co dot uk
http://blowinsmoke.wordpress.com/

There is no reason, so far as I can see, and so far as science and logic
suggest, to even consider the existence of a god.
- JAF

Les Albert

unread,
Nov 27, 2009, 8:15:50 PM11/27/09
to
On Fri, 27 Nov 2009 23:59:08 +0000, John Hatpin
<RemoveThi...@gmailAndThisToo.com> wrote:

>Cindbear wrote:


>
>> On Fri, 27 Nov 2009 19:19:08 +0000, John Hatpin
>> <RemoveThi...@gmailAndThisToo.com> wrote:
>>
>> >> Cluedo.
>> >> Didn't this used to be called Clue?
>> >
>> >It's always been the name for it in the UK, presumably an allusion to
>> >the game Ludo. Is Ludo not known in the USA, or was a different name
>> >used for other reasons?
>>

>> Never heard of Ludo, and after reading about in wiki, I wonder why
>> Cluedo makes a better name than just plain Clue. I guess.. *ahem*...
>> that will remain a mystery.
>
>A bit of a clue here:
>
>http://www.cluedofan.com/overview.htm
>"[...]when this classic game was created in England, it was called
>"Cluedo", taking off what the Britons called LUDO (pronounced
>"lew-doh"), which simply means "I play" in Latin. So when Waddingtons
>Games Ltd., agreed to produce Anthony Pratt's new board game, they
>made a play on words: "LUDO" became "CLUEDO". And in more than 40
>countries around the world, it's known either as CLUEDO or by the
>American CLUE name."
>This site indicates that the American version came after the British:
>http://www.ideafinder.com/history/inventions/clue.htm

And wikipedia elaborates further:
-----------------------------------------------------------------------
In 1944 Anthony E. Pratt filed for a patent of his invention of a
murder/mystery-themed game, originally named "Murder!" Shortly
thereafter, Pratt and his wife presented the game to Waddington's
executive Norman Watson, who immediately purchased the game and
provided its trademark name of "Cluedo." Though the patent was granted
in 1947, due to war shortages the game was not officially launched
until 1949, at which time the game was simultaneously licensed to
Parker Bros. in the United States for publication, where it was
re-named "Clue."
----------------------------------------------------------------------------

Parker Bros. obviously felt that "Clue" had more significance to
American board game players then the word "Cluedo".

Les
(Who do? Cluedo!)

Mark Steese

unread,
Nov 27, 2009, 9:26:07 PM11/27/09
to
John Hatpin <RemoveThi...@gmailAndThisToo.com> wrote in
news:ba90h5532qkp0frqc...@4ax.com:

> Cindbear wrote:
>
>> Backgammon
>> I never would have guessed at this game's vast popularity around the
>> world. Many professional poker pokers were professional backgammon
>> players as well. I don't know what to make of that.
>
> It's extraordinarily popular in Turkey (and, I believe, Greece), where
> it's common to see it played by old men in outdoor cafes. Don't
> challenge them to a game without watching first - they play by very
> slightly different rules, although I forget the differences.
>

>> Cluedo.
>> Didn't this used to be called Clue?
>
> It's always been the name for it in the UK, presumably an allusion to
> the game Ludo. Is Ludo not known in the USA, or was a different name
> used for other reasons?

As Mac noted in his own inimitable style, the American variant of Pachisi
goes by the name 'Parcheesi.' As it happens, Anthony Pratt, the man who
invented Cluedo, called it "Murder!"; it was an executive at Waddingtons
who came up with "Cluedo."
--
Mark Steese
=======================================================================
PS: Your second question, you thought I forgot? I didn't. I never found the
banana slug. - William Least Heat-Moon

Reunite Gondwanaland (Mary Shafer)

unread,
Nov 27, 2009, 9:51:47 PM11/27/09
to
On Fri, 27 Nov 2009 18:17:12 -0500, Dana Carpender
<dcar...@kivanospam.net> wrote:

> Speaking of which, I've long had a vague impression that whist was sort
> of a forerunner of bridge. Am I even close?

