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Replay B4

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Ant Phillips

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Sep 9, 2005, 10:08:26 AM9/9/05
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Sent previously;
Date: Thu, 15 Apr 1999 07:31:25 +0200
Date: Fri, 09 Nov 2001 22:57:00 +0100
Date: Fri, 21 Feb 2003 23:52:00 +0100
Date: Sat, 22 May 2004 06:22:49 +0100

Subject: Replay B4
Date: Fri, 16 Jan 1998 13:29:21 +0100
From: Antony Phillips <i...@post8.tele.dk>
Organization: International Viewpoints
To: tro...@newciv.org


Ä TROM (2:235/159.10) ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄTROM-L Ä
Msg : 49 of 289 Rcv Pvt K/s Scn
From : Dustin W. Carr <dc...@newton.ruph.cornell.edu> Fri 27 Jan 95 20:22
To : trom-l <tro...@netcom.com> Sat 28 Jan 95 07:27
Subj : Re: TROM2
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Flemming,

Here are my thoughts on your project to add more to TROM.

Restructuring what he has is important, as I am sure you already
planned. I would include everything he wrote in his words, because I am
enamored with his prose style, and I believe he has many good things to
say in all of his sections.

One thing that concerns me is the linearity of it. I have unraveled
large parts of my mind after 4 hours of level 4 over the past weeks.
Looking back at past points of time is no longer real to me necessarily.
I believe that to become truly free of this universe you must realize
that the past is as much subject to your creation as the future. This
insistence on linearity is the main problem with scientology (of course
in scientology, LRH intended it this way to make a better theta trap).
When I 'timebreak' something now it usually just consists of a trapped
pocket of energy in my space that I give form in the context of this
physical universe, which allows it to be inspected thoroughly and done away
with as I may choose.

Linearity is important as a being is starting out, since most entry level
people will have very linear existences in their mind. As a being
becomes aware, saying that all of his/her 'overwhelms' exist in the 'past'
is not entirely relevant, and can be downright invalidating when they
come across something that clearly could not reasonably exist in the
past. A being will also spend too much time trying to validate the past
events that he is looking by seeing if they make 'sense' in the context
of his/her world. This is convoluted, as it makes no sense to create
something and then observe it to make sure it fits logically into this
universe. (Are you getting this? I may need to work on communicating
this idea, as I have had a steady stream of realizations over the past
days, and my ideas are just beginning to solidify.)

Also, I am on the verge of entering into level 5, I think, but I am quite
clueless as to how to proceed on it. Is it just me or does he never come
out and say what to do on level 5 precisely? Could you respond to me
soon regarding this issue? (as well as including it in any TROM manual
you might write.)

I have found TROM very useful as it is. I started with no background
except for having scientology Objectives, and I see now that little
stands in my way of reaching the state of mind that Stephen's describes.
I have achieved this after approximately 60 hours session time on the
levels, and about 200 hours of RI.

Sincerely,

Dustin


On Mon, 23 Jan 1995, Flemming Funch wrote:

> I might write a manual based on the TROM ideas. If I am inspired enough, I
> guess. I can never quite promise what I am going to finish or not.
>
> I would put emphasis on quite different things that Stephens did, and
> include other materials, but base it mostly on the general principles he
> suggests.
>
> So, if anybody has input on what particularly they found lacking in the
> existing TROM book, let me know.
>
> - Flemming
>
>
> o ------------------ Flemming A. Funch ---------------------o
> / \ World Transformation Game /
> / * \ ffu...@netcom.com /
> / * * \ Send 'info wholesys-l' to list...@netcom.com /
> o-------o --------http://www.protree.com/worldtrans/--------o
>
>
>

--- GIGO+ sn 44 at winboss vsn 0.96w32

Ä TROM (2:235/159.10) ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄTROM-L Ä
Msg : 50 of 289 Rcv Pvt K/s Scn
From : ma...@hp56.rbg.informatik.th-darmstadt.de Sun 29 Jan 95 01:50
To : tro...@netcom.com Mon 30 Jan 95 03:20
Subj : Stephens on Level 5
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Seems this didn't get through the first time...

