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Lets take an example where you were writing an adventure where the player
had to collect three gold coins to complete the adventure.
If the player typed Get coin then would inform know which coin the player
is referring to? Maybe inform just checks to see if there is a gold coin in
the current room.
If the player is carrying the first coin and wants to pick up another coin
with the command 'get coin' then would Inform do an inventory and tell the
player that he already has a coin making it impossible to pickup another
coin?
If the player has more than one coin and types 'drop coin' then would
Inform drop all the coins and if Inform dropped one of the coins how does
it know which coin to drop?
If there are more than one coin in the room and the player types 'get coin'
then does Inform get both coins and if it got one of the coins then how
does Inform know which coin to get?
When doing an inventory is each coin listed or are the coins listed as a
collection? eg 'you have gold coins'
If you have more than one coin in the room and typed 'examine coin' then
does Inform give a description of a single coin or groups the coins
together in its description? Eg the coins are made of gold'. If a single
coin was to be described then how does Inform know which coin to describe.
I'm currently writing a adventure program (nothing like Inform) and these
are some of the problems I'm encountering. So I'm interested in knowing how
Inform gets around these problems.
--
Regards Brian
Brian
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Jun 1, 2013, 8:43:45 AM6/1/13
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Sorry this accidentally went to the wrong newsgroup.