Bridge is a direct descendent of whist. When I was in college, some
of the African-American women on my dorm floor played bid whist and
I'd sometimes sit in as a fourth. I knew how to play bridge,
pinochle, and canasta and had no problem picking up whist. I think it
only took a couple of hands. They had similar ease in picking up
bridge.

Mary "Ditto hearts."
--
Mary Shafer Retired aerospace research engineer
We didn't just do weird stuff at Dryden, we wrote reports about it.
reunite....@gmail.com or mil...@qnet.com
Visit my blog at http://thedigitalknitter.blogspot.com/

Reunite Gondwanaland (Mary Shafer)

unread,
Nov 27, 2009, 9:57:52 PM11/27/09
to
On Fri, 27 Nov 2009 23:59:08 +0000, John Hatpin
<RemoveThi...@gmailAndThisToo.com> wrote:

> "[...]when this classic game was created in England, it was called
> "Cluedo", taking off what the Britons called LUDO (pronounced
> "lew-doh"), which simply means "I play" in Latin.

I'm reading Jim Butcher's Alera series, which has a board game named
Ludus that's something like chess. There are other bits of Latin and
Roman history in the books, too, but they're not all as direct as
this.

Mary "He's the author of the Harry Dresden books, too."

bill van

unread,
Nov 28, 2009, 4:37:56 AM11/28/09
to
In article <Xns9CD0BB8D...@188.40.43.213>,
Mark Steese <mark_...@yahoo.com> wrote:

> John Hatpin <RemoveThi...@gmailAndThisToo.com> wrote in
> news:ba90h5532qkp0frqc...@4ax.com:
>
> > Cindbear wrote:
> >
> >> Backgammon
> >> I never would have guessed at this game's vast popularity around the
> >> world. Many professional poker pokers were professional backgammon
> >> players as well. I don't know what to make of that.
> >
> > It's extraordinarily popular in Turkey (and, I believe, Greece), where
> > it's common to see it played by old men in outdoor cafes. Don't
> > challenge them to a game without watching first - they play by very
> > slightly different rules, although I forget the differences.
> >
> >> Cluedo.
> >> Didn't this used to be called Clue?
> >
> > It's always been the name for it in the UK, presumably an allusion to
> > the game Ludo. Is Ludo not known in the USA, or was a different name
> > used for other reasons?
>
> As Mac noted in his own inimitable style, the American variant of Pachisi
> goes by the name 'Parcheesi.' As it happens, Anthony Pratt, the man who
> invented Cluedo, called it "Murder!"; it was an executive at Waddingtons
> who came up with "Cluedo."

I knew it as this:

http://nl.wikipedia.org/wiki/Mens-erger-je-niet

bill

Mark Brader

unread,
Nov 28, 2009, 5:22:04 AM11/28/09
to
Mary Shafer:

> Bridge is a direct descendent of whist.

Here's the lineage in a bit more detail. All of these games used
the same 52-card deck that we know, and the tricks were played and
won in the same way in all of them.

1. "Ruff and honors". 17th century. 12 cards dealt to each player.
One of the 4 undealt cards is turned up to determine the trump suit.
Player with the ace of trumps takes in the 4 undealt cards and
discards 4 cards. Then play 12 tricks. Points scored according
to who held the trump honors (top 4 cards) and how many tricks
each side took.

2. "Whist". 18th century. All cards dealt out and the last card is
turned up to determine trumps, then added to the dealer's hand.
Play 13 tricks. Score for honors and tricks. Could be played in
rubbers, which means you play "best two out of three games".

3. The game called "biritch or Russian whist" in the earliest known
rules, "bridge" by the time it became popular, and today "bridge-
whist" or "straight bridge" to distinguish it from the later games.
Circa 1875. Always played in rubbers, and adds to whist six major
concepts:

(1) Dealer or his partner chooses the trump suit.
(2) The score per trick depends on the trump suit.
(3) Doubling allowed, raising the score per trick.
(4) No-trump play is possible.
(5) Dealer plays both his own and his partner's hand, the
latter ("dummy") exposed on the table for all to see.
(6) Scores for tricks count toward winning the game and so
toward a bonus for winning the rubber; but scores for
honors are kept separately ("above the line" in modern
bridge terminology) and added on afterwards. By the way,
there are now 5 honors in the trump suit, or the 4 aces
at no-trump.

