Hi Anders,
The "reflection filter" is multiplied with the raw reflections to get the reflection (raw reflection * reflection filter = reflection. Or said in Arnold AOVs: raw indirect spec * indirect spec "filter" = indirect spec). So raw reflections give the full reflection of objects reflecting in the scene, and the reflection filter shows how much of
that reflection should come through in the composite. In other words,
the filter defines the strength of the reflection, while the raw image
defines what is being reflected in the image.
Similarly the refraction filter is essentially the refraction amount. So objects with none would be black and objects with full refraction would be white. Raw refraction * refraction filter = refraction.
As to why I need these... I'm trying to see if I can use the Vray Denoiser tool in Nuke to work with Arnold AOVs, and refraction filter and reflection filter are two of the passes that I was not sure how to generate (well, refraction filter anyway. I'm pretty sure I can derive a reflection filter in Nuke).