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Gta Trainer 5

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Helena Langholz

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Dec 3, 2023, 4:35:42 AM12/3/23
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gentlejoey123458 use addon-vehicle spawner by IKT - very useful mod comes with persistence also
sjaak327 its very difficult to type input with this trainer. keys dont respond when pressed but thank you for your hard word. just pointing that out

The trainer also includes bodyguard /ped spawning, any model can be spawned, any weapon can be given , defaults in trainer.ini, these can also be altered using the bodyguard menu in game. In additional to bodyguards, also drivers, combat peds and peds and drivers that attack the player can be spawned. Normal peds can be given a total of ten tasks. You can assign the same tasks to the last spawned ped. You can set the bodyguards to follow you in a car. You can also select a specific ped and do stuff on the selected ped.

Gta Trainer 5
Download File https://t.co/gSQNDVcMy7



Changes from 8.6
-Infinite Boost, vehicle options, will be saved when save settings is used. Hold X or E (depending on the vehicle).
-Fixed an issue when you search for vehicle engine sound.
-One thing that always kind of bugged me was the removal of the native that allows for sitting. jedijosh920 sitting mod allows this,
but it only supports a few chairs or benches. So I have borrowed the animations from this mod (thanks jedijosh920), but the trainer will support
208 chairs, benches, stools and busstops. Options menu 2nd page, or L+numpad 0.

Changes from 9.0
-added 3 new horns.
-did a complete animation extract, I believe all animations are now in trainer. No duplicates. Total of 138.679 animations.
-added Christmas Decoration in Nightclub and in the Terrorbyte.
-fixed the VIP lounge. Also added the Spin the Wheel table, just for show.
-added Biker Mission wall in the biker clubhouses, again just for show.
-fixed bug where the 3 new weapons were not included with the infinite ammo,no reload.
-various small fixes.

Changes from 9.4
-Ability to replace the special ability bar with a bar that works both for boost (nitro) and shunt boost, if nitro is enabled, this will replace the special ability bar
with the bar related to nitro. To use this functionality, add nitro1=1 to defaults section of trainer ini. By default the special ability bar is not replaced.
-Ability to use mines on all vehicles, by default this option is disabled, and same as with nitro, it will only work on vehicles that have the relevant mod applied
in the Vehicle mod menu. You can enable this option (vehicle options menu, page 2) All Vehicles have mines, and set the type of proximity mine, and now all vehicles will
have mines. This option will be saved when save all settings is used. Might not work perfectly on all vehicles.
-Have tried to get more usefull mod slot names in the Vehicle Mod menu from the game, this does not work all the time, in that case I display a default value for the mod slot.

the club emblems selected for Club House 1 will also be used in the facility and the Agency.
there IS a way to have the club emblem in the Facility and the two Biker Clubhouses + the Agency but you will have to do it manually:
download your clubemblem from social club (save as), start openIV, edit mode, open Grand Theft Auto V\update\update.rpf\x64\textures\script_txds.rpf,
right click, choose new Texture dictionary (ytd), make sure the name is set to crewemblem. Then open crewemblem.ytd and import your crewlogo, making
again sure the name is crewemblem. Both the dictionary and the file name iside of it should be called crewemblem. Now add the following line
to trainerv.ini under the defaults section: crewemblem=1. If you followed the instructions correctly your crewemblem (or whatever you have put
inside the dictiorary) will now be shown in the facility and can be selected in the two biker warehouses. You might want to extract the dictionary
and save it somewhere, because after each patch, it will be gone, and has to be reimported into the rpf file.

A mod menu/trainer can also remove the need to use cheats or exploits. Mod menus have also been invaluable to content creators who like to showcase several unique mods and prefer more control for making intriguing videos.

This is a simple trainer where the menu has to be navigated with the numpad buttons. Players without a numpad might not be able to get it to work. It works as a basic trainer with a list of functions that have been updated with subsequent updates.



Although the trainer is obsolete, it seems to be compatible with the latest version of the game. Apart from the usual god mode, money, and other similar cheat options, this trainer also has some bizarre features. These include rainbow vehicles, money ammo, firework ammo, slingshot vehicles, rainbow guns, and more.

Rampage is one of the more popular trainers for the game, and it is regularly updated. The last update came out in December, five days after The Contract DLC came out. Hence, players will be getting most of the newer vehicles with this trainer unlike the earlier ones.

PC Trainer V is the PC port of Console Trainer V, an old mod menu for the first PlayStation 3 and Xbox 360 version of GTA 5. This contains every feature that players could want in a trainer - customizing cars on the go, saving customization, spawning bodyguard NPCs, customizing their appearance, and more.

This is one of the most feature-rich trainers for GTA 5. Choosing between this and Menyoo comes down to how simplistic players want their trainer to be. Simple Trainer lives up to its name with its easy-to-use interface, but it has a plethora of features.

Menyoo is easily the most popular trainer ever made for GTA 5. This is because no other trainer can match the sheer amount of options it provides. Menyoo has been popularized by several prominent GTA YouTubers and streamers.

the club emblems selected for Club House 1 will also be used in the facility and the Agency.
there IS a way to have the club emblem in the Facility and the two Biker Clubhouses + the Agency but you will have to do it manually:
download your clubemblem from social club (save as), start openIV, edit mode, open Grand Theft Auto V\update\update.rpf\x64\textures\script_txds.rpf,
right click, choose new Texture dictionary (ytd), make sure the name is set to crewemblem. Then open crewemblem.ytd and import your crewlogo, making
again sure the name is crewemblem. Both the dictionary and the file name iside of it should be called crewemblem. Now add the following line
to trainerv.ini under the defaults section: crewemblem=1. If you followed the instructions correctly your crewemblem (or whatever you have put
inside the dictiorary) will now be shown in the facility and can be selected in the two biker warehouses. You might want to extract the dictionary
and save it somewhere, because after each patch, it will be gone, and has to be reimported into the rpf file.
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