4. "Auction bridge". Circa 1902. Adds to straight bridge three
major concepts:

(1) The auction. In effect, players bid for the rights that
the dealer had in straight bridge: to name the trump suit
and to have one of their hands become dummy. (The side
winning the auction is called the "declaring" side.)
Doubling is incorporated into the auction.
(2) The contract. Instead of either side scoring points if
they take more tricks than the other (i.e. 7 or more),
now the declaring side has to make at least a specific
number of tricks according to how high the auction went.
(3) Points "below the line", i.e. counting towards game,
can be scored only for tricks taken by the declaring
side, when the contract is made. If it isn't made, then
opponents score points above the line.

The introduction of the auction also made possible the practice
of exchanging information with partner via bids or doubles with
an agreed artificial meaning, although this is something that
mainly developed later, in contract bridge.

5. "Contract bridge". Circa 1925. This is what we now mean by
"bridge". This is a relatively minor "tweak" to the scoring
of auction bridge, to produce a more sophisticated game.
There are many small changes but the primary ones are:

(1) Overtricks (tricks beyond the number needed for the
contract) now count above the line. So even if the
opponents aren't bidding against you, if you expect
to take a lot of tricks you now need to bid to a high
level in order to get the scoring benefit from it.
(2) Winning one game of a rubber makes you "vulnerable"
and raises the points the opponents score if you don't
make your contract.
(3) Scores for honors are deemphasized; no points for honors
unless you have at least 4 in one hand.

By the way, all of the games from whist onward could be and were
played as duplicate, with the same deals played at multiple tables
and the results compared. In duplicate (contract) bridge, the
scoring is altered so that each deal stands independently, and honors
bonuses and the concept of "above the line" scores do not exist.
A bonus structure is added that offsets the unavailability of the
rubber bonus, and provides an incentive to bid to higher-level
contracts where appropriate.

The signature quote applies; there are things I deliberately haven't
mentioned or been specific on.
--
Mark Brader | "...having compressed some 300 million years into
Toronto | two paragraphs, I have left out some details."
m...@vex.net | -- Roger Gary

My text in this article is in the public domain.

Esra Sdrawkcab

unread,
Nov 28, 2009, 7:25:15 AM11/28/09
to
On Fri, 27 Nov 2009 13:40:33 -0000, John Hatpin
<RemoveThi...@gmailandthistoo.com> wrote:

> chowder cold wrote:
>
>> I'm looking for reasonably priced gifts for kids.
>
> Don't know if this is any help, from today's Grauniad:
>
> <http://www.guardian.co.uk/lifeandstyle/gallery/2009/nov/27/10-best-board-games>
> or: <http://tinyurl.com/ybbrvbw>


Ah, you reminded me - a really great game is Tortoise and Hare; it takes
about a lunch hour to play 2 or 3 games, there is an element of chance but
it's mostly strategy, as you consume carrots (or save up for a big run) to
race from Start to Finish.

http://www.davidparlett.co.uk/haretort/

I have no connection with the game, other than as a happy former player.
--
Nuns! Reverse!

John Hatpin

unread,
Nov 28, 2009, 1:32:58 PM11/28/09
to
Les Albert wrote:

> Parker Bros. obviously felt that "Clue" had more significance to
> American board game players then the word "Cluedo".
>
> Les
> (Who do? Cluedo!)

Just in case, just in case ...

It's pronounced "CLUE-doh", and "Ludo" is "LOO-doh", both to rhyme
with "ho".

Les Albert

unread,
Nov 28, 2009, 1:51:13 PM11/28/09
to
On Sat, 28 Nov 2009 18:32:58 +0000, John Hatpin
<RemoveThi...@gmailAndThisToo.com> wrote:

>Les Albert wrote:
>
>> Parker Bros. obviously felt that "Clue" had more significance to
>> American board game players then the word "Cluedo".
>>
>> Les
>> (Who do? Cluedo!)
>
>Just in case, just in case ...
>
>It's pronounced "CLUE-doh", and "Ludo" is "LOO-doh", both to rhyme
>with "ho".


