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Z-Buffering

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Zoran

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Jul 8, 2000, 3:00:00 AM7/8/00
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Just like to know that should I enable Z-buffering for games or is this
purely used for high end applications such as auto-CAD....etc. I'm fairly
new to this term so i don't know much about it.

Leaving this option enabled(z-buffering) would the card perform any better
in games? e.g Half life. And also, does the g400 support 8 bit texturing as
some games mention like Shogun Total War.

I know I sent this before but it was last week with no replies. Anyone?

Galvin

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Jul 8, 2000, 3:00:00 AM7/8/00
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I beleive with the latest openGL drivers for the G400 stencil
buffer is still done in hardware. You take a good performance
hit with 32 z-buffering in games. I have it enabled, but I have
it turned off in quake3. It's enabled in case I need it for slower
games or apps that don't need the speed as bad.

DeadFish

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Jul 8, 2000, 3:00:00 AM7/8/00
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> Just like to know that should I enable Z-buffering for games or is this
> purely used for high end applications such as auto-CAD....etc.

What games provide toggling of the use of the z-buffer? If there is no
z-buffer, 90% of games won't work at all.

If you mean the 'use 32-bit Z-buffer' toggle box in the advanced display
properties, then it should be enabled. However, clearing that toggle box
does not deny applications of z-buffer support, but allows the use of
z-buffers with a maximum of 16-bits.

> I'm fairly new to this term so i don't know much about it.

Don't worry, most people not involved in writing visualization applications
only have a informal understanding of it.

> Leaving this option enabled(z-buffering) would the card perform any better
> in games? e.g Half life.

Z-buffering is not a performance enchancing feature, but is a requirement
for them to work.

> And also, does the g400 support 8 bit texturing as
> some games mention like Shogun Total War.

Oh, probably. I don't know this, I should tho (I write visualization
applications with DirectX, but I usually stick with true color textures). I
could write some code to query for this, but ICBA right now :o)

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Stewart Athey

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Jul 8, 2000, 3:00:00 AM7/8/00
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does it make any differnce visually with a 32 bit zbuffer?, is it worth it
for the performance hit?

"Zoran" <hots...@optusnet.com.au> wrote in message
news:39672546$0$11191$7f31...@news01.syd.optusnet.com.au...


> Just like to know that should I enable Z-buffering for games or is this

> purely used for high end applications such as auto-CAD....etc. I'm fairly


> new to this term so i don't know much about it.
>

> Leaving this option enabled(z-buffering) would the card perform any better

> in games? e.g Half life. And also, does the g400 support 8 bit texturing


as
> some games mention like Shogun Total War.
>

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