Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

how to play a paladin?

624 views
Skip to first unread message

Yin Ming

unread,
Sep 11, 2002, 9:30:33 AM9/11/02
to
I mean, how about the properties? which weapon, which spells, and what
he can do in the battle. Which way to develop him to become a master?

Kish

unread,
Sep 11, 2002, 11:23:40 AM9/11/02
to
Yin Ming wrote:
>
> I mean, how about the properties? which weapon, which spells, and what
> he can do in the battle. Which way to develop him to become a master?

Which game?

Westley Weimer

unread,
Sep 11, 2002, 4:26:38 PM9/11/02
to
Yin Ming <yin...@myrealbox.com> wrote:
> I mean, how about the properties? which weapon, which spells, and what he
> can do in the battle. Which way to develop him to become a master?

BG1: Doesn't really matter, use ranged weapons, they rule.
BG2: If it's your first time out, pick the Inquisitor (strong) or Undead
Hunter (seems strong, but is actually weaker than inquisitor, but can be
fun) kit and put all of your points into Two-Handed Sword and Two-Handed
Weapon Style for the Two-Handed Holy Avenger.
BG2 - ToB: If you're starting in ToB, put all of your points in Bastard
Sword and Dual-Wield. Put spare points in Long Sword. Dual Wield some
combination of Purifier, Foebane, Angurvadal.
IWD2: If you want to be casting cleric spells, make sure your wisdom is
above 10. Put points in Martial Weapons - Large Swords because the holy
avenger is a long sword. Hope you like poverty. Do some multi-classing if
you can, either ot pick up combat spells or weapon specialization.

- Wes

Rich Velay

unread,
Sep 11, 2002, 4:42:52 PM9/11/02
to

"Yin Ming" <yin...@myrealbox.com> wrote in message
news:dahunucmctq58nqbf...@4ax.com...

> I mean, how about the properties? which weapon, which spells, and what
> he can do in the battle. Which way to develop him to become a master?

In BG I, the choices are pretty simple, two pips in Large swords, two
pips in Bows and later two pips in Hammers. Using a Long sword is best, as
there are anumber of good ones in the game and you get to use a shield,
which helps out your armor class [AC is how hard you are to hit, ie the
better the AC, the harder you are to hit.]
Ranged weapons are the most powerful by far, so stay out of melee [hand
to hand combat] as much as possible and use your bows, x-bows and
darts/slings/daggers to kill enemies BEFORE they have closed with the party.
Having one "tank" [a well protected fighter type that wades into melee, to
absorb punishment and keep the enemies away from the ranged weapons users]
is also a good idea - your Paladin, if he is well protected enough, with
good [meaning LOTS of Hit points [what some people term "health"]] could
fill this role.
Spells are hardly an issue, since you can't cast spells until you are
9th level, so don't worry about it.
As to your special abilities, Protection from Evil is the biggy for
before combat. Your Paladin should cast this on the tank [himself if he is
the tank] before any tough battle, it will make you harder to hit and offer
a saving throw bonus as well. Detect Evil is rarely useful. Lay hands
allows you to heal a small amount of damage once per day - 2 HPs per level,
so at 1st lvl you can heal 2 HPs, at 5th lvl, 10 HPs, etc. It will probably
be used most frequently AFTER battles, along with your parties Cleric and
Druid healing spells.

If you are playing BG II then the choices and advice become more varied
and complicated..... but I won;t deal with that unless you are playing BG
II. Include that info in your next header, since a number of different
games actually get discussed here.
Rich

Yin Ming

unread,
Sep 12, 2002, 9:40:19 AM9/12/02
to
Oh, sorry, It's BGII SoA.

Kish

unread,
Sep 12, 2002, 11:57:10 AM9/12/02
to

No question, then. Max out two-handed sword skills and Two-Handed
Weapon style.

Derville

unread,
Sep 12, 2002, 1:56:11 PM9/12/02
to

"Rich Velay" <RCV...@removethis.shaw.ca> wrote in message
news:gVNf9.305984$Ag2.14...@news2.calgary.shaw.ca...

> "Yin Ming" <yin...@myrealbox.com> wrote in message
> news:dahunucmctq58nqbf...@4ax.com...
> > I mean, how about the properties? which weapon, which spells, and what
> > he can do in the battle. Which way to develop him to become a master?
>
> In BG I, the choices are pretty simple, two pips in Large swords, two
> pips in Bows and later two pips in Hammers. Using a Long sword is best,
as
> there are anumber of good ones in the game and you get to use a shield,
> which helps out your armor class [AC is how hard you are to hit, ie the
> better the AC, the harder you are to hit.]

Because of this, and the ranged weapons issue, it is extremely handy to get
as high a Dexterity roll as possible. Seeing as the only Paladin in BG1
(Ajantis) doesn't have wonderful Dex, this stat becomes all the more useful.
Also, it can be equally effective to start with two pips in Blunt Weapons,
rather than Large Swords, simply to take advantage of a powerful blunt
weapon early on, which will stomp on those nasty enemies who are resistant
to sword blows (mainly Skeletons, nasty little brutes that they are).

> Spells are hardly an issue, since you can't cast spells until you are
> 9th level, so don't worry about it.

Although this does highlight one problem if powergaming a Paladin: their
stats are such that you are obliged to put points into stats which don't
necessarily maximise your combat ability. Wisdom must be 14, for example,
while Charisma must be 17 minimum (although you'd be a fool not to raise
this to 18, for better quest rewards). This takes points away from Str, Con
and Dex, which means that your average Paladin has an Int score of 3, to
give him some wiggle room on the combat stats. But hey, if his god is
guiding him, who needs brains anyway?