I know how it's pronounced, and I think that some people here, not
knowing the word "Cluedo", might pronounce it "Clue - do" when the
game was introduced in America. I also think that is why Parker Bros.
changed the name to an understandable word that is also associated
with crime, the theme of the game.

Les

hpjeannie

unread,
Nov 28, 2009, 4:33:59 PM11/28/09
to
On Nov 27, 3:17 pm, Dana Carpender <dcarp...@kivanospam.net> wrote:
> Esra Sdrawkcab wrote:
> > On Sun, 22 Nov 2009 21:33:43 -0000, hpjeannie <hpjean...@yahoo.com> wrote:
>
> >> Mancala?
>
> > Is that that Madonna's game?
>
> > but seriously what's wrong with other tried and tested, such as draughts
> > (chequers to you) Chess (easy stages), Whist, Rummy, Bridge, Poker  
> > etc.  (ok; maybe not poker)
> >>Jeannie

Point of order: the quotes are wrong, I suggested Mancala. I would
*never* say "ok; maybe not" to poker!

Jeannie

Rick B.

unread,
Nov 28, 2009, 4:56:12 PM11/28/09
to
John Hatpin <RemoveThi...@gmailAndThisToo.com> wrote in
news:8cp2h513htqonuv2c...@4ax.com:

> Les Albert wrote:
>
>> Parker Bros. obviously felt that "Clue" had more significance to
>> American board game players then the word "Cluedo".
>>
>> Les
>> (Who do? Cluedo!)
>
> Just in case, just in case ...
>
> It's pronounced "CLUE-doh", and "Ludo" is "LOO-doh", both to rhyme
> with "ho".

If someone produced an imitation version, it could be Pseudo Cluedo.

Opus the Penguin

unread,
Nov 28, 2009, 5:30:57 PM11/28/09
to
Rick B. (deep...@sprynet.com.aq) wrote:

Oooh, kudos! Well ... maybe not more than one....

--
Opus the Penguin
The best darn penguin in all of Usenet

Bill Kinkaid

unread,
Nov 28, 2009, 7:48:20 PM11/28/09
to
On 28 Nov 2009 21:56:12 GMT, "Rick B." <deep...@sprynet.com.aq>
wrote:

If Steve Martin was a French detective playing it in a movie, it could
be Pseudo Clouseau Cluedo.

--
Bill in Vancouver

Mark Brader

unread,
Nov 28, 2009, 10:03:27 PM11/28/09
to
"Rick B."

>> If someone produced an imitation version, it could be Pseudo Cluedo.

Bill Kinkaid:
> If Steve Martin

Peter Sellers, dammit!

> was a French detective playing it in a movie, it could be
> Pseudo Clouseau Cluedo.

And if was one of the things Simone (Capucine) had assembled in
preparation for their marriage, and her maiden name was Trudeau,
it could be a Pseudo Clouseau-Trudeau trousseau Cluedo.
--
Mark Brader, Toronto, m...@vex.net
"sci fi: the plural of scum fum" -- Spider Robinson

Boron Elgar

unread,
Nov 28, 2009, 10:04:51 PM11/28/09
to
On Sat, 28 Nov 2009 21:03:27 -0600, m...@vex.net (Mark Brader) wrote:

>"Rick B."
>>> If someone produced an imitation version, it could be Pseudo Cluedo.
>
>Bill Kinkaid:
>> If Steve Martin
>
>Peter Sellers, dammit!
>
>> was a French detective playing it in a movie, it could be
>> Pseudo Clouseau Cluedo.
>
>And if was one of the things Simone (Capucine) had assembled in
>preparation for their marriage, and her maiden name was Trudeau,
>it could be a Pseudo Clouseau-Trudeau trousseau Cluedo.


And if Howdie Doody married Winnie the Pooh....

Lee

unread,
Nov 28, 2009, 10:23:55 PM11/28/09
to
On Nov 28, 10:03 pm, m...@vex.net (Mark Brader) wrote:
> "Rick B."
>
> >> If someone produced an imitation version, it could be Pseudo Cluedo.
>
> Bill Kinkaid:
>
> > If Steve Martin
>
> Peter Sellers, dammit!
>


Roberto Benigni, dammit!

