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ULTRA VORTEK Moves & Secrets 1.4

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Sal Manfredonia

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Oct 13, 1995, 3:00:00 AM10/13/95
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/ /\ / /\ / /\ / /_ ______ ________
/ / / / / / / / / / __/\ / ___/\ /____ /\
/ / / / / / / / / / / __/ / / ___/ _\___/ / /
/ /_/_/ / / / / / / /_/ / / / / __ / /
/_________/ / /__/ / /____/\ /__/ / /_______/ /
\__________/ \___/ \_____/ \___/ \________/
__ ___ ___ ___
| |\ / /\ ________ ______ / /_ ________ / /\___
| | |/ / / / __ /\ / ___/\ / __/\ / __ /\ / /_/ /\
| | / / / / / / / / / / ___/ / / __/ / _____/ / / _ _/ /
| |/ / / / /_/ / / / / / / /_/ / /______/ / / \ \_/
|_____/ / /_______/ / /__/ / /____/\ /_______/\ /__/ //__/\
\_____/ \________/ \___/ \_____/ \________/ \___/ \___/


M O V E S & S E C R E T S

by Sal Manfredonia (hyst...@gti.net) Revision 1.4 10/13/95
-----------------------------------------------------------------------

+------------------------------+
| Section 1: CHANGES AND NOTES |
+------------------------------+

Changes from revision 1.3 10/2/95:
Added Skullcrusher's Annihilation 2.
Missing "*Annihilations*" line under Mercury's moves restored.
Added speed selector and voice modem codes.

Notes on moves:
F is Forward (Towards your opponent).
B is Back (Away from your opponent).
U is Up.
D is Down.
"Charge" means to hold the direction for at least two seconds.
"In close" moves must be performed standing next to opponent.
"In air" moves are done while jumping.

+-------------------------------------------+
| Section 2: THE CHARACTERS AND THEIR MOVES |
+-------------------------------------------+

LUCIUS
------
Lightning Blast: D, F, Punch
Hawk Attack (Low): Jump, D, Jab
Hawk Teleport: Jump, Jab
ElectroTherapy: In close, F, B, Punch
Spinning Back Kick: B, Kick
Hawk Attack (High): Jump straight up, D + Punch
Ground Spark Wave: F, F, Kick
Air Lightning Blast: Jump straight up, F + Punch
*Annihilations*
Electric Death: In close, F, F, B, Punch
Hawk Decapitation: Jump straight up, B, B, Punch (all while in air)

DREADLOC
--------
Fire Breath: F, B, Punch
Speed Slice: Charge B, F, Punch
Come to Daddy: F, F, Punch
Spin Staff: D, F, Jab
Upclose Combo: ???
Low Jab: ???
Angle Spear Dive: In air, D, D, Punch
Back Off, Man!: F, Punch
*Annihilations*
Jamaican Shish Kebab: From about 3-4 steps away, F, F, F, Jab
Clean Slice: From about 3-4 steps away, B, F, Jab

BUZZSAW
-------
Hi Buzzsaw: F, F, Punch
Pain Machine: Charge B, F, Kick
Low Bolo: F, F, Jab
Gut Spear Uppercut: Charge B, F, Punch
Airgrab and Slam: In air, D + Punch
Ricochet Blades: In air (but not jumping towards), D + Jab
Gut Grinder: In close, B + Punch
*Annihilations*
Core Breach: From about 3-4 steps away, D, F, Punch
Bolo Beheading: F, F, F, Jab

SKULLCRUSHER
------------
Brain Fryin' Microwave: F, F, Punch
Creeping Ground Blast: F, F, Jab
Choke & Thump: Charge B, F, Punch
Grim Dive of Death: Charge D, U
Charged Particle Blast: B, F, Jab
Stride & Slide: F, Kick
Knife Head Butt: In close, B, F, Punch
*Annihilations*
Fatal Grip: From about 3-4 steps away, F, F, B, Jab
Head, Well Done: Charge B, F, Jab

VOLCANA
-------
Flame Blast: D, F, Punch
Fireport (behind): D, B
Fire Breath: In close, B, Punch
Flying Firedive: Charge B, F, Jab
Fireroll: In air, F, Jab
Aerial Firebomb: In air (but not jumping towards), D + Punch
Fire Wall: Charge B, release, Kick
Fireport Uppercut: Charge D, U
*Annihilations*
Shake 'n Bake: D, F, Jab
Blowtorch: In close, F, F, B, Punch

GROK
----
BoulderMorph: Charge B, D + Jab
GroundPounder: Charge B, release, Jab
Boulder Bounce (Air): Jump forward, D + Jab
The Tenderizer: In close, B + Punch
*Annihilations*
Rocky Uppercut: In close, charge (but do not release) D, Jab.

MERCURY
-------
Spinning Blade Sweep: D, D, Kick + Jab
Big Gooey Pounder: In close, B, F, Punch
Sawblade: Charge B, F, Kick
Porcupine Spike Defense: D, D, Kick + Punch
*Annihilations*
Rock'em Sock'em Revenge: From about 3-4 steps away, F, F, Punch
Ground Beef, Anyone?: D, F, Jab

STAGE ANNIHILATIONS
-------------------
These can be performed by any character. On The Stoned Posiedon, Hell's
Kitchen, or Temple of the Vortek stages, simply perform an uppercut (hold
down and press Punch) during "Annihilation Time." You'll see your
opponent fall to his/her death! Some "uppercut-like moves" (you'll know
them because you'll hear a laugh or "Awesome!" from the Guardian) may
also do the trick.

