Op 5/20/22 om 12:06 a.m. schreef Nic:
> On 5/19/22 5:32 PM, The Holy Ghost wrote:
>> Hi,
>>
>> there's no real release yet but I'm working on a Colonization game
>> so I thought I'd share a demo. The thing is programmed in Ruby using
>> SDL for graphics.
>>
>> I have a Merchantman and Free Colonists unit. One commands the wind
>> and seas as you know, the other can build a colony/city. I am working
>> on the City view ATM.
>>
>> I know of
freecol.org of course but I wanted to make my own version.
>>
>> See the README file for key bindings.
>>
>> The latest tarballs can be found here :
>>
https://sourceforge.net/projects/ruby-fast-colonization/files/
>>
>> Best regards,
>> holly
>>
> Sounds like a wonderful game.
>
Yes, it is. I'm still playing it on a mac. FreeCol also looks very good.
> My question is, are the colony/city builders building on Plato's
> description of a City/State?
>
> If so then the question of migration to these places should be to seek a
> better way.
>
The meaning is to use a nice Indian system so you can use my game
without other colonizers. So yes, I'd say there is a place for that
where there's lots of freedom (also in programming it.)