Bill Kinkaid

unread,
Nov 28, 2009, 10:42:01 PM11/28/09
to
On Sat, 28 Nov 2009 21:03:27 -0600, m...@vex.net (Mark Brader) wrote:

>"Rick B."
>>> If someone produced an imitation version, it could be Pseudo Cluedo.
>
>Bill Kinkaid:
>> If Steve Martin
>
>Peter Sellers, dammit!
>

That's where the "pseudo" comes in.

>> was a French detective playing it in a movie, it could be
>> Pseudo Clouseau Cluedo.
>
>And if was one of the things Simone (Capucine) had assembled in
>preparation for their marriage, and her maiden name was Trudeau,
>it could be a Pseudo Clouseau-Trudeau trousseau Cluedo.

Wasn't it Charlie Farquharson that always referred to you-know-who as
Prime Minister Trousseau?

--
Bill in Vancouver

bill van

unread,
Nov 28, 2009, 11:56:52 PM11/28/09
to
In article <62h3h55a40u3ntl05...@4ax.com>,
Bill Kinkaid <davel...@shaw.ca> wrote:

It's not Trudeau.

Lesmond

unread,
Nov 29, 2009, 12:04:15 AM11/29/09
to

There would be rioting in the streets.

--
If there's a nuclear winter, at least it'll snow.

Lesmond

unread,
Nov 29, 2009, 12:04:47 AM11/29/09
to
On Sat, 28 Nov 2009 19:23:55 -0800 (PST), Lee wrote:

Ew.

Mark Brader

unread,
Nov 29, 2009, 1:41:52 AM11/29/09
to
Bill Kinkaid:

> That's where the "pseudo" comes in.

Oh.
--
Mark Brader, Toronto | "If gravity stops working, a power cut is
m...@vex.net | the least of your problems." -- David Bell

Boron Elgar

unread,
Nov 29, 2009, 10:09:20 AM11/29/09
to


And honeyed peanuts.

Lesmond

unread,
Nov 29, 2009, 12:13:15 PM11/29/09
to

Mmmmmmm...bar nuts.

Mark Steese

unread,
Nov 29, 2009, 2:20:10 PM11/29/09
to
Lee <skol...@gmail.com> wrote in news:29700481-a9c4-441b-8982-
bec9da...@j24g2000yqa.googlegroups.com:

"Damn it" and "Roberto Benigni" just naturally go together.

Bob

unread,
Nov 30, 2009, 12:49:41 AM11/30/09
to
On Nov 21, 7:42 pm, Paul L. Madarasz <madpl...@yahoo.com> wrote:

> Mille Bornes?
> --
That's a card game, no board. For some reason board games were
specified.

Bob

unread,
Nov 30, 2009, 12:57:37 AM11/30/09
to
> I'm looking for reasonably priced gifts for kids.  Can anyone
> recommend any good board games that meet the following conditions:
>
> -- can be played by at least 3 players
> -- not too complicated for 7 year olds but at least tolerably
> interesting for teens and adults
> -- take more than 10 minutes to play but not more than an hour or so?
> -- no electronic gimmickery (such as requiring a DVD to be played)
> -- can be played multiple times without being boring
> -- interesting to both boys and girls
> -- won't be dated in a few years.  Something like "Zac! -- The Game
> that Puts YOU in the Drivers Seat of Zac Ephron's Career" isn't likely
> to be too popular in a couple of years.

Settlers of Catan. The 7 YOs can play it competitively against each
other, but will be disadvantaged against older players. And there are
expansion sets that, among other things, will allow more than 4 to
play.

> -- doesn't have a million pieces that have to be carefully organized
> and categorized and kept precisely just so, lest the game be ruined
> when a kid takes an Oreo break for a few minutes and the dog walks by
> the game.

In that case you'll need something of a play aid for Settlers to
prevent the modular board from being jostled. David Lindelof used to
lay down a heavy transparent sheet once the board was set up. John
Pachak has a board he made to accommodate the hexagonal board modules
against sideways jostling.