+---------------------+
| Section 3: SECRETS |
+---------------------+

1. Hidden backgrounds in two-player mode: On the background select
screen, do not press the A, B, or C buttons. Instead, press the * button
for Subway Passage, or press the # button for Hidden Palace.

2. The hidden character Carbon: On the Hard or Killer difficulty level of a
one-player game, in the Earthquake Zone stage, win with a double perfect
and perform an Annihilation on the left side of the board, near the section
that reads "No fighting--this area only." You will fight Carbon on the
Subway Passage stage. Carbon looks like a shiny black version of Grok.
Along with Grok's arsenal of moves, he can also throw diamond-shaped
projectiles.

3. Speed selector option: At the title screen, press the 1, 5, and 9 keys
simultaneously to enable a speed selector option. You can select "normal"
or the faster "turbo" speed.

4. Voice modem code: At the title screen, type the sequence 9, 1, 1 on
the keypad. (Dial 911, get it? :) ) Of course, this isn't very useful
without the voice modem, which is unreleased as of this writing.

+--------------------+
| Section 4: CREDITS |
+--------------------+

Thanks to all of the following people:

Scott Sarah (Gy...@aol.com)
FeSO...@aol.com
Jason Anthony Warlikowski (war...@rpi.edu)
Phan Hong Linh (li...@interlog.com)
Chris Sasaki (csa...@loginet.com)
Karl J. von Laudermann (pen...@ccs.neu.edu)
vault...@aol.com
Sean McKay (JSM...@megaweb.com)
Robert A. Jung (rj...@netcom.com)
Juan & Gerry Gonzalez (gonz...@lainet.com)
Frans Keylard (fkey...@on-ramp.ior.com)
Paul Sillito

If you have any additions, E-Mail me at hyst...@gti.net and you will be
given credit if I include it. If you have cool names for the Annihilations,
E-Mail those to me, too. :)

Most importantly, have fun playing the game!

--
Sal Manfredonia (hyst...@gti.net) ||| DO
||| THE
"Your influence counts...USE IT!" -- Bob Grant / | \ MATH

Mike van Lammeren

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Oct 16, 1995, 3:00:00 AM10/16/95
to
In article <45n9bh$1...@gti.gti.net>, hyst...@gti.gti.net (Sal
Manfredonia) wrote:

> M O V E S & S E C R E T S
>
>by Sal Manfredonia (hyst...@gti.net) Revision 1.4 10/13/95
>-----------------------------------------------------------------------

Thanks for all the codes. We have been playing Ultra Vortek almost every
night for weeks, with no sign of tiring of it. We had figured out all the
moves but only a few annihilations.

Whenever someone plays Dreadloc against Volcana, we always refer to them
as OJ versus Nicole. Gruesome, yes, but he's innocent!

Mike

--
All good people are asleep and dreaming.

Michael Van

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Oct 17, 1995, 3:00:00 AM10/17/95
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Sal Manfredonia (hyst...@gti.gti.net) wrote:

: GROK


: ----
: BoulderMorph: Charge B, D + Jab
: GroundPounder: Charge B, release, Jab
: Boulder Bounce (Air): Jump forward, D + Jab
: The Tenderizer: In close, B + Punch
: *Annihilations*
: Rocky Uppercut: In close, charge (but do not release) D, Jab.

Squashing BoulderMorph: Jump forward, hold D, Punch + Kick.

mv...@nermal.santarosa.edu

David Gross

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Oct 18, 1995, 3:00:00 AM10/18/95
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The squashing bouldermorph is up, down, kick while directly ABOVE, as
in in the air, not jump forward, hold down, punch+kick. unless hes got 3
annihalators

Karl J. von Laudermann

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Oct 19, 1995, 3:00:00 AM10/19/95
to

The only things wrong with his description are that Punch is
unnecessary, and you don't have to hold down, you can just tap it. The
move is jump forward, down, kick. How can you get directly above your
opponent by jumping straight up?

--
Karl J. von Laudermann | "'I' is for 'simple.'" - television ad for AT+T
pen...@ccs.neu.edu | "Cleans Tough Foods Easily!" - bottle of Sunlight
-----------------------+ dishwashing liquid | "All food is finger food!" - me
"Made with multiple organisms" - container of Stonyfield Farm brand yogurt

David Gross

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Oct 19, 1995, 3:00:00 AM10/19/95
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I'm sorry if I expained it wrong but the move is jump foward and
when you're directly above the opponent push up, down, then kick.

Sorry if you misunderstood it.

Karl J. von Laudermann

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Oct 20, 1995, 3:00:00 AM10/20/95
to
In article <466fvf$q...@homer.alpha.net>,


Oh. In that case, the up is unnecessary. It's just down, kick when
above your opponent. Sorry if I sounded a bit harsh.

Michael Van

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Oct 22, 1995, 3:00:00 AM10/22/95
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David Gross (dgr...@execpc.com) wrote:
: The squashing bouldermorph is up, down, kick while directly ABOVE, as
: in in the air, not jump forward, hold down, punch+kick. unless hes got 3
: annihalators

Actually, the jump forward is so Grok will be above the opponent. When
you're above the opponent, hold down, kick. You don't have to push up when
you're already above the opponent.


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