| alBlackbody | aiBlackbody |
| alCache | aiCache |
| alCellNoise | |
| alCel | |
| alColorSpace | aiColorConvert |
| alCombineColor | aiComposite |
| alCombineFloat | |
| alCurvature | aiCurvature |
| alFlake | |
| alFlowNoise | |
| alFractal | |
| alGaborNoise | |
| alHair | aiStandardHair |
| alInputScalar | |
| alInputVector | |
| alJitterColor | |
| alLayerColor | aiLayerRgba |
| alLayerFloat | aiLayerFloat |
| alLayer | aiLayer |
| alPattern | |
| alRemapColor | |
| alRemapFloat | |
| alSurface | aiStandardSurface |
| alSwitchColor | switchRgba |
| alSwitchFloat | |
| alTriplanar |
I'd go with OSL to mimic most of noises and utilities fom alShaders
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