Bob in the Bronx

S. Checker

unread,
Nov 30, 2009, 8:50:09 AM11/30/09
to
chowder cold <chowdercoldc...@hotmail.com> wrote:
> I'm looking for reasonably priced gifts for kids. Can anyone
> recommend any good board games that meet the following conditions:
>
> -- can be played by at least 3 players
> -- not too complicated for 7 year olds but at least tolerably
> interesting for teens and adults
> -- take more than 10 minutes to play but not more than an hour or so?
> -- no electronic gimmickery (such as requiring a DVD to be played)
> -- can be played multiple times without being boring
> -- interesting to both boys and girls
> -- won't be dated in a few years. Something like "Zac! -- The Game
> that Puts YOU in the Drivers Seat of Zac Ephron's Career" isn't likely
> to be too popular in a couple of years.
> -- doesn't have a million pieces that have to be carefully organized
> and categorized and kept precisely just so, lest the game be ruined
> when a kid takes an Oreo break for a few minutes and the dog walks by
> the game.

Coming in late, but I read rave reviews of Settlers of Catan - a German
board game that involves building settlements and allocating resources.
It can be competitive or cooperative and supposedly is very enjoyable.
What I'm reading says that it's good for ages 10 and up (so that's not
quite what you wanted) and a game takes 60-90 minutes to play.

Just a thought.
--
When you are about to die, a wombat is better than no company at all.
-- Roger Zelazny

S. Checker

unread,
Nov 30, 2009, 8:58:08 AM11/30/09
to
Mark Steese <mark_...@yahoo.com> wrote:

> "Damn it" and "Roberto Benigni" just naturally go together.

'E ees an guid egg.
--
Ignorance has no expiration date. Wisdom goes bad faster than a wilted
spinach salad at a fast food drive through.
-- Bill on afca

art...@yahoo.com

unread,
Nov 30, 2009, 10:27:22 AM11/30/09
to
On Nov 30, 8:50 am, spam...@gmail.com (S. Checker) wrote:

> Coming in late, but I read rave reviews of Settlers of Catan - a German
> board game that involves building settlements and allocating resources.
> It can be competitive or cooperative and supposedly is very enjoyable.
> What I'm reading says that it's good for ages 10 and up (so that's not
> quite what you wanted) and a game takes 60-90 minutes to play.

This game is a lot of fun. However, it can take quite a while to play
sometimes.

Nasti J

unread,
Nov 30, 2009, 8:43:21 PM11/30/09
to
On Nov 21, 4:21 pm, chowder cold

<chowdercoldcorianderd...@hotmail.com> wrote:
> I'm looking for reasonably priced gifts for kids.  


"Our panel plays, grades the board games of 2009"

http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2009/11/27/PK391ANHR1.DTL&type=entertainment

njg

Mark Brader

unread,
Dec 2, 2009, 7:39:37 PM12/2/09
to
S. Checker:

> Coming in late, but I read rave reviews of Settlers of Catan -
> a German board game that involves building settlements and
> allocating resources.

Are there any German board games that *don't* involve "building
settlements and allocating resources"? Yeah, rhetorical question,
but I get so tired of looking at a new game and seeing things like
"settlements" and "roads" and "farms".

But that's just the theme of the game. Its most distinctive feature
is that the "board" is made up of tiles that are shuffled at the
start of every game to create a new layout. After that everybody
picks two places on the layout that they think will be good to have
access to; and for the rest of the game, part of what they're trying
to do is get access to *more* of the layout. Every turn involves a
dice roll that selects which tiles of the layout will be the good
ones to have access to on this turn, so there's considerable randomness
as well.

> It can be competitive or cooperative and supposedly is very enjoyable.
> What I'm reading says that it's good for ages 10 and up (so that's not
> quite what you wanted) and a game takes 60-90 minutes to play.

The playing time will definitely depend somewhat on the players'
attitudes to haggling -- whether they want to keep it moving or
squeeze out every last opportunity to trade resources.

