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Iron Helix .. MY 2 cents

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Steven H. Eckwielen

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Jan 7, 1994, 2:16:36 PM1/7/94
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I recently had a chance to play IRON HELIX...
The graphics are great....the sound is great...
but the adventure/action is terrible....
Sure I'm chased around this space ship by a probe which is trying to kill me...
But I get damn tired of always looking for DNA to open doors....
There is a fixed number of times that a graphical seguence is cool to watch..
The corridors all look the same....
the time it takes you to move from one place to the next takes forever....
Forward... pause... left (probe turns left) ... pause ... forward... pause....
It's slow paced (so far .. I gave up playing on phase 1 I was so bored)
Maybe it gets better when you get some video clues...or connect to a good
computer...not the stupid access panels in all the pathways...
As far as I can see I don't want to get stuck running around this ship for
the months it takes to play it, seeing and doing the same things over and over..
Just to have it say good job.....
I must say.. an action game it is not... and as for me..
I think I'lll stick to 7th Guest
at least that game was faster and had some action...
well that my 2 cents

-steve

PS.. by the way you like all the "......" (just a habit i guess... =) )

Steven Eckwielen
___ _ _ ___ ___ ___ ___ ___
| __| | | __|__ |__ |_ | _ | Bitnet : she3328@ritvax
,-- | | _| |_ ||_ |/ /| _ | Internet : she...@ritvax.isc.rit.edu
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Bill Williams

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Jan 9, 1994, 11:04:10 AM1/9/94
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I guess you like children's "pick-the-story-ending" type programs instead
of science fiction games. Iron helix is a game. It is a great game. The
hallways are rendered (as are other sections) with up to 75,000 control
surfaces each. These were laboriously placed there by a hollywood grade
special effects artist (rich cohen). Maybe you did not play it on a
Macintosh. The Mac version on a decent system seemed mighty fast to most
reviewers.

=Bill

Russell Webb

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Jan 9, 1994, 6:13:22 PM1/9/94
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In article <CJDDy...@iat.holonet.net>,

What an awful game. The graphics were acceptable, but the gameplay stank.
It was too slow on a 150kb/s drive, but that's my own fault for having
a slow CD. The Windows version had bugs and lockups and a senseless
ending. I thought the premise was great, but found the implementation
quite lacking. I got suckered into paying too much for this as soon as it
was released due to the very positive Mac reviews I had read. I ran
(not walked) back to the store to return this one.

-Russell Webb
rw...@panix.com

Robert E. Spivack

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Jan 9, 1994, 6:36:27 PM1/9/94
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Bill Williams (bwil...@iat.holonet.net) wrote:
: I guess you like children's "pick-the-story-ending" type programs instead

: =Bill


I have to agree with the original post.

The game itself (not the graphics) is slow moving and boring.

By the way, why should we be "impressed" with how the game was made. That
doesn't matter. It's the final result that counts.

When I buy a car, the typical auto dealer doesn't tell me how many
coats of paint were used or how many laser-guided milling machines cut
the engine block, he focuses on the issues important to the buyer.

Multimedia authoring is very immature right now and the initial
developers are programming for their own egos more than paying attention
to the final product.

If 7th guest wasn't such a great title, we would have already trashed
them royally for including that egotistical "how the game was made"
video which was a self-serving, self-congratulatory waste of film.

Keep in mind that "perception is reality". If the users of the game
feel it is slow and boring, it is, no matter what techno-babble
details seem to "prove" otherwise.

Kirk Jensen

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Jan 9, 1994, 9:59:00 PM1/9/94
to
R >R >Message-ID: <2gq32i$3...@panix.com>
R >Newsgroup: alt.cd-rom
R >Organization: PANIX Public Access Internet and Unix, NYC
R >
R >In article <CJDDy...@iat.holonet.net>,
R >Bill Williams <bwil...@iat.holonet.net> wrote:
R >>I guess you like children's "pick-the-story-ending" type programs instead
R >>of science fiction games. Iron helix is a game. It is a great game. The
R >>hallways are rendered (as are other sections) with up to 75,000 control
R >>surfaces each. These were laboriously placed there by a hollywood grade
R >>special effects artist (rich cohen). Maybe you did not play it on a
R >>Macintosh. The Mac version on a decent system seemed mighty fast to most
R >>reviewers.
R >
R >What an awful game. The graphics were acceptable, but the gameplay stank.
R >It was too slow on a 150kb/s drive, but that's my own fault for having
R >a slow CD. The Windows version had bugs and lockups and a senseless
R >ending. I thought the premise was great, but found the implementation
R >quite lacking. I got suckered into paying too much for this as soon as it
R >was released due to the very positive Mac reviews I had read. I ran
R >(not walked) back to the store to return this one.
R >
R >-Russell Webb
R >rw...@panix.com
R >

Sounds to me like it didn't cost you anything but some gas, and you still
managed to finish the game; bugs, lockups, and all.


---
ş KingQWK 1.05 # 141 ş Everybody must believe - I believe I'll have another beer.

Steve Ricci

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Jan 10, 1994, 11:24:03 AM1/10/94
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In article <2gq32i$3...@panix.com>, rw...@panix.com (Russell Webb) wrote:

>
> What an awful game. The graphics were acceptable, but the gameplay stank.
> It was too slow on a 150kb/s drive, but that's my own fault for having
> a slow CD. The Windows version had bugs and lockups and a senseless
> ending. I thought the premise was great, but found the implementation
> quite lacking. I got suckered into paying too much for this as soon as it
> was released due to the very positive Mac reviews I had read. I ran
> (not walked) back to the store to return this one.
>

Well, it wasn't all THAT bad. The first mission was a little difficult,
but beyond that it was fairly easy. I was a little disappointed myself
that the cost didn't seem to match what the game offered. With the reviews
that I read, I put it tops on my list. Now I wish I saw a demo of the game
first before I purchased it.


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