On Sunday, September 6, 2020 at 6:56:43 AM UTC-5, Jace Draccus wrote:
> I guess I can try and come up with something. I didn't really like how I did the last story though, once the dust was settled, so... I dunno.
>
If you don't like where a story is going always talk to your cowriters - it helps.
> But while I'm here I can try help Johnatan and save Cathy some time. (Although if anything I say needs correcting, that's fine).
Thank you.
> On Saturday, September 5, 2020 at 9:07:13 PM UTC+12, Johnatan Duck wrote:
>
> > Are Hugh, Judy and Fawn backed up by people posting? If not, whose
> > responsibility is to handle NPCs?
> They are not posted by anyone specific, and nobody really handles the NPCs. Not those ones, anyways. They're background characters and ideally, at least in my opinion, should not feature heavily in the story. The Dragons Inn is simply a central point to start stories from, and they are there to provide writers with a consistent reference point as far as the staff goes.
>
Jace, that pretty much sums it up. They were originally created by the founder of alt.dragons-inn, David Womack, who isn't really doing that much writing anymore. Hugh, Judy, and Fawn can be written to provide information that you need in a story - say, you need to know where the blacksmith is, or have they heard of anybody putting together a party adventurers (if you know the answer to that already).
> So you might have a scene where a character talks with Hugh to request a room at the Inn, or order a drink, etc., but shouldn't really 'take over' and try to act him out for everyone else or have him join the adventure, etc.
Correct.
> > > The main thing remember is that there is no fighting in the Inn. If someone tries they end up in a floating bubble.
> > Not that I plan to break the rules, but... Who throws me in the bubble? And how
> > do I get out of it?
> The Inn has protective wards, or spells. If anyone attacks someone inside the walls of the Inn, the attacker is magically and automatically put in a bubble. The bubble can only be broken by the person they tried to attack, or (from memory) there is a very hard to find needle sticking out of the ceiling. With some effort you might be able to get the bubble up to the needle and pop it... but it's probably easier to apologise and have your intended victim let you out.
And worse case scenario it will dissipate after a few hours (letting everyone cool down) before it lets you go. (A bit of backstory - the inn was enchanted with protective wards by a wizard that befriended Hugh and Judy - they are basically immortal and the Inn indestructible. Can't remember how Fawn attached herself to it, but it was centuries ago).
> > > [Marketplace] is an open storyline, which means anyone can contribute. Closed threads are just that - storylines were a few writers are involved in the planning and writing.
> > Closed in that no external people can add bits to the story. Are threads
> > declared "terminated" eventually, or do they potentially go on forever?
> That depends on the writers. Some stories have a definite end point, others go on for as long as the writers want to write them. And sometimes they just fade away because real life intrudes and people don't have the time or energy to post anymore.
Again, summed up very well. With open threads it depends on the scenario. Something like Marketplace might go along for a few months, and even if it stops, storylines that have branched off from it can continue on. They can be declared "Open" or "Closed" threads as the writers' wish. The main thing would be to change the name of the "thread" from [Marketplace] to something else.
> > > I tend to write in the "Ifreann" my characters were developed in - sometimes that meshes,and sometimes it doesn't, but usually there is enough overlap for my characters to interact with others.
> > Sorry, I don't understand this sentence :)
> > What is an Ifreann?
> Ifreann is the world where everything is set. There used to be a website with some world-building stuff but I don't know if that's still around.
Unfortunately the website is gone. I have been saving many of the stories, and keep trying to get time to build a new site.
Monfort is in the kingdom of Claremont on the planet of Ifreann.
>
> One other point about the world, there was a prohibition on anything like modern or futuristic technology. It just didn't work, anti-technology magic field or something.
>
Jace, thank you! I had forgotten that point. Granted your character can come from a world with technology, but none of it will work on Ifreann. Many writers have characters coming in from various other dimensions - realities. Depending on what the writer wants the characters can be forever stuck, or have the ability to move back and forth.