The basic game (I haven't played any expansions) is for 3 or 4 players.
I think it's much better with 3; with 4 players, it happens much too
often that one player, through bad luck or bad decisions early in the
game, quickly finds himself -- er, I mean myself -- in an almost
impossible position, where access to much more of the layout is blocked
by other players. And because it's a German game, *you can't resign*;
everybody has to keep playing until somebody wins.
--
Mark Brader, Toronto | "Jargon leakage is getting to be a real problem;
m...@vex.net | sb should do sth about it." --R.H. Draney

Les Albert

unread,
Dec 2, 2009, 8:28:22 PM12/2/09
to
On Wed, 02 Dec 2009 18:39:37 -0600, m...@vex.net (Mark Brader) wrote:
>S. Checker:

>> Coming in late, but I read rave reviews of Settlers of Catan -
>> a German board game that involves building settlements and
>> allocating resources.

>Are there any German board games that *don't* involve "building
>settlements and allocating resources"? Yeah, rhetorical question,
>but I get so tired of looking at a new game and seeing things like
>"settlements" and "roads" and "farms".

"Mensch �rgere Dich nicht" - A variation on Chinese Checkers.

"Ab die Post" - A game about an Airplane-Race of Mail-pilots, driving
old-age flying machines through the sky. The pilots board their
machines and start their race, knowing that the area of their possible
course has a bad weather-forecast.

"Adel Verflichtet" - The players in this game are cast into the role
of crusty, aristocratic art collectors. The aim of the game is to
collect the best collection of art, to maintain it and to put it to
good use by exhibiting it. The player who achieves this will advance
further around the board, and it's the player who advances the
furthest who will win the game.

"Alles Kaput" - based on Berlin in December 1945. The players use
cigarette butts as currency, and try to stay warm by trading the butts
for coal. The butts can also be used to trade for goods. Garbage can
locations on the the board indicate where the citizens of Berlin can
get enough scraps for subsistence. The winner is decided by who can
accumulate enough goods on the black market before freezing or
starving to death.

Les

bill van

unread,
Dec 3, 2009, 2:18:52 AM12/3/09
to
In article <5d4eh516i3fhsah0u...@4ax.com>,
Les Albert <lalb...@aol.com> wrote:

>
> "Mensch �rgere Dich nicht" - A variation on Chinese Checkers.
>

In Dutch, Mens Erger Je Niet. Translates as Man, (or Person) Don't
Aggravate Yourself.

It's basically the same game as Parcheesi, Aggravation, etc.

http://www.ethbib.ethz.ch/exhibit/mathematik/images/mensch_h.jpg

Chinese Checkers as I know it uses a very different board, way more
pieces and different types of movement.

http://farm1.static.flickr.com/49/188635418_4e19d84653.jpg

bill

N Jill Marsh

unread,
Dec 3, 2009, 10:21:17 AM12/3/09
to
On Wed, 02 Dec 2009 17:28:22 -0800, Les Albert <lalb...@aol.com>
wrote:

>On Wed, 02 Dec 2009 18:39:37 -0600, m...@vex.net (Mark Brader) wrote:
>>Are there any German board games that *don't* involve "building
>>settlements and allocating resources"? Yeah, rhetorical question,
>>but I get so tired of looking at a new game and seeing things like
>>"settlements" and "roads" and "farms".

>"Alles Kaput" - based on Berlin in December 1945. The players use


>cigarette butts as currency, and try to stay warm by trading the butts
>for coal. The butts can also be used to trade for goods. Garbage can
>locations on the the board indicate where the citizens of Berlin can
>get enough scraps for subsistence. The winner is decided by who can
>accumulate enough goods on the black market before freezing or
>starving to death.

Is this the one that offers the "Siege of Stalingrad" expansion pack?

nj"taking notes"m


--
"Alef is for lion, and
bet is for house..."

Les Albert

unread,
Dec 3, 2009, 12:38:45 PM12/3/09
to
On Thu, 03 Dec 2009 10:21:17 -0500, N Jill Marsh <njm...@storm.ca>

wrote:
>On Wed, 02 Dec 2009 17:28:22 -0800, Les Albert <lalb...@aol.com>
>wrote:
>>On Wed, 02 Dec 2009 18:39:37 -0600, m...@vex.net (Mark Brader) wrote:

>>>Are there any German board games that *don't* involve "building
>>>settlements and allocating resources"? Yeah, rhetorical question,
>>>but I get so tired of looking at a new game and seeing things like
>>>"settlements" and "roads" and "farms".

