good to know that method is working for you Ark, though here since our grooms have to be published it's quicker to have that set up in the shading side rather than in the Yeti graph
Anders,
"Just keep u/vparamcoord and use a ramp with textures plugged into the ramp knots" that was my initial approach and did work initially on an early test, but since failed - maybe it could be something in the Yeti node causing the problem?
I assume you mean u/v paramcoord to map on the meshes UV tiles / udims and using the ramp to handle the root to tip maps?
I have my setup scripted now, so it;s very quick to setup, but will investigate further...