Leaving this option enabled(z-buffering) would the card perform any better
in games? e.g Half life. And also, does the g400 support 8 bit texturing as
some games mention like Shogun Total War.
I know I sent this before but it was last week with no replies. Anyone?
What games provide toggling of the use of the z-buffer? If there is no
z-buffer, 90% of games won't work at all.
If you mean the 'use 32-bit Z-buffer' toggle box in the advanced display
properties, then it should be enabled. However, clearing that toggle box
does not deny applications of z-buffer support, but allows the use of
z-buffers with a maximum of 16-bits.
> I'm fairly new to this term so i don't know much about it.
Don't worry, most people not involved in writing visualization applications
only have a informal understanding of it.
> Leaving this option enabled(z-buffering) would the card perform any better
> in games? e.g Half life.
Z-buffering is not a performance enchancing feature, but is a requirement
for them to work.
> And also, does the g400 support 8 bit texturing as
> some games mention like Shogun Total War.
Oh, probably. I don't know this, I should tho (I write visualization
applications with DirectX, but I usually stick with true color textures). I
could write some code to query for this, but ICBA right now :o)
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"Zoran" <hots...@optusnet.com.au> wrote in message
news:39672546$0$11191$7f31...@news01.syd.optusnet.com.au...
> Just like to know that should I enable Z-buffering for games or is this
> purely used for high end applications such as auto-CAD....etc. I'm fairly
> new to this term so i don't know much about it.
>
> Leaving this option enabled(z-buffering) would the card perform any better
> in games? e.g Half life. And also, does the g400 support 8 bit texturing
as
> some games mention like Shogun Total War.
>