This is a partial transcript of a tape Dennis Stephens recorded
as demonstration, how Level 5 ist done. There is more, but I haven't
typed it in yet. This here is the most important part. In the rest of
the tape he again admonishes everybody to stick to his instructions,
especially to do RI generously. He also warns to not leave anything
before it's not producing change anymore, specifically he says that you
can't overrun any of the levels of the postulate failure cycle chart.
You simply get bored if you overrun them.

Another point he makes is that it's no loss of face to drop
back a Level, you could always drop back to Level 4, run it till no
more change and then go back to Level 5. This is something I can back
up from my own experience as something that can bring enormous gains.

I got the tape from Judith Methven. She wrote to Dennis to get
a demonstration of how to run Level 5. I owe her a big, big Thankyou
for the tape. I don't know if Dennis wanted this to be made public or
not, and to be honest I don't care much about that. But I think it's of
general interest. Perhaps it should even be included into TROM itself.

Best wishes,

Marc

--------

[The best way to follow this is when you have the postulate failure
cycle chart in front of you.]

I will go through the chart, as if I'm the subject and I'm running
Level 5. And Im starting at Level 1A. I'm starting at Level 1A and my
goal-package I'm using is the basic to know-goal package. I'm starting
now at Level 1A. Before I start as given in the manual I'd timebreak
all the day's activities and also I would make sure that Levels 1, 2, 3
and 4 have been run to no more change. I wouldn't attempt Level 5 until
those first 4 levels have been run to no more change and also I've
timebreaken the day's activities.

OK, here we go. Level 1A. The first thing we need is a little
bit of space around us. Now, it doesn't matter which space you use, you
can use the space of the present time universe around you or you can
use the space of any past moment in time. It doesn't matter. You're not
limited in any form whatsoever. You just need some space in which to
work. So it doesn't have to be present time physical universe space it
can be past physical universe time space. You just need some space
there to work.

So, we are at Level 1A and the first thing you would do is put
up the postulate, the Other's postulate "must be known". The postulate
is "must be known" and that is in the class of not-self. Now, it
doesn't matter where you put the postulate. Most people would prefer to
put the postulate into a mass. But there is no reason why you should
put it into a mass, you can put it into empty space if you want. But
most people find it easier to put the postulate into a mass. Even a
created mass of your own choice or into a wall, a part of the physical
universe, a fence, a passing car. It doesn't matter where you put it.

The important thing is that it's a "must be known" postulate and it's
in the class of not-self. That is important. You must be certain that
it's in the other's, the class of other's to which I will refer for
more precision as the class of not-self. So you put up that postulate
"must be known" in the class of not-self. You yourself then create the
postulate "must know". That postulate is in the class of self, that's
you, right were you are. You hold the postulate "must know". So you've
got "must be known" over that way as origin. Receipt where you are, you
with the postulate "must know". And if you go over the column I on the
chart you see that the level here is "forced to know". And it's you
being forced to know. Get that? Doesn't matter what it is, you don't
have to specify as we are just working with the postulates. So you
would put up "must be known" over that way in the class of not-self,
and then get yourself there.

Don't see yourself over that way doing this. You get yourself
right where you are, right were you are with the "must know" postulate.
There's a little danger there that you could say, Oh well, get me over
that way. Oh no, that's wrong. You get right where you are - with the
"must know" postulate, you understand that? Because you are right were
you are creating a "must know" postulate. Then you simply timebreak out
anything that shows up, any sensations that show up, your whole
situations of cameo, as a scenario, as a scene, and you timebreak out
anything that happens. Anything that shows up, you timebreak it.
Timebreak it out until it's gone away and then you put the postulates
back up again.

