but there are different versions E , Deluxe,
as you can see it takes an X8 AGP video card.
what are you using now and what is not working???
peter
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"reqluq" <scredcrop...@hotmail.com> wrote in message
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peter
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"reqluq" <scredcrop...@hotmail.com> wrote in message
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Did you
1) Uninstall the old driver.
2) Remove the old video card
3) Install the new video card
4) Install the new driver for the new video card
That is the recommended sequence for changing video cards.
Even if both video cards are Nvidia.
Paul
here is a listing of a bunch of AGP cards...notice the memory and the low
prices
http://www.newegg.com/Product/ProductList.aspx?Submit=ENE&N=2010380048%201069609639&name=AGP%204X%2f8X
when you had the Gforce 200 what was the problem??
peter
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"peter" <pe...@nowhere.net> wrote in message
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According to this, the S3 Savage 4 was a 3.3V card ? I wonder if that
is right or not. The P4P800 would be looking for 1.5V-only cards.
Properly keyed 3.3V-only cards wouldn't fit in the P4P800 video card slot.
But if the S3 Savage 4 keying wasn't done correctly, then an illegal
combination of hardware may have resulted. Maybe that damaged the
video card slot ? Think back, to when you installed the Savage - was it
before or after the other cards ?
http://en.wikipedia.org/wiki/S3_Savage
I have one motherboard from Asus, which has a protection circuit for that
situation. It checks the TYPEDEF# pin, to see if the card is electrically
a 1.5V type or not. But Asus stopped using that circuit after a while,
so the last AGP motherboards they made, might not have it. (The circuit
was called AGPWARN, and the initial circuit had a red LED that switched
on if a bad video card was present. The next generation of circuit,
removed the LED. And then, it is possible they stopped protecting the
motherboards after that.)
(AGPWARN uses a couple three-legged transistors near the slot, and the
example here still has the red warning LED.)
http://hothardware.com/reviews/images/asus_p4s8x/agpwarn.jpg
For guidance on mixing video cards and motherboards of the AGP era,
there is this site.
http://www.playtool.com/pages/agpcompat/agp.html
Your motherboard would be:
"Universal 1.5V AGP 3.0 Motherboard 1.5V keyed
Supports 1.5V and 0.8V signaling.
Available speeds 1x, 2x, 4x at 1.5V
and 4x, 8x at 0.8V."
HTH,
Paul
Did the driver crash have a file name, like "nv4_disp" ?
In other words, are you absolutely sure it is a video driver ?
Would the crash be related to a CODEC used by Windows Media Player ?
When you play videos, the operating system uses a chain of
CODECS to decode the video. So, if you installed a CODEC
pack from somewhere, that can screw up your video playing
applications.
I don't know much about CODECs - I don't have any CODEC packs
installed on my computer. I use the CODECs that came with the
OS. I use GSpot to see what the movie needs for playback.
I don't know if this tool shows all the possible decoding
solutions for a video file. This is all that I have, for
debugging video playback problems.
If you want another tool to evaluate your video card, try
a 3D benchmark program. This one is a 40MB download, and
it is one of the smallest ones I know of. (There is a
smaller one, a 4MB benchmark, but it is trial ware and you
can only use it for 30 days. This one, you can keep using
it.)
"3Dmark 2001 SE (Build 330)"
http://majorgeeks.com/3Dmark_d99.html
If the benchmark runs, without crashing, then the video card
is probably OK. If there is only a crash when playing a
video, it could be a CODEC problem.
Paul
So the video can't be too healthy, if 3DMark won't run. And GSpot probably
died, at the point that GSpot handed off video playback to the Windows
software.
Review the basics:
1) P4P800 - chipset drivers installed. Do you see an "AGP Controller"
in the "System Devices" section of Device manager ? This isn't the
exact chipset, but it gives a basic idea of the System Devices.
The driver used might be something with "440" in the name.
http://www.hardwarezone.com/img/data/articles/2003/704/device_manager.jpg
2) Some version of DirectX. The OS comes with some version of the DirectX
software. The video card installer CD, may carry the minimum version
the card manufacturer thought you'd need. In WinXP, the version is 9c,
but they keep issuing dated updates (perhaps quarterly now). The name
of the release hasn't changed, but some files with dates in their names
are now used to track what version is being used. Any 9c version should be
good enough to get 3DMark2001SE running. My guess is, this software
isn't upsetting things.
3) The video card driver. It may include the driver plus some control
panel software. The control panel includes stuff that you might access
in an "Advanced" section of the Display control panel.
You can try the "dxdiag" program, which comes with DirectX. You
can go to Start:Run box, and enter dxdiag there and hit enter.
The screen on dxdiag will take up to 30 seconds to appear. It takes
a bit of time while the software checks out the DirectX related
facilities. The "Display" tab in the program, shows the
status of the video stuff. The word printed next to the item is
the current status.
http://www.mysuperpc.com/vcu/dxdiag_3.gif
DirectDraw Acceleration: Enabled
Direct3D Acceleration: Enabled
AGP Texture Acceleration: Enabled
Clicking the "Test DirectDraw" and "Test Direct3D" boxes will
do some basic video tests. Similar in a way as to what
3DMark was trying to do. Since 3DMark failed, I would
expect these tests to fail as well.
At this point, all I can suggest, is reviewing whether all the
software got installed.
If you have a blank hard drive, copies of your drivers, your Windows
CD, you might try disconnecting the current disk drive, and
do a test clean install of Windows on the spare disk. Install the
drivers. Copy over 3DMark and install it. And then repeat
the tests. It could be, there is a problem with the state
of your current OS. You could test a clean install, and see
if the symptoms are the same. I do that, without activating WinXP,
and I leave the machine disconnected from the Internet while
I'm testing. As long as you prepare in advance, and put all the
stuff you'll need, on some storage media, you'll have all the
drivers needed and so on. I use a USB flash stick for stuff like
that, as it has room for 8GB.
If the clean OS is doing better than your current OS, I
probably can't help you there. I had one OS already, that
was broken enough, that I couldn't fix it. I couldn't get
"AGP Texture Acceleration" to enable, and I tried all manner
of driver removal and reinstallation. (Including some driver
cleaners and the like.) After a few days, I had to give up
and reinstall the OS. Everything was fine after that.
I don't see anything up to this point, that makes it possible
to say whether the problem is hardware or software. Preparing
a clean OS is my attempt to remove the software from being
the issue.
You could also test the hardware, with something like a Linux
LiveCD, but the problem there, is video is one of the hardest
things to test in that environment. So you don't get a lot of
value, from the effort invested in setting something like that
up. The only thing of value I managed to get running there,
is I can run Quake3 Arena in Linux, as a way to test 3D acceleration.
While the program itself is available for download, you have
to own a copy of the map files, to be able to do anything.
I used map files from a Macintosh version of the game, to
be able to do that. It played just as smoothly as it does in
Windows.
Paul
"Paul" <nos...@needed.com> wrote in message
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