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[Fiddler's Green/Open] Mechanist Shop, Boardinghouse, and Stables

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The Scythe

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Feb 21, 2018, 3:52:32 AM2/21/18
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[Admin]
This is a crossover thread. I have this story going on at www.dragonsmark.com. I want to be in an active writing community, and I decided, considering that this site AND that site both have setups for people to come and go between worlds at will, why can't I do that with my stories? So, the Fiddler's Green is an old Cavalry Tradition, and this character has his secrets. This thread is an open one, so feel free to post in it.

I envision Troshen's "Fiddler's Green" as a place existing in all three worlds at once. Montfort at alt.dragons-inn, RhyDin at www.dragonsmark.com, and also the Yahoo group Dragons Inn (If I can ever get into that one). So, with the approval of the writers, I may repost their posts from here over to there. And vice versa. Assuming anyone over there ever joins me.... heh. I'm not as active there now as I was last fall.

Anyway. this thread is Open. If you need a place to stay, or you need horeses stabled, or you need machinery created, stop on by!

Just don't ask to see the basement.....

You don't want to ever, ever see the basement.




[Troshen]


Troshen has been a cavalryman for many years. A veteran officer, he has led many a cavalry charge right from the front. The exhileration of combat! The thrill of the chase! And the cameraderie of being with your friends on campaign.

He also has a tinker's mindset. The world is changing, and these new machines, these "engines" if you will, need a new breed of man to create them and keep them running.

Enter, the Mechanists! Call them steampunk if you will. Call them gearheads if you must. But remember! They will create mechanical wonders unkown to the ancient world.


Troshen recently mustered out of The President's Own 16th Cavalry, where he served long and well. He also was astute in conserving his pay over the years. What with his payout, not to mention the plunder he'd gained over the years, he found himself in considerable sums and in need of a new profession. Since he has a tinkerer's mindset and grand dreams of airships and motors he has chosen the Mechanists trade!


But, being unable to simply leave the cavalry life behind, he needed a place to stable his own horse. Better to be paid than to do the paying: He bought up a boarding house instead of a mansion. To be paid, better than to pay: He boght the livery stable next door and scoffed at stabling fees. And right around the corner is the Mechanists Shop.

Come in! Come in! Wonders of the new age abound!

The Scythe

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Feb 21, 2018, 3:59:00 AM2/21/18
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Troshen stood in the street. He spread his arms wide taking in the wide front of his new workshop. He was out in front of the new Fiddler's Green Mechanists. It's great bay doors were swung wide, showing the interior.

Moving men went in and out, bringing all the equipment needed for a thoroughly modern machine shop. It's empty concrete floor was rapidly filling up with lathes, drill presses, band saws, and those were only the recognizable ones. Others with purposes more mysterious also were being rolled in.


"There it is! a place to work! A place to create great things! Wouldn't you agree?"

Baker nodded.

"Aye, that it is, sir. We'll be able to turn out literally anything we need.

With him were his three main employees. Baker was huge, beatle-browed man with arms like tree trunks from swinging a blacksmith's hammer. He would run the shop.

Dillon was tall and thin man, with hawkish features, a shock of long black hair, and a wide grin. His love of horses was about to be fullfilled, since he'd be running the livery stable.

Mrs. Eaves was a matronly woman with grey streaks in her black hair. She would be running the Fiddler's Green Boarding House.

Troshen clapped them all on the shoulders, and got smiles back it was an exciting day.

"Open for business!" He said, voicing the enthuiasm they all felt.


[Admin]
Troshen owns the whole city block, basically. Each of the three characters runs one of the businesses, so they'll be the ones there that I'll write to respond to any visitors. So welcome! Have a character stop by, if you'd like. Oh, also, if you are writing your own story and want to refer and visit them in your story, I'll respond in character, and then your story can move along on its own. So say you've got a character with horses that need stabling.... Feel free to post visiting the Fiddler's Green Livery Stable in your own thread, and I'll answer as Dillon there, and possibly he'll pass on info to Troshen about what your character is up to in your thread. So it's an idea, and we'll see how it goes.

http://fineartamerica.com/featured/machinist-the-millwright-mike-savad.html

The Scythe

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Feb 21, 2018, 4:00:13 AM2/21/18
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Fiddler's Green Livery Stables isn't much to look at. A large, squarish building made of wooden planks that you'd see in any town in the Old West.

The sign out front reads: Hacks on call, day or night. Buggies, coupes, roadsters for hire. Horses kept at reasonable rates.

The Scythe

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Feb 21, 2018, 4:01:15 AM2/21/18
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The Boardinghouse is a cosy place. Comfortable. You'd feel good bringing your friends there. On the walls are various cavalry memorabilia collected by Troshen in his travels. And on the main wall is this, the namesake poem.

Fiddler's Green


Halfway down the trail to Hell in a shady meadow green,
are the Souls of all dead troopers camped near a good old-fashion canteen,
and this eternal resting place is known as Fiddlers' Green.

Marching past, straight through to Hell, the Infantry are seen,
accompanied by the Engineers, Artillery and Marine,
for none but the shades of Cavalrymen dismount at Fiddlers' Green.

Though some go curving down the trail to seek a warmer scene,
no trooper ever gets to Hell ere he's emptied his canteen
and so rides back to drink again with friends at Fiddlers' Green.

And so when man and horse go down beneath a saber keen,
or in a roaring charge fierce melee you stop a bullet clean,
and the hostiles come to get your scalp,
just empty your canteen and put your pistol to your head
and go to Fiddlers' Green.
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