To: Al Derosa
Re: Re: Tradewars 2
By: Al Derosa to Digital Man on Mon Nov 22 2021 09:22 pm
> DM> Re: Re: Tradewars 2
> DM> By: Al DeRosa to Digital Man on Mon Nov 22 2021 08:27 pm
>
> DM> There are a few other settings in SCFG for door games that are
> DM> important to getting a door game to work. Copy and *pasting* (like I
> DM> said), the actual settings from SCFG into a post here could be helpful.
>
> DM> Also, see here:
> Ok I give... Where in the heck is my scfg?? I have looked in every directory
> for a scfg.ini or anything like that, all I can find is the scfg.exe..Sorry
> for seeming so stupid.. Just kind of lost here..
SCFG is the Synchronet configuration program. You can copy and paste settings from it here, like this:
Name tw2test
Internal Code TW2TEST
Start-up Directory ../xtrn/tw2_1120
Command Line tw2 /P:%f
Clean-up Command Line
Execution Cost None
Access Requirements
Execution Requirements
Multiple Concurrent Users Yes
Intercept I/O No
Native Executable/Script No
Use Shell or New Context No
Modify User Data No
Execute on Event No
Pause After Execution No
BBS Drop File Type GAP DOOR.SYS
Place Drop File In Node Directory
I tried tw2 release 11.20 and I could reproduce the issue you described (output from the door, but it would not recognize keyboard input). I tried using the tw2 /C option to force the program to use the COM/UART output (hoping for different results), but it always seemed to detect and use the FOSSIL driver automatically (and it apparently isn't happy with the Synchronet FOSSIL driver).
I also tried using it's /D (DOSIO) I/O mode, but while keyboard input worked in that case, there was not display output.
I'm exerimenting to see if I can just disable the FOSSIL driver for a specific external program in SBBS/SCFG and seeing if that'll force TW2 to then use the COM/UART (which is also virtualized in the same FOSSIL driver, but it's a different interface to the program) and see if I get different results. I'm gusesing it's just a bug in the tw2 FOSSIL support, but don't know for sure yet. I'll get back to ya.
--
digital man
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