>>"Alles Kaput" - based on Berlin in December 1945. The players use
>>cigarette butts as currency, and try to stay warm by trading the butts
>>for coal. The butts can also be used to trade for goods. Garbage can
>>locations on the the board indicate where the citizens of Berlin can
>>get enough scraps for subsistence. The winner is decided by who can
>>accumulate enough goods on the black market before freezing or
>>starving to death.

>Is this the one that offers the "Siege of Stalingrad" expansion pack?
>nj"taking notes"m


No. Only one copy exists, the one I made, and I can't get Hasbro or
any other game manufacturer interested in manufacturing it.

Les

Les Albert

unread,
Dec 3, 2009, 12:44:59 PM12/3/09
to

Never heard of the game "Aggravation". It seemed to me like the
object of the game "Mensch ..." was similar to Chinese Checkers, even
though it looks like a Parchesi board. You are probably correct. I
haven't played either C.C. or Parchesi since .... a long time ago.
I have been spending most of my game board time trying to get someone
to market "Alles Kaput" (I can't even find someone who wants to play
against me).

Les

N Jill Marsh

unread,
Dec 3, 2009, 12:56:48 PM12/3/09
to
On Thu, 03 Dec 2009 09:38:45 -0800, Les Albert <lalb...@aol.com>
wrote:

>On Thu, 03 Dec 2009 10:21:17 -0500, N Jill Marsh <njm...@storm.ca>
>wrote:
>>On Wed, 02 Dec 2009 17:28:22 -0800, Les Albert <lalb...@aol.com>
>>wrote:
>>>On Wed, 02 Dec 2009 18:39:37 -0600, m...@vex.net (Mark Brader) wrote:
>
>>>>Are there any German board games that *don't* involve "building
>>>>settlements and allocating resources"? Yeah, rhetorical question,
>>>>but I get so tired of looking at a new game and seeing things like
>>>>"settlements" and "roads" and "farms".
>
>>>"Alles Kaput" - based on Berlin in December 1945. The players use
>>>cigarette butts as currency, and try to stay warm by trading the butts
>>>for coal. The butts can also be used to trade for goods. Garbage can
>>>locations on the the board indicate where the citizens of Berlin can
>>>get enough scraps for subsistence. The winner is decided by who can
>>>accumulate enough goods on the black market before freezing or
>>>starving to death.
>
>>Is this the one that offers the "Siege of Stalingrad" expansion pack?
>

>No. Only one copy exists, the one I made, and I can't get Hasbro or
>any other game manufacturer interested in manufacturing it.

Well, that's because you haven't offered an expansion pack. All the
money in games these days is in expansion packs.

nj"keeping your dream alive"m

Greg Goss

unread,
Dec 7, 2009, 1:35:30 AM12/7/09
to
Les Albert <lalb...@aol.com> wrote:

>On Wed, 02 Dec 2009 23:18:52 -0800, bill van
><bil...@skipthis.shaw.ca> wrote:
>> Les Albert <lalb...@aol.com> wrote:
>
>>> "Mensch �rgere Dich nicht" - A variation on Chinese Checkers.
>
>>In Dutch, Mens Erger Je Niet. Translates as Man, (or Person) Don't
>>Aggravate Yourself.
>
>>It's basically the same game as Parcheesi, Aggravation, etc.
>>http://www.ethbib.ethz.ch/exhibit/mathematik/images/mensch_h.jpg
>>Chinese Checkers as I know it uses a very different board, way more
>>pieces and different types of movement.
>>http://farm1.static.flickr.com/49/188635418_4e19d84653.jpg
>
>
>
>Never heard of the game "Aggravation".

Aggravation was basically Parcheesi with an innovative built-in dice
roller.

--
Tomorrow is today already.
Greg Goss, 1989-01-27

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