You put the postulates back up and more scenes show up from the
past, you timebreak those back out, have a good look at them; timebreak
them out of existence and put the postulates back up again. And you
keep on doing this until you can put the postulates up at level 1A with
no more change occuring and you can quite happily put up the postulate
"must be known" in the class of not self over that way while you're
sitting there with "must know". And you got the idea that you're being
forced to know. That's quite OK. Nothing is happening and it's all
quitened down. Right, now you're ready to move on. You started to get
bored with that level. You've done all you can with that level, it's
now time to move on. So we now move from Level 1A to level 1B.

Now that is signified by you changing your posulate from "must
know" to "mustn't know". You're sill at receipt point, but you're
changing your posulate from "must know" to "mustn't know". The
postulate "must be known" is still out there in the class of not-self.
But now it's a game. We now have a games condition. We now have the
opposition. We now have an opposition situation. We have "must be
known" in the class of not-self and "mustn't know" in the class of self
and they are opposing postulates and that is a games situation. So, you
just now hold that. Just hold that situation and timebreak out
everything that shows up. Everything that shows up there.

And you continue with it until there's no more change. You've
timebroken out everything you quite happily have that situation there
where you have "must be known" over there in the class of not-self and
"mustn't know" in the class of self and you can hold that situation.
And there's nothing else, it's all quitened down. There's nothing else
happening. And you're getting bored with it, so it's time to move on.
So you now move on from 1B to 2A.

Now this involves a definite change, you're going from origin
now to receipt. That's a bigger change that happens there between 1B
and 2A. When we go from 1B to 2A you start of by still feeling yourself
at receipt point. You start of by saying, Well, I'm in "mustn't know",
I'm in "mustn't know" but now I'm starting to originate. You start to
originate in "mustn't know" and drive your postulate "mustn't know"
across to the other person, to the "must be known" there. In other
words, instead of him being the originator and you being at the
receipt, at level 2A you're the originator of "mustn't know" and you
drive him into the receipt of "must be known". In other words, you're
beginning to get at him. So, you're beginning to get at the opponent.
So it's you with "mustn't know" and him still holding his postulate of
"must be known", but instead of him being at the origin point he's now
at the receipt point.

But it's still a game. Then again you would do all the necessary
timebreaking, the handling of all that shows up, clean everything up
until you're quite bored with that Level, the whole level 2A. Then you
would go to level 2B where now you are going to actually overwhelm the
opponent. You still stay in your "mustn't know" postulate, you're
originating your "mustn't know" postulate at level 2b and now you drive
him, you actually force him, you drive him by the sheer power of the
postulate, you drive him from "must be known" into "mustn't be known".
In other words, you make him comply with your postulate. So he's driven
from "must be known" he helt at level 2A, he now goes to "mustn't be
known" at level 2b. And Level 2B is you yourself with "mustn't know" at
the origin and the opponent with "mustn't be known" at receipt point
there.

So now we've gone through a whole little cycle, haven't we.
We've gone through a whole little cycle. We had the complementary
postulates at level 1a with "must be known" and "must know". We've gone
through two game cycles and now we've come back to complementary
postulates again. But notice that the postulates have changed. We are
now at 2B. I pause here because of my bad eyesight. I'm struggling to
read this off the chart with my bad eyesight. At 2B we have "mustn't
know" - "mustn't be know" and we are back with complementary postulates
again. But now you are at the origin point and the "mustn't be known"
is at the r_Helfred,-Unpublished-,2400,MO

********************
Sorry - little mess in my hard disk - the rest of the file
is a list of Fido Points - very un TROMish ant

If it disturbs someones TROMing - yell on the list for help.

--
Ant Antony A Phillips
i...@post8.tele.dk
tlf: (+45) 45 88 88 69
Box 78
DK - 2800 Lyngby
Editor, International Viewpoints (= IVy). See Home Page:
http://home8.inet.tele.dk/ivy/
Administrator: trom-l, selfclearing-l, superscio-l,
previous-life-scio and IVy lists
--
Antony Phillips.
ant.ph...@post8.tele.dk
(+45) 45 88 88 69 (phone with message receiver)

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