Kevin Anderson
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A Tathlum works in Fight Club as this…
The Tathlum once made (it doesn't have to be hard but can't be broken) will serve to eliminate many enemies or in some cases count as a hit. 3 hits generally for a win.
They are reusable if intact.
25% of the level of the brain donor will end that target's days fighting as that character i.e. They are dead.
50% is they've lost the fight and are floored for a couple minutes at least.
75% is 2 hits.
100% 1:1 = 1.5 hits
100%+ = 1 hit
All brains in Fight Club are simulated, although they may appear gruesome.
Targets include friends and allies of different cultures or major groups.
Some examples follow:
Will harm all zombies on a team, even if they are from different places or specialty crews. Similarly with a mob of reinforcements, even caps. It'll affect the necromancer that raises the zombies if he is with them. If in his tower or apart from the zombies? 1 hit.
Will harm all Gumbies similarly. If a vampire's brain, it'll harm other vampires on the same team, but 1 hit for zombies, unless the vampire is controlling the undead. Then same as a priest.
If The Beach Boys were human, a Gumbie tathlum wouldn't harm them. Similarly a Beach Boys tathlum wouldn't harm a member of The Smiths even if on the same team.
If a player has switched teams, the tathlum will do no harm to members on the former team. Including a brain from a fallen new ally.
When a final battle takes place, as in armies pitted against each other, the tathlums will work against all members of the opposing army.
When the army is defeated, even if there are still members standing, the tathlum returns to its initial tuning. If all members of that band of peoples has been removed from the battlefield (i.e. dead not captured) then the tathlum is inert. Pre-final battle, consider the tathlum dormant if no members of a band exist.
If a character is resurrected on the same team. The tathlum becomes or remains live.