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Human Head modelling?

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Poh Keng Jin

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Jun 17, 2000, 3:00:00 AM6/17/00
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Hi everyone.

I've seen multiples tutorials on human head modelling using
NURBS. Is there a way by converting the sphere or whatsoever to
editable mesh? And work on from there?

Which is actually the best way to model a human head in 3D
Studio Max?
If editable mesh is workable, from which object is the easier to
start off with? Does anyone have a tutorial that demostrates from to
model a head from an editable mesh?

I would be truly grateful if anyone can help.

KJ


GrimRepoMan

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Jun 19, 2000, 3:00:00 AM6/19/00
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Poh Keng Jin wrote:

> I've seen multiples tutorials on human head modelling using
> NURBS. Is there a way by converting the sphere or whatsoever to
> editable mesh? And work on from there?

it is possible (with the NURBS mesher, I believe), but I reccomend avoiding
Max's NURBS tools altogether.

>
> Which is actually the best way to model a human head in 3D
> Studio Max?

editable patches or surface tools are my personal favorite. Lizard Head has
a tutorial on this approach on his site:
http://www.3dstudio.homestead.com/MAXTutorial_01_pg1.html

> If editable mesh is workable, from which object is the easier to
> start off with?

a box

> Does anyone have a tutorial that demostrates from to
> model a head from an editable mesh?

not off the top of my head. Look up tutorials on box modelling. It may be
a while before you are ready to take on a head with this approach, but it
does offer quite a bit of control once you are experienced with it.


Christian
--
http://www.3dluvr.com/chrigi

Zantagor Antares

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Jun 19, 2000, 3:00:00 AM6/19/00
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On Sat, 17 Jun 2000 00:01:08 +0800, Poh Keng Jin
<kj21...@singnet.com.sg> wrote:

>Hi everyone.


>
> I've seen multiples tutorials on human head modelling using
>NURBS. Is there a way by converting the sphere or whatsoever to
>editable mesh? And work on from there?
>

Yes, create a sphere and right click on it.....you should see Convert
to editable Mesh, Convert to Nurbs, etc somewhere on the contextual
menu


> Which is actually the best way to model a human head in 3D
>Studio Max?

> If editable mesh is workable, from which object is the easier to

>start off with? Does anyone have a tutorial that demostrates from to


>model a head from an editable mesh?
>

Cire665

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Jun 20, 2000, 3:00:00 AM6/20/00
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My favorite form of modeling is with sub- division surfaces(using mesh smooth).
I've experimented with NURBS, but found this method easier. Starting with
which ever primitive you want(usually a sphere, but I prefer a gengon), you
simply push & pull faces into the general shape of a head/face. In editable
mesh mode, select the faces where you want the nose, eyes, and other parts to
be, and extrude/bevel them in or out. Apply the mesh smooth modifier. In edit
mesh mode( with the mesh smooth effect visible), you can then add futher shape
& detail with few vertices and faces.

DarkSoul

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Jun 20, 2000, 3:00:00 AM6/20/00
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My advice is NEVER use a sphere for your basic primitive. I always use a box
and smack on a meshmooth modifier. A human head actually isn't round - and
it's easier to make a box roundish, than a sphere box'ish ;)

DarkSoul


Zantagor Antares <zant...@videotron.ca> wrote in message
news:394e57bf....@news.videotron.ca...

Richard Cheek

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Jun 20, 2000, 3:00:00 AM6/20/00
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Poh Keng Jin wrote:
>
> Hi everyone.
>
> I've seen multiples tutorials on human head modelling using
> NURBS. Is there a way by converting the sphere or whatsoever to
> editable mesh? And work on from there?
>

> Which is actually the best way to model a human head in 3D
> Studio Max?
> If editable mesh is workable, from which object is the easier to
> start off with? Does anyone have a tutorial that demostrates from to
> model a head from an editable mesh?
>
> I would be truly grateful if anyone can help.
>
> KJ

Take a look at this site :

http://www.comet-cartoons.com/toons/index.html

There are tutorials on box modeling ( the human body) and spline
modeling (the human head). Both are good ways to make a head, the
tutorials just split up the two methods into the same final mesh, i.e.
splines for the head, box for the body. Reading the box modeling
tutorial on the body should give you a idea on how to do the head in the
same way. I personally prefer spline modeling for realistic heads, but
box modeling for cartoon type heads. There is a big advantage to using
mesh smooth if you want to animate the character afterwards as you only
have to animate a low polygon version and add mesh smooth after this.
This really helps smooth out the bends in the mesh where the joints are.
Depending on what I'm doing I'll sometimes use both methods, make a low
polygon head with splines, convert to a mesh and then add mesh smooth
over the top. This is really handy for lip sinking and makes making the
morph targets a lot easier.
You can also find box modeling examples on the net that deal with the
human head, but I can't remember off hand where any of them are. Try a
quick search on yahoo I'm sure you will find alternative tutorials to
the link I gave above.

Hope this helps a little.

Richard Cheek

--

Please remove _remove_this_bit_
to reply to my e-mail address.
-------------------------------
Computer Graphics and Animation
http://www.javanet.com/~lemming
-------------------------------

Zantagor Antares

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Jun 25, 2000, 3:00:00 AM6/25/00
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On Tue, 20 Jun 2000 14:15:38 +0200, "DarkSoul" <dark...@image.dk>
wrote:

Well, I tried with a box, but didn't have much luck... I got better
results with the nurbs sphere for the moment :)


>My advice is NEVER use a sphere for your basic primitive. I always use a box
>and smack on a meshmooth modifier. A human head actually isn't round - and
>it's easier to make a box roundish, than a sphere box'ish ;)
>
>DarkSoul
>
>
>Zantagor Antares <zant...@videotron.ca> wrote in message
>news:394e57bf....@news.videotron.ca...
>> On Sat, 17 Jun 2000 00:01:08 +0800, Poh Keng Jin

>> <kj21...@singnet.com.sg> wrote:
>>
>> >Hi everyone.
>> >
>> > I've seen multiples tutorials on human head modelling using
>> >NURBS. Is there a way by converting the sphere or whatsoever to
>> >editable mesh? And work on from there?
>> >

>> Yes, create a sphere and right click on it.....you should see Convert
>> to editable Mesh, Convert to Nurbs, etc somewhere on the contextual
>> menu

spears....@gmail.com

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Sep 17, 2013, 5:50:48 AM9/17/13
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Here is my new Kickstart project about modelling the head: STRANGER THAN A WOLF.

here is the link:
http://www.kickstarter.com/projects/2025202662/stranger-than-a-wolf

For my 2nd of 4 art books, this one about modelling the human head in clay.
I'm working with a Canadian sculptor in my Copenhagen studio Upper Canada
this November - with professional photographers documenting the whole process
for a film, exhibition, and book illustrations.

Link for trailer and information and, if you like it, pledge to the success of this venture!
yours
Heather
www.heatherspears.com
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