Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

ADMIN: FAQ Supplement 2 *** Fudd Technology and Weapons

3 views
Skip to first unread message

Bill Keyes

unread,
Aug 25, 2003, 12:33:26 PM8/25/03
to
Archive-name: appendix-2
Last-modified: 1997/07/22

***** ALT.DEVILBUNNIES FREQUENTLY ASKED QUESTIONS *****
Supplemental FAQ Part 2
Fudd Technology and Weapons
------------------------------------------------------------------------
Written on Oct 15 1993. Updated on Oct 25, Nov 11 1993, Jan 3, Dec 10 1994
Oct 10 1995, Mar 23, Jul 22 1997.

Compiled, written, and edited by Bill Keyes (bke...@lamar.colostate.edu),
with help from Lisa O'Donnell, Den Cuil, Keiran Turner, Mark Richardson,
and others too numerous to list. Thanks all.
------------------------------------------------------------------------
***** FUDD TECHNOLOGY AND WEAPONS *****

Q. What can I use to fight the DevilBunnies?
A. Experienced Fudds have discovered several ways of dispatching the DBs.

Physical Weapons -- Usually the most efficient, but check on your local
laws and ordinances before trying most of them out.
Popping their heads off with your thumbs -- Not much of a trick to it,
if you know how. This method is not recommended for novice hunters
or for large DB infestations.
Fireaxe -- Not a flaming super-weapon, but rather the heavy, sharp axe
used by firefighters to knock down doors, and by Fudds to chop up
fuzzies. The ultimate in low-tech efficiency. A fireaxe goes through
BunnyArmor like a hot weedwacker through butter.
Explosives, Flames, and Firearms -- Note, we the Bunnyhunters of the
Army of Fudd do not condone the use of explosives within city limits.
They are awfully nice in a tight situation, though. Make sure all of
your licenses are in order!
BunnyShot -- Like buckshot for a shotgun, BunnyShot is a tighter spread
of armor-piercing DUC shot, enough to stop anybunny, even an
armored one, in its tracks. Used in shotguns, a hunter's choice of
weapons.

Liquid Weapons -- We have found the following liquids to be extremely
useful against the DBs, but please note that the BunnyArmor seems to
be sealed, so the efficiency is reduced, if not eliminated, against
armored Bunnies.
Holy Vanilla Extract -- The DBs have immunized themselves against
normal VE, but Blessed VE seems to still work just fine.
Holy Human Urine -- Also works like acid. A word of warning, though, use
bottled urine, not "straight from the tap," or you could end up being
VERY defenseless. Of course, it's hard to find a priest who's
willing to bless this stuff for you...
Moxie -- This strange soft drink, available only certain areas of the
US, works almost exactly the same as holy Vanilla Extract. (See the
Moxie FAQ at http://www.mint.net/~moxieman/moxiefaq.html for details).

Sonic Weapons -- The DB's large ears make them vulnerable to many
different types of sonics. Unfortunately, the BunnyArmor has ear
coverings which block out most of the power of our weapons. Do not
attempt to use these weapons against armored Bunnies.
Music -- Certain types of music are anathma to the DB's ears. At low
volume, the music stuns them, while at higher volumes, it actually
causes their brains to rupture. Particularly effective is the Mormon
Tabernacle Choir, Tiny Tim, and Stompin' Tom Connors. We've also
recently found that seriously non-cute music, like almost anything
by Nine Inch Nails, makes the bunnies very uncomfortable (to say
the least!)

Other Weapons -- Our labs are always testing the efficiency of new
weapons to help stop the DBs. Here are a few:
BunnyStumper -- The Army of Fudd encoding device, which we use to
disguise our messages from the Bunnies. When the BunnyStumper is
activated, only those with the special decoder (Fudds) can read
the post. (See the Ground Rules FAQ for more details)
AntiBunnies -- A special serum which makes humans immune to the DB's
unholy conversion methods. (See the BunnyVirus FAQ for more details)
Cuteness Imager -- This enables Bunnyhunters to spot DBs in any
situation, be it at night, in heavy fog, or even against camouflaged
Bunnies. To scan over large areas, we have developed the Cuteness
Geometers.

-----------------------------------------------------------------------------
Thus ends the second Supplement to the DevilBunny FAQ. As always, send your
comments, questions, and concerns to Bill Keyes (bke...@lamar.colostate.edu).

This document and all information contained within is copyright (c) 1994
by Bill Keyes. All rights reserved. It may not be reproduced or reposted
by any means, electronic or otherwise, in part or in whole, without prior
permission from the author.

Bill.

* Bill Keyes /\ * bke...@lamar.colostate.edu *
* c////////=================|__|=> * Sic semper cuniculis daemoniacis! *
* Bunny hunter Extreme & / \ * alt.devilbunnies FAQ Keeper *
* Independent Fudd <______> * http://www.netimages.com/archives *

0 new messages