Hi Guys, I'm just moving to Maya 2017 and Arnold 5, so forgive me if I'm missing something obvious.
My issue right now is trying to get mattes from objects through transparency and/or transmission, preferably using AOVs instead of creating a new render layer, this is to be used in eyes through eyeglasses, or eyeballs through corneas.
I'm using the last version of alShaders-win-2.0.0b2-ai5.0.1.0 but I'm using Arnold core 5.0.1.2.
So I have two questions:
1 - Transparency seems to be not working, as it was doing in Arnold 4, I saw that this was a known bug but is was fix, is this maybe related to the core version I'm using?
2 - In alShaders Surface there was this option "Transmit AOV", that I could enable to achieve this, does this has been ported to Arnold 5? It has a different name? If not is there a way to use this through light paths or OSL? or any utility shader plus writeColor?
Thanks!