Along long time ago I bought a controller to play Doom with on my PC, and it came with Demonstar SM2, presumably for the people that bought a controller without a game to play yet (or, for people whose games turned out to be unable to support controllers *glares at Unreal 2*)
The Original Missions (OM) indeed have MIDI tracks of Prince. The Secret Missions 2 (SM2) have digitized recordings of Scott Host. With the Secret Missions 1 (SM1), this depends on the version. The less commonly known version 5.0 from 2007, possibly made for Reflexive Entertainment, also has a digitized soundtrack of Scott Host in SM1. It'll further be used as a base in a new version of SM1, similar to the recent release of OM.
In versions earlier than 5.0, SM1's intro track is still essentially the same digitized one, but all the rest are Marcus Knudsen's MIDI tracks. Even during SM1's intro, an empty MIDI track is played, in parallel to the digitized one that can be heard; Probably since playing an intro MIDI is also what happens in OM. Migrating to Host's digitized tracks in SM1 as of v5.0 obviously made it closer to SM2 in style, while I also heard about copyright-related concerns with the MIDI tracks for SM1.
Oh cool, now I have an excuse to talk about this. A few months ago I had been growing a little nostalgic for Raptor. It was one of the first games I played a lot back in the MS-DOS days after Doom and wanted to revisit it. I found that the two current ports of the game on Steam aren't terribly well received, but learned from one review that the developer Scott Host had crowd-funded his pursuit to put out a new remaster of the game. I quickly followed him on Twitter where I found out about him also remastering DemonStar to help create some buzz about the Raptor remaster. I also watched Host stream some last-minute dev stuff over on YouTube and got to interact with him a little.
While I'd been waiting for DemonStar to come out, I've been trying out other SHMUPs over on Steam and really acquaint myself with the genre. I'm pretty bad at them, honestly but still find them pretty fun. I wish Host all the best with finishing up DemonStar and highly anticipate the return of Raptor!
FWIW, the Demonstar games are essentially an offbrand version of the Raiden games* (vaguely similar to Jazz Jackrbabit 1 and Sonic), except with much less evil gameplay (in Raiden, as usual for arcade shmups, you have 1 hp and 3 lives for the entire game, and the opposition you face basically requires careful study if you want to have a chance of beating it without numerous continues). So if you like demonstar you have a bunch more games to check out that you might like (particularly there's an old windows port of Raiden 2 which has selectable difficulty and options for more lives iirc, so it ends up being very close to a demonstar game. but with better art. although it has a weird stretched aspect ratio which is pretty distracting if you've seen the correct way the game looks. you could also just play raidens 1, 2 and DX on mame)
To answer the question, I do like the demonstar games though. As others have said, they're that same chilled out PC shmup style as Raptor. I think Raptor has better art and music, but Demonstar possibly has slightly less nothingy gameplay. SM1 and SM2 also greatly improve on Raptor and demonstar 1 in that they made each stage visually unique.
- I found myself in contact with Scott Host a few years earlier. It was originally Raptor-related, with @nukeykt having greater involvement thanks to earlier reverse-engineering efforts, but that might be a different topic.
And so, here's the video. Following a textual segment about DemonStar and the re-release, level 1 is demonstrated in legacy and enhanced modes, side-by-side. I actually used the less common vertical orientation / TATE mode, currently with the aspect ratio of 5:6. In total, 12:6 for the video itself.
Pretende-se que os estudantesadquiram conhecimentos slidos sobre a nutrio mineral das plantas superiores, assim comosobre os nutrientes vegetais relativamente aosmecanismos de absoro, mobilidade, funo e sintomatologia de carncia e de toxicidade. tambm objetivo fornecer conhecimentos sobre as disponibilidades dos nutrientes para a planta, transformaes sofridas e balano de entradas e sadas do sistema solo-planta, de que dependem a reao do solo, os riscos de salinizao bem como o nvel de nutrientes essenciais s plantas.
Os estudantes devero desenvolver as competncias necessrias para a execuo e anlise de resultados decorrentes da utilizao de tcnicas bsicas e corrente na rea de Nutrio Vegetal.
Os estudantes trabalhadores podem ser dispensados da frequncia das aulas prticas, mas tero de realizar umexame complementarde ndole prtica com o objetivo de demonstar que possuem os conhecimentos e competncias exigidas na UC.
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