> As to your special abilities, Protection from Evil is the biggy for
> before combat. Your Paladin should cast this on the tank [himself if he
is
> the tank] before any tough battle, it will make you harder to hit and
offer
> a saving throw bonus as well. Detect Evil is rarely useful.

This one I'd contest. Thanks to the way BG1 implements it, Detect Evil can
be quite a handy spell. It will tell you how many enemies are on each map,
and who those enemies are. Very handy if you're trying to kill X number of
critters for a quest, or you just want to find a specific named character.
Sure, it won't turn a battle, but it buys precious time to prepare for
fights if you know what is ahead.

> If you are playing BG II then the choices and advice become more
varied
> and complicated..... but I won;t deal with that unless you are playing BG
> II. Include that info in your next header, since a number of different
> games actually get discussed here.
> Rich

The BG2 Paladin would be a similar animal to BG1, only with the emphasis
switching to heavy melee weapons from ranged weapons. Keldorn is pretty
much a model character in this regard, being skilled in melee combat, with
high Charisma for dialogue bonuses. The main point to bear in mind for
Paladins is their kit abilities - Inquisitor can be a true powerhouse, while
Undead Hunter gives you more immunities than you can shake a hypodeemic
nerdle at, and Cavalier has some nice bugs with ranged weaponry. All in
all, play the Paladin simple in BG2 and keep him well protected, and you
should have a very strong front line warrior.

--
Phil
(remove 'your.inhibitions' to reply)
"If I have to sacrifice my integrity for politics, I guess I'll just have to
stay a lawyer!" - Abraham Lincoln


Yin Ming

unread,
Sep 16, 2002, 7:32:18 AM9/16/02
to
On Thu, 12 Sep 2002 15:57:10 GMT, Kish <Kis...@pacbell.net> wrote:
>Yin Ming wrote:
>>
>> On Wed, 11 Sep 2002 15:23:40 GMT, Kish <Kis...@pacbell.net> wrote:
>> >Yin Ming wrote:
>> >>
>> >> I mean, how about the properties? which weapon, which spells, and what
>> >> he can do in the battle. Which way to develop him to become a master?
>> >
>> >Which game?
>> Oh, sorry, It's BGII SoA.
>
>No question, then. Max out two-handed sword skills and Two-Handed
>Weapon style.
Is it too slow?

Kish

unread,
Sep 16, 2002, 1:18:17 PM9/16/02
to

What do you mean?

^-^ Littlecracker_@$ ^-^ }^ 69 ^ DEVILZ

unread,
Sep 17, 2002, 3:26:04 AM9/17/02
to
LLLLLLLLLOOOOOOOOOOOOSSSSSSSSSSSSEEEEEEEEEEEEEEEEEEEERRRRRRRR
"Kish" <Kis...@pacbell.net> wrote in message
news:3D861252...@pacbell.net...

Martin Dietz

unread,
Sep 17, 2002, 8:03:48 AM9/17/02
to
Yin Ming schrieb:

Minior spoilers ahead, so read on your own risk ...


First to say, as Kish forgot to mention it, concentrating on two-handed swords
is his/her style of playing the game, without claim of neither being the best
nor the only way. There is one specific weapon in the game, a two handed sword,
which can only be used by paladins (or by thiefs with a special ability, but
explaining this would spoil much more), and gives some magic resistance, the
possibility to cast "dispell Magic" etc., that's why a lot of paladins tend to
concentrate on this playing type, but you can find a paladin travelling with you
who would be very glad to have this sword, as it is the nearly-perfect sword for
an inquisitor, although some of his own abilities (namely his natural magic
resistance) seem to be "wasted" when using this sword.

Generally speaking, two handed swords make more damage that single handed weapon
styles, but, and here you're right, need more time between attacks. This
timespan can be lowered with haste spells or items, but so can the recovery time
with single-handed weapons. Another disadvantage may be, that you don't have a
free hand for a shield when attacking with two-handed weapons, but after a few
dungeon-raids and assisted by some magic you don't really need a shield to keep
you alife. There are a few really good two-handed swords in the game, but there
are also two or three extraordinary single handed blades. And you can still
decide to make your paladin an axe- or flail-wielder...

I made the game with first concentrating on singlehanded-with-shield style and
later on dual-wielding (wielding one weapon in each hand), but my party was
built up with three tanks (me, Minsc and Keldorn the paladin (inquisitor) I
mentioned above), and I decided it would be better to keep the different
two-handed-wepons in fewer hands, so that they can be easily switched depending
on the foe (e.g. a weapon with a low base-damage but a turn-undead ability would
be nearly useless to enemies with high-damage attacks like dragons, while the
turn undead ability is more important than the base damage if you fight vampires
or liches).

Good Luck in the game,
Martin Dietz

Marlus Blackmane

unread,
Sep 18, 2002, 5:27:55 AM9/18/02
to
I cannot but wonder what heights of intellectual genius one must reach to
come up with comments like this.

"^-^ Littlecracker_@$ ^-^ }^ 69 ^ DEVILZ" <littleG$@eatme.com> wrote in
message news:gOAh9.334042$v53.16...@news3.calgary.shaw.ca...
> LLLLLLLLLOOOOOOOOOOOOSSSSSSSSSSSSEEEEEEEEEEEEEEEEEEEERRRRRRRR

0 new messages